# econ Economy Worker served at `econ.rec.djdevin.net`. Hosts the avatar/economy endpoints the game client calls on the `econ` service (distinct from the main `api` worker). DB-backed data is stubbed for now — no bindings yet. ## Endpoints - `GET /api/avatar/v1/defaultunlocked` — default-unlocked avatar items, served from the bundled `static/default-avatar-items.json` catalog. - `GET /api/avatar/v1/defaultbaseavataritems` — default base avatar items. The C# reads the same source file as `defaultunlocked`, so it returns the identical catalog. - `GET /api/avatar/v4/items` — `[Authorize]`. The player's avatar items: owned items concatenated with the default catalog. No DB binding yet, so owned is empty and this returns just the catalog. - `GET /api/avatar/v2` — `[Authorize]`. The player's avatar. No DB binding yet, so it returns the default `{ OutfitSelections, FaceFeatures, SkinColor, HairColor }` the C# seeds for a new player. - `GET /econ/customAvatarItems/v1/owned` — the player's owned custom avatar items. No auth (matching the C#); returns `{ items: [] }` with no DB binding. The client requests this when custom-item creation is allowed, so a missing route here shows up as "Failed to download unlocked avatar items". - `GET /api/objectives/v1/myprogress` — objectives progress. No auth (matching the C#, which serves a static JSON file verbatim); returns the bundled `static/my-progress.json` default for all players until a DB binding exists. - `GET /api/avatar/v3/saved` — `[Authorize]`. Saved outfits; `[]` without a DB. - `GET /api/avatar/v2/gifts` — `[Authorize]`. Pending gifts; `[]` without a DB. - `GET /api/equipment/v2/getUnlocked` — unlocked equipment; `[]` (no auth). - `POST /api/settings/v2/set` — `[Authorize]`. Persist settings; 200 ack only. - `GET /api/consumables/v2/getUnlocked` — `[Authorize]`. `[]` without a DB. - `GET /api/storefronts/v4/balance/2` — `[Authorize]`. Token balance; `[]`. - `GET /api/storefronts/v3/giftdropstore/3` — gift-drop storefront, served from the bundled `static/storefronts-v3-giftdropstore-3.json`. - `GET /api/challenge/v2/getCurrent` — current weekly challenge, served from the bundled `static/weekly-challenge.json` (the C#'s `JSON/weeklychallenge.json`). - `GET /api/gamerewards/v1/pending` — pending rewards; `[]`. - `GET /api/roomkeys/v1/mine` — the player's room keys; `[]`. - `POST /api/CampusCard/v1/UpdateAndGetSubscription` — subscription lookup; `{ subscription: null, platformAccountSubscribedPlayerId: null }`. - Not in CannedNet (stubbed): `GET /api/roomconsumables/v1/roomConsumable/room/:id` and `GET /api/roomcurrencies/v1/currencies` both return `[]`. These EconController routes are also served by the `api` worker; they're duplicated here because the client calls them on the `econ` host. ## TODO before production - Wire a DB binding and prepend each player's owned `AvatarItems` to `/api/avatar/v4/items`.