/** * Saved-invention storage on the shared `recflare` D1 database. Each invention is * a single JSON blob in the `data` column; queryable fields (Id, CreatorPlayerId, the * visibility flags) are SQLite generated (virtual) columns extracted from that JSON — * the same JSON-blob pattern the image/rooms/accounts tables use. * * The `api` worker owns this schema/migration (migrations/0002_invention.sql, * applied under its own `migrations_table`). The invention's data file itself is * uploaded separately through the `storage` worker (under the `invention/` prefix) * and referenced here by `CurrentVersion.BlobName`; only the metadata lives here. * * The stored/returned DTO mirrors Rec Room's `RRInvention` (PascalCase), including * the nested `CurrentVersion` that carries the blob name and per-version costs — * shaped after a real `GET /api/inventions/v1?inventionId=…` response. * * Who OWNS an invention is a separate table (`inventory_invention`, written by the * `econ` worker at purchase time); this module only reads it — to fold bought inventions * into the caller's own list, and to rank the "top today" feed by what players actually * picked up today. See @repo/domain's inventory-invention-db.ts. */ import { getInventionAcquisitionCounts, getOwnedInventionIds } from '@repo/domain' /** * Schema DDL (mirror of migrations/0002_invention.sql + 0003_invention_featured.sql + * 0008_invention_visibility.sql, sans any seed rows). `is_featured` backs the featured * feed's query and `is_published`/`hide_from_player` the "may anyone see this" filter * every feed shares; json_extract of a JSON `true` is 1, so those columns are 1/0 — and * NULL when the key is missing, which fails a `= 1` or `= 0` test either way. */ export const SCHEMA_DDL: string[] = [ `CREATE TABLE IF NOT EXISTS invention ( data TEXT NOT NULL, id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.InventionId')) VIRTUAL, creator_player_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.CreatorPlayerId')) VIRTUAL, is_featured INTEGER GENERATED ALWAYS AS (json_extract(data, '$.IsFeatured')) VIRTUAL, is_published INTEGER GENERATED ALWAYS AS (json_extract(data, '$.IsPublished')) VIRTUAL, hide_from_player INTEGER GENERATED ALWAYS AS (json_extract(data, '$.HideFromPlayer')) VIRTUAL )`, `CREATE UNIQUE INDEX IF NOT EXISTS idx_invention_id ON invention (id)`, `CREATE INDEX IF NOT EXISTS idx_invention_creator ON invention (creator_player_id)`, `CREATE INDEX IF NOT EXISTS idx_invention_featured ON invention (is_featured)`, ] /** A single saved version of an invention (Rec Room's `RRInventionVersion`). */ export interface InventionVersion { InventionId: number ReplicationId: string VersionNumber: number BlobName: string BlobHash: string | null InstantiationCost: number LightsCost: number ChipsCost: number CloudVariablesCost: number AICost: number } /** * Where a tag came from. 1 is a third kind the real API emits (the size bucket, * e.g. `medium`) that nothing here produces, so it's named but unused. */ export const INVENTION_TAG_TYPE = { custom: 0, // user submitted unknown: 1, auto: 2, // derived from the invention itself, e.g. `useonly` / `lowink` } as const /** * A tag on an invention (Rec Room's `RRInventionTag`). Stored on the record and * echoed back through `v1/details`; `v1/settags` answers with the bare tag names. */ export interface InventionTag { Tag: string Type: number } /** A stored invention record (Rec Room's `RRInvention`; returned by save / mine). */ export interface SavedInvention { InventionId: number ReplicationId: string CreatorPlayerId: number Name: string Description: string ImageName: string CurrentVersionNumber: number CurrentVersion: InventionVersion Accessibility: number IsPublished: boolean IsFeatured: boolean ModifiedAt: string CreatedAt: string FirstPublishedAt: string | null CreationRoomId: number NumPlayersHaveUsedInRoom: number NumDownloads: number CheerCount: number CreatorPermission: number GeneralPermission: number IsAGInvention: boolean IsCertifiedInvention: boolean Price: number AllowTrial: boolean HideFromPlayer: boolean ReferencedInventions: number[] /** * Tags served by `v1/details` and written by `v1/settags`. Optional and unset on * save: the real `RRInvention` carries no Tags field and the client sends no tags * when saving, so an untagged invention's DTO stays identical to the real one. */ Tags?: InventionTag[] } interface InventionRow { data: string } /** * What the client expects back from `v6/save`: the invention and its version side * by side under a status envelope, rather than the single nested `RRInvention` the * read endpoints return. `Status` is 0 on