import type { HonoApp } from '@repo/hono-helpers' import type { SharedHonoEnv, SharedHonoVariables } from '@repo/hono-helpers/src/types' // Type-only import (erased at build) of the DO class owned by the `notify` worker, // so this worker can push websocket notifications through its RPC surface. import type { NotificationsHub } from '../../notify/src/notifications-hub' export type Env = SharedHonoEnv & { // Shared Secrets Store binding for the HS256 JWT signing key. Resolve the value // with `await env.JWT_SECRET.get()`; all workers bind the same store so tokens // signed by `auth` verify here. JWT_SECRET: SecretsStoreSecret // Shared `recflare` DB. Resolves room scenes for matchmaking (read), writes a // player's personal dorm room on first entry, and holds player presence — the // room instance each player is currently in (written by matchmake/heartbeat, // read by the heartbeat and the batch `/player` lookup). See @repo/domain's // presence-db (table owned/migrated by the `rooms` worker). DB: D1Database /** * The `notify` worker's NotificationsHub DO — pushes websocket notifications to a * player. Used by `POST /invite` to deliver the game-invite message to the invitee. */ RECFLARE_NOTIFICATIONS_HUB: DurableObjectNamespace /** * Room substitutions applied at matchmake time, as comma-separated `=` * pairs — e.g. `2=100` or `2=MyHub,3=100` — where `from` is the room id the client * asks for and `to` is the room it actually enters (id or room name). Optional; unset * means every matchmake enters the room it asked for. * * The point of it is swapping out a stock RRO room for a custom one: `2=MyHub` sends * everyone who matchmakes into the Rec Center (room 2) to `MyHub` instead, without * touching the client. See `roomRedirects` in match.app.ts. */ ROOM_REDIRECTS?: string /** * Which linked arms a ban is enforced through, as a comma-separated list out of `ip` * and `platform` — or `off` for neither. Unset means BOTH: a ban reaches the accounts * that share a proven platform identity or an IP with the banned one, which is what * stops an evader simply making a new account. * * The `ip` arm is coarse (households, NAT, campus and carrier networks share one * address), so `platform` alone is the setting for a server whose players share * networks. Whatever this says, a ban always applies to the account it was handed to. * Read through `banEvasionMatch`; the `auth` worker reads the same knob. */ BAN_EVASION_MATCH?: string } /** Variables can be extended */ export type Variables = SharedHonoVariables export interface App extends HonoApp { Bindings: Env Variables: Variables }