import { Hono } from 'hono' import { useWorkersLogger } from 'workers-tagged-logger' import { getAccount, updateAccount } from '@repo/domain/src/accounts-db' import { PlatformType } from '@repo/domain/src/enums' import { countOnlinePlayers } from '@repo/domain/src/presence-db' import { getStatSeries } from '@repo/domain/src/stats-db' import { logger, withDefaultCors, withOnError } from '@repo/hono-helpers' import { validateAndGetAccountId } from '@repo/jwt' // The `platform_account` link table, owned (and migrated) by the `auth` worker. A claimed // Discord identity is stored there as a PlatformType.Discord link — it is an account ↔ // external identity exactly like the Steam and Meta ones, and unlike a field on the // account blob it can answer "is this Discord user already on another account" from an // index. Nobody logs in with it: `auth` refuses a cached_login for any platform it can't // verify, and its picker lists only the platforms that can be (CACHED_LOGIN_PLATFORMS). import { countAccountsForPlatformIdentity, getLinksForAccount, isPlatformIdentityLinked, linkPlatformIdentity, } from '../../auth/src/platform-db' import { authUnreachable } from './auth-messages' import { AUTHORIZE_URL, discordConfig, exchangeCode, fetchGuildMembership, qualifies, redirectUri, revokeToken, SCOPES, } from './discord' import { docsPage, fetchSpec } from './docs' import { privacyPage } from './privacy' import { banReportHandler, bansInForceHandler, createReportHandler, getReportHandler, linkedAccountsHandler, playerHistoryHandler, requireStaff, searchReportsHandler, topReportedHandler, } from './staff' import { turnstileKeys, verifyTurnstile } from './turnstile' import { accountsBase, apiBase, authBase, cdnBase, imgBase, notifyBase, postAuthForm, readAuthError, roomsBase, storageBase, } from './upstream' import type { Context } from 'hono' import type { App } from './context' /** * www — the website worker. It serves the React SPA (create account, sign in, change * username/email/password) and almost nothing else: the SPA calls the SAME endpoints * the game does, on `auth`/`accounts`/`api`/`notify` directly, exactly as rec.net's own * site did. Those workers answer CORS for it, and the browser holds the access token. * * Two things stay server-side here, both because they can't work any other way: * * - `/api/signup`, because it's gated by Turnstile and the secret key that turns a * widget token into a verdict cannot ship to a browser. It's also the one account * endpoint with no game equivalent — the game never creates password accounts — so * there's no client contract being duplicated. * - `/api/config`, which tells the SPA the Turnstile site key and where the other * workers live, so one client build works for any operator's domain. * - `/api/benefits/*`, the Discord-verified benefits claim, for the same reason as * signup: the OAuth2 client secret that turns Discord's authorization code into an * access token can't ship to a browser. It is also the only route here that writes to * the database, and so the only one that verifies a token itself (see the section). */ /** * The account behind a request's bearer token, or null. * * www verifies a token itself for exactly one feature. Everywhere else the browser * carries its token to the worker that owns the data (`accounts`, `rooms`, …) and that * worker does the checking; but the benefits claim WRITES `hasPlus` onto an account row, * and "which account" is the whole question — asking the SPA would let anyone grant Plus * to any id. Same key, same `@repo/jwt` validation (signature, exp) every other worker * runs. */ const claimant = async (c: Context): Promise => validateAndGetAccountId(c.req.raw, await c.env.JWT_SECRET.get()) /** * The Discord consent URL the SPA sends the player to, fully assembled here rather than * in the browser — everything in it (the scopes the claim needs, and the redirect URI, * which must match the token exchange byte for byte) is this worker's business, and a * page that built its own could drift from what `/api/benefits/claim` will accept. * * It carries no `state`. That is the SPA's to add and to check on the way back: it's a * per-attempt CSRF nonce, so it has to be minted by the thing that will later verify it * (see App.tsx). Everything else about the request is fixed by the server. */ function authorizeUrl(request: Request, clientId: string): string { const url = new URL(AUTHORIZE_URL) url.search = new