success. */ export interface InventionSaveResult { Status: number Invention: SavedInvention InventionVersion: InventionVersion } /** Wrap a stored invention in the save envelope, lifting out its current version. */ export function toSaveResult(invention: SavedInvention): InventionSaveResult { return { Status: 0, Invention: invention, InventionVersion: invention.CurrentVersion } } /** * Invention data blobs are named `.inv`, and the client expects the extension * on the `BlobName` it reads back. Uploads through the `storage` worker already land * under an `.inv` key, so this is a no-op for them; it's here so a `BlobName` we hand * the client can never be missing the extension. */ function inventionBlobName(filename: string): string { return filename.toLowerCase().endsWith('.inv') ? filename : `${filename}.inv` } /** Base64 — the encoding the real API's hash fields (`BlobHash`) come back in. */ function toBase64(bytes: ArrayBuffer): string { return btoa(String.fromCharCode(...new Uint8Array(bytes))) } /** * The hash of an invention's data blob: its SHA-256, base64-encoded, matching the * real API's `BlobHash`. Read from the checksum the `storage` worker records at * upload time, so this is normally a HEAD with no body transfer; a blob stored * before that (or by anything else) is downloaded and digested instead. * * Null when the blob isn't in the bucket — a metadata-only save names a file that * was never uploaded, and a hash of nothing would be worse than the absent hash the * field already allows for. */ export async function inventionBlobHash( bucket: R2Bucket, blobName: string ): Promise { const key = `invention/${inventionBlobName(blobName)}` const head = await bucket.head(key) if (head === null) return null const recorded = head.checksums.sha256 if (recorded !== undefined) return toBase64(recorded) const object = await bucket.get(key) return object === null ? null : toBase64(await crypto.subtle.digest('SHA-256', await object.arrayBuffer())) } /** * Fields the client supplies on save (camelCase); everything else is defaulted here. * `inventionDataFilename` is the one the caller must supply — an invention with no * data blob is unusable. An empty `name`/`description` is defaulted, not rejected. */ export interface NewInvention { creatorPlayerId: number inventionDataFilename: string name?: string | null description?: string | null imageName?: string | null instantiationCost?: number lightsCost?: number chipsCost?: number cloudVariablesCost?: number aiCost?: number creationRoomId?: number | null referencedInventions?: number[] } /** * Insert a new invention record, returning the stored row. A freshly saved * invention is private/unpublished — it shows up only in the creator's own list * until they publish it, so Accessibility/IsPublished/FirstPublishedAt reflect that. * * It is, however, fully permissioned from the start: the creator gets Unlimited over * their own invention, and so does everyone else once it's published — publishing is * what narrows `GeneralPermission` down (to UseOnly by default). Trials are allowed. * The client's `creatorAccountRole` is ignored: it's the player's role in the room * they built it in, not a permission over the invention. */ export async function createInvention( db: D1Database, bucket: R2Bucket, input: NewInvention ): Promise { // Sequential id: one past the current max (the table starts empty). const row = await db .prepare('SELECT COALESCE(MAX(id), 0) + 1 AS next FROM invention') .first<{ next: number }>() const inventionId = row?.next ?? 1 const now = new Date().toISOString() const blobName = inventionBlobName(input.inventionDataFilename) const invention: SavedInvention = { InventionId: inventionId, ReplicationId: crypto.randomUUID(), CreatorPlayerId: input.creatorPlayerId, Name: input.name?.trim() || 'Untitled', Description: input.description?.trim() || 'No description yet', ImageName: input.imageName ?? '', CurrentVersionNumber: 1, CurrentVersion: { InventionId: inventionId, ReplicationId: crypto.randomUUID(), VersionNumber: 1, BlobName: blobName, BlobHash: await inventionBlobHash(bucket, blobName), InstantiationCost: input.instantiationCost ?? 0, LightsCost: input.lightsCost ?? 0, ChipsCost: input.chipsCost ?? 0, CloudVariablesCost: input.cloudVariablesCost ?? 0, AICost: input.aiCost ?? 0, }, Accessibility: 0, IsPublished: false, IsFeatured: false, ModifiedAt: now, CreatedAt: now, FirstPublishedAt: null, CreationRoomId: input.creationRoomId ?? 