import { Hono } from 'hono' import { useWorkersLogger } from 'workers-tagged-logger' import { logger, withNotFound, withOnError } from '@repo/hono-helpers' import { createAccount } from './accounts-db' import { generateToken, TOKEN_TTL_SECONDS } from './jwt' import type { App } from './context' /** OAuth scopes granted by `/connect/token`. */ const TOKEN_SCOPE = 'offline_access profile rn rn.accounts rn.accounts.gc rn.api rn.chat rn.clubs rn.commerce rn.match.read rn.match.write rn.notify rn.rooms rn.storage' /** Platform-type enum names by value, used for the token's `platform` claim. */ const PLATFORM_TYPES: Record = { [-1]: 'All', 0: 'Steam', 1: 'Oculus', 2: 'PlayStation', 3: 'Xbox', 4: 'RecNet', 5: 'IOS', 6: 'GooglePlay', 7: 'Standalone', 8: 'Pico', } /** New players start in the Orientation room (RoomId 13) — the new-user flow. */ const ORIENTATION_ROOM_ID = 13 /** * The client loads Orientation locally (no matchmake) and tags its instance with * the sentinel id -2. The heartbeat must echo that exact `roomInstanceId` or the * client treats presence as out-of-sync and bounces the player to the dorm. */ const ORIENTATION_INSTANCE_ID = -2 /** Presence TTL (s) — matches the match worker; refreshed by each heartbeat. */ const PRESENCE_TTL = 900 /** * Seed a freshly created account's match presence to the Orientation room. The * client is placed into Orientation by its new-user flow without a matchmake * call, so the match heartbeat would otherwise report no/stale (dorm) presence * and bounce the player out. We write the Orientation instance (built from the * shared rooms D1, matching the match worker's `roomInstanceFromRoom` shape) so * the heartbeat keeps them there. */ async function placeNewPlayerInOrientation(env: App['Bindings'], accountId: number): Promise { const row = await env.DB.prepare('SELECT data FROM rooms WHERE room_id = ?1') .bind(ORIENTATION_ROOM_ID) .first<{ data: string }>() if (!row) return const room = JSON.parse(row.data) as Record const subRooms = room.SubRooms const sub = (Array.isArray(subRooms) ? subRooms[0] : undefined) as | Record | undefined const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback) const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback) const roomInstance = { roomInstanceId: ORIENTATION_INSTANCE_ID, roomId: ORIENTATION_ROOM_ID, subRoomId: num(sub?.SubRoomId, 1), roomInstanceType: 0, location: str(sub?.UnitySceneId), dataBlob: str(sub?.DataBlob), eventId: 0, clubId: 0, roomCode: '', photonRegion: 'us', photonRegionId: 'us', photonRoomId: `rec.${ORIENTATION_ROOM_ID}`, name: `^${str(room.Name, 'Orientation')}`, maxCapacity: num(sub?.MaxPlayers, 4), isFull: false, isPrivate: false, isInProgress: false, EncryptVoiceChat: false, } const presence = { roomInstance, statusVisibility: 0, deviceClass: 0, vrMovementMode: 1, platform: 0, appVersion: '20230302', } await env.MATCH_PRESENCE.put(`presence:${accountId}`, JSON.stringify(presence), { expirationTtl: PRESENCE_TTL, }) } const app = new Hono() .use( '*', // middleware (c, next) => useWorkersLogger(c.env.NAME, { environment: c.env.ENVIRONMENT, release: c.env.SENTRY_RELEASE, })(c, next) ) .onError(withOnError()) .notFound(withNotFound()) // EAC challenge — a fresh GUID, JSON-quoted, served as plain text. .get('/eac/challenge', (c) => c.text(`"AA=="`)) // Cached logins for a platform id. No DB binding yet — always empty. .get('/cachedlogin/forplatformid/:platform/:id', (c) => { const { platform, id } = c.req.param() logger.info('cached login lookup', { platform, id }) // TODO: query CachedLogins once a DB binding exists. return c.json([ { accountId: 1, platform: '0', platformId: '0', lastLoginTime: '2026-06-10T00:00:00Z', requirePassword: false, }, ]) }) // Bulk cached-login lookup by platform id (friends resolution). The client // POSTs repeated `id=` params on the auth host; no DB → no matches → []. .post('/cachedlogin/forplatformids', (c) => c.json([])) // OAuth token endpoint — accepts a form-urlencoded body and issues a JWT. .post('/connect/token', async (c) => { // Reads `grant_type`, `account_id`, `platform_id` and `platform` from the // form body. const body = await c.req.parseBody().catch(() => ({}) as Record) const grantType = typeof body.grant_type === 'string' ? body.grant_type : '' const platformId = typeof body.platform_id === 'string' ? body.platform_id : '' // `platform` is the PlatformType int → its enum name (e.g. 0 → "Steam"). const platformInt = typeof body.platform === 'string' ? Number.parseInt(body.platform, 10) : NaN const platform = Number.isNaN(platformInt) ? '' : (PLATFORM_TYPES[platformInt] ?? '') // grant_type=create_account mints + persists a brand-new account (with an // auto-assigned random username — players don't choose one initially). The // token's `sub` is the new account's id. Otherwise use the posted account_id, // falling back to "1" (the cachedlogin stub hands the client account 1). let accountId: string if (grantType === 'create_account') { const account = await createAccount(c.env.DB, { Platforms: platformInt || 0 }) accountId = String(account.AccountId) // Place the new player in Orientation (they don't matchmake into it). await placeNewPlayerInOrientation(c.env, account.AccountId) } else { accountId = typeof body.account_id === 'string' && body.account_id ? body.account_id : '1' } const accessToken = await generateToken(accountId, platformId, platform) // TODO: also create the player's dorm on create_account, and remove any // RoomInstance owned by accountId on login. return c.json({ access_token: accessToken, expires_in: TOKEN_TTL_SECONDS, token_type: 'Bearer', refresh_token: `${crypto.randomUUID().replace(/-/g, '').toUpperCase()}-1`, scope: TOKEN_SCOPE, key: '8oQ+e+WQaOBPbEcakhqs3dwZZdOmmyDUmJSD9u4AHMY=', }) }) // Developer role lookup. Not implemented yet. .get('/role/developer/:id', (c) => { const { id } = c.req.param() logger.info('developer role lookup', { id }) // TODO: implement return c.json({ success: true }) }) export default app