URLSearchParams({ client_id: clientId, response_type: 'code', scope: SCOPES, redirect_uri: redirectUri(request), // Skip Discord's "you've already authorized this app, continue?" interstitial on a // repeat claim; the player has already pressed a button that says what this does. prompt: 'none', }).toString() return url.toString() } /** * The windows `/api/stats/online` serves, each with the bucket its samples are folded * into. The `match` cron samples every five minutes, so `24h` is the raw series and the * rest are sized to land between ~90 and ~290 points — what a chart the width of the page * can actually draw. A closed list rather than a free `since`: every request scans the * window it names, and this is a public route. */ const STAT_RANGES: Record = { '24h': { seconds: 86_400, bucketSeconds: 300 }, '7d': { seconds: 7 * 86_400, bucketSeconds: 3_600 }, '30d': { seconds: 30 * 86_400, bucketSeconds: 4 * 3_600 }, '90d': { seconds: 90 * 86_400, bucketSeconds: 86_400 }, } const app = new Hono() .use( '*', // middleware (c, next) => useWorkersLogger(c.env.NAME, { environment: c.env.ENVIRONMENT, release: c.env.SENTRY_RELEASE, })(c, next) ) .onError(withOnError()) // ---- Site config -------------------------------------------------------- // What the SPA has to know before it can do anything: whether web signup is open, // the Turnstile site key to mount its widget with, and the hostnames of the workers // it calls directly. All three are served rather than baked into the client build so // one build works for any operator. The site key is public (it ships in the widget // markup either way); the secret never leaves the worker. .get('/api/config', async (c) => { const [keys, discord] = await Promise.all([turnstileKeys(c.env), discordConfig(c.env)]) return c.json({ signupEnabled: keys !== null, turnstileSiteKey: keys?.siteKey ?? null, // The benefits claim, on the same terms: open only when it's fully configured, and // the SPA is handed a ready-made consent URL rather than the parts to build one. // Nothing secret is served — the client id inside it is public — and the guild/role // ids never leave the worker, since it's the worker that asks Discord the question. benefitsEnabled: discord !== null, discordAuthorizeUrl: discord ? authorizeUrl(c.req.raw, discord.clientId) : null, hosts: { auth: authBase(c.env), accounts: accountsBase(c.env), api: apiBase(c.env), img: imgBase(c.env), notify: notifyBase(c.env), rooms: roomsBase(c.env), cdn: cdnBase(c.env), storage: storageBase(c.env), }, }) }) // ---- Server status ------------------------------------------------------ // A public, unauthenticated snapshot of the server — what a status page, a Discord // bot or the homepage can poll without a token. CORS is open on this one route (the // rest of www is same-origin) so a page hosted anywhere can read it. // // `status` is a stub: this handler only runs when the worker is up, so there is no // state in which it answers anything but "online". It's here so callers can key off // a field rather than off HTTP 200, and so a real health signal can replace the // constant without changing the payload's shape. .get('/server-status', withDefaultCors(), async (c) => { return c.json({ status: 'online', // One presence row per account, expired rows excluded — see countOnlinePlayers. // Players sitting in the lobby count as online, same as anywhere else we read // presence. players: await countOnlinePlayers(c.env.DB), }) }) // The history behind that head-count: the `online` series the `match` presence cron // samples into `stat`, for the chart at `/stats`. Public and CORS-open on the same // terms as `/server-status`. // // Each point is the PEAK of its bucket, not the mean — "how many were on" is a question // about the busiest moment, and a mean over a four-hour bucket flattens an evening's // spike into nothing. `average` is over the raw samples, not over the buckets, so a // short bucket at the window's edge doesn't weigh the same as a full one. `online` is // the live count rather than the last sample, which can be five minutes old. .get('/api/stats/online', withDefaultCors(), async (c) => { const range = c.req.query('range') ?? '24h' const window = STAT_RANGES[range] if (!window) return c.json({ error: 'Unknown range.' }, 400) const now = Date.now() const since = new Date(now - window.seconds * 1000) const [online, buckets] = await Promise.all([ countOnlinePlayers(c.env.DB), getStatSeries(c.env.DB, 