0, NumPlayersHaveUsedInRoom: 0, NumDownloads: 0, CheerCount: 0, CreatorPermission: INVENTION_PERMISSION.unlimited, GeneralPermission: INVENTION_PERMISSION.unlimited, IsAGInvention: false, IsCertifiedInvention: false, Price: 0, AllowTrial: true, HideFromPlayer: false, ReferencedInventions: input.referencedInventions ?? [], } await db.prepare('INSERT INTO invention (data) VALUES (?1)').bind(JSON.stringify(invention)).run() return invention } /** * The inventions a player has created — their "my inventions" list, newest first. * Uses the creator_player_id index; the per-player set is small, so ordering is * done in memory. Returns a bare array of SavedInvention. */ export async function getInventionsByCreator( db: D1Database, creatorPlayerId: number ): Promise { const { results } = await db .prepare('SELECT data FROM invention WHERE creator_player_id = ?1') .bind(creatorPlayerId) .all() return results .map((r) => JSON.parse(r.data) as SavedInvention) .sort((a, b) => b.CreatedAt.localeCompare(a.CreatedAt) || b.InventionId - a.InventionId) } /** * The player's "my inventions" shelf (`v2/mine`): everything they created, plus * everything they BOUGHT. Ownership of a bought invention lives in the * `inventory_invention` table the `econ` worker writes at purchase time — a creator is * never listed there (they own theirs through `CreatorPlayerId`), so the two sets are * disjoint in practice and merged by id anyway. * * Bought inventions are returned whatever their state: unpublished or hidden since the * purchase, they are still on the shelf of the player who paid for them. An owned id * with no invention row left (deleted) simply drops out. Newest first, like the other * invention lists; not paginated. */ export async function getMyInventions(db: D1Database, playerId: number): Promise { const [created, ownedIds] = await Promise.all([ getInventionsByCreator(db, playerId), getOwnedInventionIds(db, playerId), ]) const bought = await getInventionsByIds(db, ownedIds) const byId = new Map() for (const invention of [...created, ...bought]) byId.set(invention.InventionId, invention) return [...byId.values()].sort( (a, b) => b.CreatedAt.localeCompare(a.CreatedAt) || b.InventionId - a.InventionId ) } /** * Whether a player owns EVERY invention in a list — the `v1/fulllineageowner` check, * which the client runs when saving an invention BUILT OUT OF other inventions: it is * asking whether this player may use each piece. An invention is the player's if they * created it (`CreatorPlayerId`) or acquired it (a row in `inventory_invention`); an id * with no invention row is not owned, so a deleted or made-up id makes the whole answer * false. * * Ownership is the whole test — price and `GeneralPermission` deliberately don't enter * into it. A free invention still has to be picked up before it can be used, and econ's * buyInvention writes the same inventory row for a 0-token acquisition as for a paid * one, so "acquired" already covers "free". Reading permission here as a second way to * qualify would let a player build on an invention they never took. * * The lineage is whatever the CLIENT asks about: it sends the invention plus every * invention nested inside it as repeated `id`s, so this checks exactly the ids given * and does not walk `ReferencedInventions` itself. Walking it here would answer a * different question than the one asked — the client knows which pieces the thing it * is holding is actually made of, and stale references on an old record don't. * * An empty list is owned: no invention in it is unowned. The client never asks that, * but false would read as "you don't own something" with nothing to name. */ export async function ownsAllInventions( db: D1Database, playerId: number, inventionIds: number[] ): Promise { if (inventionIds.length === 0) return true // The client repeats an id when the same invention is nested more than once. const unique = [...new Set(inventionIds)] const [inventions, ownedIds] = await Promise.all([ getInventionsByIds(db, unique), getOwnedInventionIds(db, playerId), ]) const bought = new Set(ownedIds) const creators = new Map(inventions.map((i) => [i.InventionId, i.CreatorPlayerId])) return unique.every((id) => creators.get(id) === playerId || (creators.has(id) && bought.has(id))) } /** * Invention search — the browse/search list the client shows when picking an * invention to spawn. Only published, non-hidden inventions are visible here (a * player's own unpublished ones come from `getInventionsByCreator`). `value` is * matched case-insensitively against the name and description, term by term; an * empty `value` browses everything published. Paginated via skip/take, newest * first. Returns a bare array — the shape the client expects from v2/search. */ export async function searchInventions( db: D1Database, value: