-- `unity_asset` gains a `kind`: Rec Room Studio builds store a `main` bundle (the scene the -- client loads) and, optionally, a `stripped` editor-only bundle per target, and both are -- rows here now that the studio worker writes this table instead of its own -- `studio_unity_asset_file` (dropped by the studio migration 0002). The studio rows map -- platform → target (windows 0, android 2), the R2 key → `filename` and the base64 -- SHA-256 → `hash`. -- -- Generated from packages/domain/src/unity-assets-db.ts (UNITY_ASSET_SCHEMA_DDL) — keep in -- sync. `kind` joins the primary key, which SQLite cannot alter in place, so the rows are -- copied into a new table and KEPT: every existing row is a main bundle. CREATE TABLE unity_asset_new ( unity_asset_id TEXT NOT NULL, target INTEGER NOT NULL, version INTEGER NOT NULL, kind TEXT NOT NULL DEFAULT 'main', filename TEXT NOT NULL, hash TEXT NOT NULL, PRIMARY KEY (unity_asset_id, target, version, kind) ); INSERT INTO unity_asset_new (unity_asset_id, target, version, kind, filename, hash) SELECT unity_asset_id, target, version, 'main', filename, hash FROM unity_asset; DROP TABLE unity_asset; ALTER TABLE unity_asset_new RENAME TO unity_asset;