import type { HonoApp } from '@repo/hono-helpers' import type { SharedHonoEnv, SharedHonoVariables } from '@repo/hono-helpers/src/types' // Type-only import (erased at build) of the DO class owned by the `notify` worker, // so this worker can push websocket notifications through its RPC surface. import type { NotificationsHub } from '../../notify/src/notifications-hub' export type Env = SharedHonoEnv & { // Shared Secrets Store binding for the HS256 JWT signing key. Resolve the value // with `await env.JWT_SECRET.get()`; all workers bind the same store so tokens // signed by `auth` verify here. JWT_SECRET: SecretsStoreSecret // Shared `recflare` DB. Resolves room scenes for matchmaking (read), writes a // player's personal dorm room on first entry, and holds player presence — the // room instance each player is currently in (written by matchmake/heartbeat, // read by the heartbeat and the batch `/player` lookup). See @repo/domain's // presence-db (table owned/migrated by the `rooms` worker). DB: D1Database /** * The `notify` worker's NotificationsHub DO — pushes websocket notifications to a * player. Used by `POST /invite` to deliver the game-invite message to the invitee. */ RECFLARE_NOTIFICATIONS_HUB: DurableObjectNamespace } /** Variables can be extended */ export type Variables = SharedHonoVariables export interface App extends HonoApp { Bindings: Env Variables: Variables }