string, skip: number, take: number ): Promise { let inventions = await publicInventions(db) const terms = value .trim() .toLowerCase() .split(/[\s+]+/) .filter(Boolean) for (const term of terms) { inventions = inventions.filter( (i) => i.Name.toLowerCase().includes(term) || i.Description.toLowerCase().includes(term) ) } return inventions .sort((a, b) => b.CreatedAt.localeCompare(a.CreatedAt) || b.InventionId - a.InventionId) .slice(skip, skip + take) } /** * Every invention any player may see: published and not hidden. The feeds and * search all draw from this set; a player's own unpublished inventions reach them * only through `getInventionsByCreator`. `featuredOnly` narrows to the curated * ones via the indexed `is_featured` column. */ async function publicInventions(db: D1Database, featuredOnly = false): Promise { // All three are generated columns off the JSON blob, so the filter stays in SQL. const { results } = await db .prepare( `SELECT data FROM invention WHERE is_published = 1 AND hide_from_player = 0 ${featuredOnly ? 'AND is_featured = 1' : ''}` ) .all() return results.map((r) => JSON.parse(r.data) as SavedInvention) } /** Length of the "today" window — a trailing day, not the calendar one. */ const TOP_TODAY_WINDOW_MS = 24 * 60 * 60 * 1000 /** 24 hours ago, as the ISO timestamp `acquired_at` is compared against. */ function startOfWindow(): string { return new Date(Date.now() - TOP_TODAY_WINDOW_MS).toISOString() } /** * The "top today" feed — the inventions other players picked up in the last 24 hours, * most first. * * Ranked from the acquisitions the `econ` worker records in `inventory_invention` at * purchase time, grouped by invention, rather than from the lifetime counters on the * invention itself: those never reset, so "top today" used to mean "top ever" and the * shelf only changed when something overtook a total built up over months. * * "Today" is a TRAILING 24 hours, not the calendar UTC day, so the feed doesn't empty * itself at midnight UTC and slowly refill through the small hours — it always covers a * full day's worth of activity. It is still genuinely a window: an invention nobody has * picked up since yesterday falls off, and the feed IS EMPTY when nothing at all was * acquired in a day. Nothing stands in for it, the same way the featured feed serves * nothing while nothing is curated. * * An acquired invention that has since been unpublished or hidden drops out: this is a * public feed, so it is filtered like every other one. Paginated via skip/take AFTER * that filtering, so a hidden invention doesn't leave a hole in a page. */ export async function getTopInventions( db: D1Database, skip: number, take: number ): Promise { const counts = await getInventionAcquisitionCounts(db, startOfWindow()) if (counts.length === 0) return [] // getInventionsByIds answers in the order it is asked, so the ranking survives the // load; ids with no invention row left (deleted) simply drop out. const ranked = await getInventionsByIds( db, counts.map((c) => c.inventionId) ) return ranked.filter((i) => i.IsPublished && !i.HideFromPlayer).slice(skip, skip + take) } /** * The featured feed — published inventions flagged `IsFeatured`, newest first. * Selected on the indexed `is_featured` column rather than by parsing every public * invention. * * Curated means curated: when nothing is flagged this serves an EMPTY list rather than * standing in the top feed. It used to fall back, from when no invention could be * featured at all, but a fallback makes the shelf lie — the client labels these as * hand-picked, and a feed that silently becomes "top today" hides the fact that nobody * has picked anything. */ export async function getFeaturedInventions( db: D1Database, skip: number, take: number ): Promise { const featured = await publicInventions(db, true) return featured .sort((a, b) => b.CreatedAt.localeCompare(a.CreatedAt) || b.InventionId - a.InventionId) .slice(skip, skip + take) } /** * Replace an invention's tags (the `v1/settags` write). Auto tags are the ones the * client derives from the invention itself (Type 2); custom tags are the creator's * own (Type 0). Both lists are replaced wholesale — auto first, then custom, the * order the tags come back in — and are lowercased/trimmed and de-duplicated so * `details` doesn't echo back near-duplicates. Returns the stored tag list, or null * when there's no such invention. */ export async function setInventionTags( db: D1Database, inventionId: number, autoTags: string[], customTags: string[] ): Promise { const invention = await getInventionById(db, inventionId) if (invention === null) return null const tags: