/** * Room storage on D1. Each room is a single JSON blob in the `data` column; * queryable fields (RoomId, Name, CreatorAccountId, IsDorm) are SQLite * generated (virtual) columns extracted from that JSON and indexed. This keeps * the room shape flexible while still allowing fast lookups by id/name/creator. * * `SCHEMA_DDL` mirrors `migrations/0001_init.sql`; the room data is seeded from * `static/ImportRooms.json` by `migrations/0002_import_rooms.sql`. Tests apply * `SCHEMA_DDL` then seed the imported rooms directly. */ /** Schema DDL (mirror of migrations/0001_init.sql, sans the seed INSERT). */ export const SCHEMA_DDL: string[] = [ `CREATE TABLE IF NOT EXISTS rooms ( data TEXT NOT NULL, room_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.RoomId')) VIRTUAL, name TEXT GENERATED ALWAYS AS (json_extract(data, '$.Name')) VIRTUAL, name_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.Name'))) VIRTUAL, creator_account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.CreatorAccountId')) VIRTUAL, is_dorm INTEGER GENERATED ALWAYS AS (json_extract(data, '$.IsDorm')) VIRTUAL )`, `CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON rooms (room_id)`, `CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON rooms (name_lower)`, `CREATE INDEX IF NOT EXISTS idx_rooms_creator ON rooms (creator_account_id)`, // Per-player interaction state with a room (cheered/favorited + last visit). // One row per (player, room); cheer/favorite are toggled in place. `CREATE TABLE IF NOT EXISTS interaction ( player_id INTEGER NOT NULL, room_id INTEGER NOT NULL, cheered INTEGER NOT NULL DEFAULT 0, favorited INTEGER NOT NULL DEFAULT 0, last_visited_at TEXT, PRIMARY KEY (player_id, room_id) )`, ] /** A stored room — the parsed JSON blob (full client-facing room response). */ export type Room = Record interface RoomRow { data: string } const parseOne = (row: RoomRow | null): Room | null => (row ? (JSON.parse(row.data) as Room) : null) const parseAll = (rows: RoomRow[]): Room[] => rows.map((r) => JSON.parse(r.data) as Room) /** Look up a single room by its RoomId. */ export async function getRoomById(db: D1Database, roomId: number): Promise { return parseOne( await db.prepare('SELECT data FROM rooms WHERE room_id = ?1').bind(roomId).first() ) } /** Look up a single room by name (case-insensitive exact match). */ export async function getRoomByName(db: D1Database, name: string): Promise { return parseOne( await db .prepare('SELECT data FROM rooms WHERE name_lower = ?1') .bind(name.toLowerCase()) .first() ) } /** Look up multiple rooms by RoomId. */ export async function getRoomsByIds(db: D1Database, ids: number[]): Promise { if (ids.length === 0) return [] const placeholders = ids.map((_, i) => `?${i + 1}`).join(',') const { results } = await db .prepare(`SELECT data FROM rooms WHERE room_id IN (${placeholders})`) .bind(...ids) .all() return parseAll(results) } /** All rooms created by an account (e.g. their dorm). */ export async function getRoomsByCreator(db: D1Database, accountId: number): Promise { const { results } = await db .prepare('SELECT data FROM rooms WHERE creator_account_id = ?1') .bind(accountId) .all() return parseAll(results) } /** A player's interaction state with a room. */ export interface Interaction { Cheered: boolean Favorited: boolean } interface InteractionRow { cheered: number favorited: number } const toInteraction = (row: InteractionRow | null): Interaction => ({ Cheered: row?.cheered === 1, Favorited: row?.favorited === 1, }) /** Read a player's interaction with a room (defaults to all-false if none). */ export async function getInteraction( db: D1Database, playerId: number, roomId: number ): Promise { return toInteraction( await db .prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2') .bind(playerId, roomId) .first() ) } /** Upsert+toggle a single boolean column, returning the resulting interaction. */ async function toggleInteraction( db: D1Database, playerId: number, roomId: number, column: 'cheered' | 'favorited' ): Promise { const now = new Date().toISOString() // First interaction defaults the toggled column to 1; subsequent calls flip it. return toInteraction( await db .prepare( `INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at) VALUES (?1, ?2, 1, ?3) ON CONFLICT(player_id, room_id) DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3 RETURNING cheered, favorited` ) .bind(playerId, roomId, now) .first() ) } /** Toggle the player's cheer on a room, returning the resulting interaction. */ export async function toggleCheer( db: D1Database, playerId: number, roomId: number ): Promise { return toggleInteraction(db, playerId, roomId, 'cheered') } /** Toggle the player's favorite on a room, returning the resulting interaction. */ export async function toggleFavorite( db: D1Database, playerId: number, roomId: number ): Promise { return toggleInteraction(db, playerId, roomId, 'favorited') } /** * Search-tag aliases: a queried `#tag` also matches these stored tag names. * The client's pinned filters don't always match how rooms are tagged (e.g. it * searches `recroomoriginal`, but rooms are tagged `rro`). */ const TAG_ALIASES: Record = { recroomoriginal: ['rro'], } /** True if the room carries any of the given (lowercased) tags. */ function roomHasAnyTag(room: Room, tags: Set): boolean { const roomTags = room.Tags if (!Array.isArray(roomTags)) return false return roomTags.some((t) => { const value = (t as Record | null)?.Tag return typeof value === 'string' && tags.has(value.toLowerCase()) }) } /** * Search public, non-dorm rooms. The query is split into terms (space/`+`): * `#tag` terms match the room's Tags; plain terms match the room name * (substring). All terms must match. Returns a paginated `{ Results, TotalResults }`. * The dataset is small, so this filters in memory rather than in SQL. */ export async function searchRooms( db: D1Database, query: string, skip: number, take: number ): Promise<{ Results: Room[]; TotalResults: number }> { const q = query.trim().toLowerCase() if (q === '') return { Results: [], TotalResults: 0 } const terms = q.split(/[\s+]+/).filter(Boolean) const { results } = await db.prepare('SELECT data FROM rooms').all() let rooms = parseAll(results).filter((r) => r.IsDorm !== true && r.Accessibility === 1) for (const term of terms) { if (term.startsWith('#')) { const tag = term.slice(1) const accepted = new Set([tag, ...(TAG_ALIASES[tag] ?? [])]) rooms = rooms.filter((r) => roomHasAnyTag(r, accepted)) } else { rooms = rooms.filter((r) => typeof r.Name === 'string' && r.Name.toLowerCase().includes(term)) } } return { Results: rooms.slice(skip, skip + take), TotalResults: rooms.length } }