/** * Default player settings seeded on a player's first read, ported verbatim from * the C# `PlayerSettingsController.GetPlayerSettings`. Ordered; written to KV the * first time a player has no stored settings. */ export const DEFAULT_SETTINGS: Array<{ Key: string; Value: string }> = [ { Key: 'Recroom.OOBE', Value: '77' }, { Key: 'TUTORIAL_COMPLETE_MASK', Value: '11' }, { Key: 'FIRST_TIME_IN_FLAGS', Value: '0' }, ]