InventionTag[] = [] const seen = new Set() for (const [list, type] of [ [autoTags, INVENTION_TAG_TYPE.auto], [customTags, INVENTION_TAG_TYPE.custom], ] as const) { for (const raw of list) { const tag = raw.trim().toLowerCase() if (tag === '' || seen.has(tag)) continue seen.add(tag) tags.push({ Tag: tag, Type: type }) } } await writeInvention(db, { ...invention, Tags: tags }) return tags } /** * What other players may do with a published invention — the `GeneralPermission` * ladder, each level implying the ones below it. `v1/update` takes these by name or * number (`permission=useonly` / `permission=20`), and `v3/publish` defaults to * UseOnly. */ export const INVENTION_PERMISSION = { unassigned: 0, limitedoneuseonly: 10, useonly: 20, editandsave: 40, publish: 60, charge: 80, unlimited: 100, } as const /** * Parse a permission level the way the client sends it: a name (`useonly`, * `edit_and_save`) or the raw number. Undefined when it's neither. */ export function parsePermissionLevel(value: string): number | undefined { const key = value.trim().toLowerCase().replace(/_/g, '') if (key in INVENTION_PERMISSION) { return INVENTION_PERMISSION[key as keyof typeof INVENTION_PERMISSION] } const numeric = Number.parseInt(value.trim(), 10) return Number.isNaN(numeric) ? undefined : numeric } /** Fields `v1/update` can change. Anything left undefined keeps its stored value. */ export interface InventionPatch { name?: string description?: string imageName?: string allowTrial?: boolean generalPermission?: number } /** * Apply an edit to an invention's metadata (the `v1/update` write). Only the keys * present on the patch change; everything else — versions, counters, published * state — is left alone. Publishing and pricing are deliberately *not* here: they * go through `publishInvention` / `setInventionPrice`, as they do in the real API. * Returns the updated invention, or null when there's no such row. */ export async function updateInvention( db: D1Database, inventionId: number, patch: InventionPatch ): Promise { const invention = await getInventionById(db, inventionId) if (invention === null) return null const updated: SavedInvention = { ...invention, Name: patch.name ?? invention.Name, Description: patch.description ?? invention.Description, ImageName: patch.imageName ?? invention.ImageName, AllowTrial: patch.allowTrial ?? invention.AllowTrial, GeneralPermission: patch.generalPermission ?? invention.GeneralPermission, } await writeInvention(db, updated) return updated } /** * Publish an invention (`v3/publish`) — what puts it into search and the feeds. * Publishing sets the permission other players get (UseOnly unless the creator asks * for another level) and its price, and the first publish stamps `FirstPublishedAt`. * Returns the published invention, or null when there's no such row. */ export async function publishInvention( db: D1Database, inventionId: number, permissionLevel: number | undefined, price: number | undefined ): Promise { const invention = await getInventionById(db, inventionId) if (invention === null) return null const updated: SavedInvention = { ...invention, IsPublished: true, GeneralPermission: permissionLevel ?? INVENTION_PERMISSION.useonly, Price: price ?? 0, FirstPublishedAt: invention.FirstPublishedAt ?? new Date().toISOString(), } await writeInvention(db, updated) return updated } /** * Set an invention's price (`v1/updateprice`). Returns the updated invention, or * null when there's no such row; the caller rejects negative prices. */ export async function setInventionPrice( db: D1Database, inventionId: number, price: number ): Promise { const invention = await getInventionById(db, inventionId) if (invention === null) return null const updated: SavedInvention = { ...invention, Price: price } await writeInvention(db, updated) return updated } /** The tag filter chips the client offers when browsing inventions. */ export interface InventionTagFilters { PinnedFilters: string[] PopularFilters: string[] TrendingFilters: string[] | null } /** * The tag filters shown on the invention browse screen (`v1/tagfilters`), derived * from the tags actually in use: the most common tags across published inventions, * most popular first, with the top few pinned. `TrendingFilters` is null — that * needs recent-activity tracking we don't keep, and the client treats it as absent. * * With no published, tagged inventions this is empty, which just means no chips. */ export async function getInventionTagFilters(db: D1Database): Promise { const counts = new Map() for (const invention of await publicInventions(db)) { for (const tag of invention.Tags ?? []) { counts.set(tag.Tag, (counts.get(tag.Tag) ?? 