'online', since, window.bucketSeconds), ]) const samples = buckets.reduce((n, b) => n + b.samples, 0) // A new sample lands every five minutes, so a minute of browser cache costs nothing // anyone can see and spares the scan when someone flips between ranges. c.header('cache-control', 'public, max-age=60') return c.json({ range, bucketSeconds: window.bucketSeconds, // The window itself, so the chart's x-axis spans what was ASKED for rather than // what came back — a server with three days of history shows three days of line. from: Math.floor(since.getTime() / 1000), to: Math.floor(now / 1000), online, peak: buckets.reduce((max, b) => Math.max(max, b.peak), 0), average: samples === 0 ? 0 : buckets.reduce((sum, b) => sum + b.sum, 0) / samples, points: buckets.map((b) => ({ t: b.t, players: b.peak })), }) }) // ---- Signup ------------------------------------------------------------- // Create an account from the website, behind a Turnstile bot check. The check is what // makes this safe to leave open: `auth` binds no platform identity to a web account, so // its per-IP cap (3, never decaying) is the only other thing in front of this path — // and `auth` has no bot check of its own, which is why this one endpoint can't simply // be called from the browser like the rest. // // Deliberately passes NO `platform`: create_account treats an asserted platform as one // to verify against Steam and would reject RecNet, so this is the platform-less // password-account path. The username is auto-assigned by auth — players don't pick one. // // On success auth's token response is returned VERBATIM, so the SPA stores it the same // way it stores the one it gets from calling `/connect/token` itself to sign in. The // account's email, when the player gave one, is saved by the client afterwards with // that token — `create_account` takes no email, and `accounts` owns the field. .post('/api/signup', async (c) => { // No usable keypair means signup is closed rather than unprotected (see turnstile.ts). const keys = await turnstileKeys(c.env) if (!keys) return c.json({ error: 'Account creation is currently disabled.' }, 403) type SignupBody = { password?: string; turnstileToken?: string } const { password, turnstileToken } = await c.req .json() .catch(() => ({}) as SignupBody) if (!password) return c.json({ error: 'A password is required.' }, 400) if (!turnstileToken) return c.json({ error: 'Please complete the bot check.' }, 400) // The IP Turnstile cross-checks the token against — set by the edge, so the client // can't spoof it (unlike X-Forwarded-For). `auth` records the same header as the // account's signup IP, which is why it's forwarded to the grant below rather than // left to the edge: see `postAuthForm`. const clientIp = c.req.header('cf-connecting-ip') const verified = await verifyTurnstile(keys.secretKey, turnstileToken, clientIp) // A token is single-use, so the client resets its widget before letting them retry. if (!verified) return c.json({ error: 'Bot check failed. Please try again.' }, 403) // A throw here is auth being unreachable, not a rejected signup — answered as such // rather than falling through to the generic 500 handler, whose "internal server // error" tells the player nothing about whether they now have an account (they don't: // nothing was created). const res = await postAuthForm( c.env, '/connect/token', { grant_type: 'create_account', password }, { clientIp } ).catch(() => null) if (res === null) { logger.error('could not reach auth to create an account') return c.json({ error: authUnreachable('signup') }, 502) } // A refused grant is translated (see `readAuthError`) rather than relayed: auth // answers the OAuth shape, whose `error` is always a code like `invalid_grant`, and // that code is what the form used to show for every failure — including the // per-network cap, which the player could otherwise understand. Sign-in doesn't need // this (the browser calls `/connect/token` itself and reads `error_description`), but // the cap is reachable only from signup, so the sentences live on this path. if (!res.ok) { const failure = await readAuthError(res, 'signup') logger.info('auth refused a signup', { status: res.status, upstream: failure.upstream }) return c.json({ error: failure.message }, failure.status) } const token = (await res.json().catch(() => null)) as { access_token?: string } | null if (!token?.access_token) { logger.error('auth answered a signup with no access_token') return c.json({ error: authUnreachable('signup') }, 502) } return c.json(token) }) // ---- Discord benefits claim --------------------------------------------- /** * Where the player's Discord already stands with this account — what the claim page * renders before anyone presses anything, so a player who has already claimed sees * that rather than being walked through the flow again to find out. * * `hasPlus` is read from the account row rather than from a token claim: it is set * here, after the token in the browser was issued, so a freshly-claimed player's token * says nothing about it until they sign in again. */ .get('/api/benefits/status', async (c) => { const accountId = await claimant(c) if (accountId === null) return c.body(null, 401) const [account, links] = await Promise.all([ getAccount(c.env.DB, accountId), getLinksForAccount(c.env.DB, accountId), ]) return c.json({ hasPlus: account?.hasPlus ?? false, // Whether this account is already tied to a Discord identity — not WHICH one. The // player knows their own Discord; the id is of no use to the page and every reason // to keep an account's linked identities off the wire. linked: links.some((link) => link.platform === PlatformType.Discord), }) }) /** * Redeem a Discord authorization code and, if the player holds the configured role in * the configured guild, give the account Rec Room Plus. * * The browser sends ONLY the code. It never sees an access token: the exchange happens * here with the client secret, the roles are read with the resulting token, and the * token is handed straight back to Discord (see discord.ts). The redirect URI is * derived from this request's own origin rather than accepted from the body, so the * secret can't be used to redeem codes issued for somebody else's page. * * The claim is once-only PER DISCORD USER, not per account: the Discord id is stored * beside the flag, and a code from a Discord member who has already claimed elsewhere * is refused. Otherwise one person with the role could walk it around every account * they own. Re-claiming on the same account is allowed and simply re-affirms the flag, * which is what makes the page safe to reload and a lapsed-then-restored role * re-claimable. * * Nothing here ever REVOKES Plus: losing the Discord role later leaves the flag set. * That's deliberate for now — a sweep would need a bot token to enumerate the guild, * which this design specifically avoids — but it does mean the flag records "held the * role once", not "holds it today". */ .post('/api/benefits/claim', async (c) => { const config = await discordConfig(c.env) if (!config) return c.json({ error: 'Benefit claims are currently disabled.' }, 403) const accountId = await claimant(c) if (accountId === null) { return c.json({ error: 'Please sign in before claiming your benefits.' }, 401) } type ClaimBody = { code?: string } const { code } = await c.req.json().catch(() => ({}) as ClaimBody) if (!code) return c.json({ error: 'No Discord authorization code was provided.' }, 400) const accessToken = await exchangeCode(config, code, redirectUri(c.req.raw)) // A code lives about a minute and is single-use, so this is far and away the most // likely failure a real player hits — hence a sentence about starting over rather // than a relayed OAuth code, which would tell them nothing. if (accessToken === null) { return c.json( { error: 'That Discord sign-in could not be completed. Please try again.' }, 400 ) } const membership = await fetchGuildMembership(accessToken, config.guildId) // The token has told us everything it can; hand it back before answering, whatever // the answer turns out to be. Awaited rather than fired into the void so a Worker // that finishes the response can't cancel it. await revokeToken(config, accessToken) if (membership === null) { return c.json({ error: 'You are not a member of our Discord server.' }, 403) } // Any ONE of the configured roles qualifies — see `qualifies`. The message stays // singular-ish and names no role: which roles qualify is the operator's business to // advertise in their own server, and listing them here would leak the guild's role // layout to anyone who pressed the button. if (!qualifies(membership.roles, config.roleIds)) { return c.json({ error: 'Your Discord account does not have a qualifying role.' }, 403) } // The once-only guard, asked of the link table: is this Discord identity already on an // account, and is that account someone else's? Re-claiming on the caller's OWN account // is the idempotent case and must fall through — it's how a player whose role lapsed // and came back re-affirms Plus, and it's what makes the page safe to reload. // // `countAccountsForPlatformIdentity` counts EVERY link for the identity, unfiltered by // platform, which is why the claim can use the same helper `auth`'s per-identity // signup cap does. const alreadyMine = await isPlatformIdentityLinked( c.env.DB, accountId, PlatformType.Discord, membership.userId ) if (!alreadyMine) { const claimedElsewhere = await countAccountsForPlatformIdentity( c.env.DB, PlatformType.Discord, membership.userId ) if (claimedElsewhere > 0) { logger.info('a discord account tried to claim benefits on a second account', { accountId, }) return c.json( { error: 'That Discord account has already claimed benefits on another account.' }, 409 ) } } // Both writes are idempotent: the link is INSERT OR IGNORE (so `linkedAt` keeps the // FIRST claim's time), and the flag is already true on a re-claim. await linkPlatformIdentity(c.env.DB, accountId, PlatformType.Discord, membership.userId) await updateAccount(c.env.DB, accountId, { hasPlus: true }) logger.info('granted plus from a discord benefits claim', { accountId }) // The username is echoed for the confirmation line only — it is never stored, and a // Discord member who has since renamed themselves is not a problem to solve here. return c.json({ hasPlus: true, discordUsername: membership.username }) }) // ---- Staff moderation panel --------------------------------------------- // The endpoints behind `/moderation` in the SPA. They live here rather than on `api` // (which owns the `report` table) because they are a recflare addition with no // counterpart in the real service, and the game-facing workers only reimplement what // the client actually calls — see src/staff.ts. The SQL stays with the table. // // Ordered before the ASSETS catch-all like everything else, and covered by the // existing `/api/*` entry in wrangler.jsonc's `run_worker_first`, so no routing change // was needed. `/moderation` itself is deliberately NOT in that allowlist: it is a // client-side route, so it must fall through to the SPA shell. .use('/api/staff/*', requireStaff) // Registered before `/api/staff/reports/:id` so the literal path isn't captured as an // id — `top-reported` is not a number, but the param route would still match it and // answer a 400 instead of the list. .get('/api/staff/reports/top-reported', topReportedHandler) .get('/api/staff/reports', searchReportsHandler) .post('/api/staff/reports', createReportHandler) .get('/api/staff/reports/:id', getReportHandler) .post('/api/staff/reports/:id/ban', banReportHandler) .get('/api/staff/bans', bansInForceHandler) .get('/api/staff/players/:id', playerHistoryHandler) .get('/api/staff/players/:id/linked', linkedAccountsHandler) // ---- Privacy policy ----------------------------------------------------- // Server-rendered rather than a SPA route so the page has real text without // JavaScript: the Meta Horizon Store re-fetches this URL to check the policy is // still live, and an empty SPA shell can read as a broken link (see privacy.ts). .get('/privacy', (c) => c.html(privacyPage())) // ---- Aggregated API docs ------------------------------------------------ // `/docs` serves the self-hosted Scalar UI; `/docs/openapi/:service.json` proxies // each worker's spec same-origin (see docs.ts). The Scalar bundle itself // (`/docs/scalar.standalone.js`) is a static asset emitted by the vite build, so it // falls through to the ASSETS catch-all below. .get('/docs', (c) => c.html(docsPage())) .get('/docs/openapi/:service', async (c) => { // Scalar requests `auth.json`; strip the suffix to get the service slug. The // param is a single path segment, and fetchSpec allowlists it (so this can't be // coerced into an open proxy). const slug = c.req.param('service').replace(/\.json$/, '') const spec = await fetchSpec(c.env, slug) if (spec === null) return c.notFound() return spec }) // ---- Static SPA --------------------------------------------------------- // Everything else is served from the built client assets. With // `not_found_handling: single-page-application`, unknown routes return // index.html so the React app can handle client-side routing. .all('*', (c) => { if (!c.env.ASSETS) return c.notFound() return c.env.ASSETS.fetch(c.req.raw) }) export default app