0) + 1) } } const popular = [...counts.entries()] .sort(([tagA, countA], [tagB, countB]) => countB - countA || tagA.localeCompare(tagB)) .slice(0, 20) .map(([tag]) => tag) return { PinnedFilters: popular.slice(0, 5), PopularFilters: popular, TrendingFilters: null, } } /** * Look up a batch of inventions by id (`v2/batch?id=1&id=2`). Returns whatever * exists, in the order the ids were asked for; unknown ids are simply absent. The * caller decides who may see what — an unpublished invention is visible only to its * creator — so this returns the rows unfiltered. */ export async function getInventionsByIds( db: D1Database, inventionIds: number[] ): Promise { if (inventionIds.length === 0) return [] const placeholders = inventionIds.map((_, i) => `?${i + 1}`).join(', ') const { results } = await db .prepare(`SELECT data FROM invention WHERE id IN (${placeholders})`) .bind(...inventionIds) .all() const byId = new Map() for (const row of results) { const invention = JSON.parse(row.data) as SavedInvention byId.set(invention.InventionId, invention) } return inventionIds.map((id) => byId.get(id)).filter((i): i is SavedInvention => i !== undefined) } /** * The inventions belonging to a room (`v1/room?id=…`) — the ones created there, * matched on `CreationRoomId`. Published, non-hidden only, so this can't expose a * creator's drafts to everyone else in the room. Newest first, paginated via * skip/take; bare array, like the other invention lists. */ export async function getInventionsByRoom( db: D1Database, roomId: number, skip: number, take: number ): Promise { const { results } = await db .prepare( `SELECT data FROM invention WHERE json_extract(data, '$.CreationRoomId') = ?1 AND is_published = 1 AND hide_from_player = 0` ) .bind(roomId) .all() return results .map((r) => JSON.parse(r.data) as SavedInvention) .sort((a, b) => b.CreatedAt.localeCompare(a.CreatedAt) || b.InventionId - a.InventionId) .slice(skip, skip + take) } /** * A single version of an invention (`v1/version?inventionId=…&version=…`), which * is how the client resolves the blob to download for a given version number. * * We keep only the current version on the record — nothing writes version history * (there's no `v4/addversion` yet), and a fresh save is always version 1. So this * answers for the current version number and reports null for any other, rather * than inventing a version whose blob doesn't exist. */ export async function getInventionVersion( db: D1Database, bucket: R2Bucket, inventionId: number, versionNumber: number ): Promise { const invention = await getInventionById(db, inventionId) if (invention === null) return null if (invention.CurrentVersionNumber !== versionNumber) return null // A version saved before its blob finished uploading (or before we hashed on // save at all) carries no hash. Hash it now and keep the result, so the other // invention endpoints serve it too and this stays a one-time cost per blob. // ModifiedAt is deliberately left alone: reading a version is not an edit. if (invention.CurrentVersion.BlobHash === null) { const hash = await inventionBlobHash(bucket, invention.CurrentVersion.BlobName) if (hash !== null) { invention.CurrentVersion = { ...invention.CurrentVersion, BlobHash: hash } await storeInvention(db, invention) } } return invention.CurrentVersion } /** Persist an edited invention record, bumping ModifiedAt. */ async function writeInvention(db: D1Database, invention: SavedInvention): Promise { await storeInvention(db, { ...invention, ModifiedAt: new Date().toISOString() }) } /** Write a record back as it stands — for changes that aren't edits (see above). */ async function storeInvention(db: D1Database, invention: SavedInvention): Promise { await db .prepare('UPDATE invention SET data = ?1 WHERE id = ?2') .bind(JSON.stringify(invention), invention.InventionId) .run() } /** * The tags shown on an invention's detail card (`v1/details`). Returns null when * there's no such invention, so the route can 404 rather than pretend the id is a * real, untagged invention. Untagged inventions come back as an empty list — which * is every invention today, since nothing writes tags yet. */ export async function getInventionTags( db: D1Database, inventionId: number ): Promise { const invention = await getInventionById(db, inventionId) return invention === null ? null : (invention.Tags ?? []) } /** Look up a single invention by its numeric id, or null when there's no such row. */ export async function getInventionById( db: D1Database, inventionId: number ): Promise { const row = await db .prepare('SELECT data FROM invention WHERE id = ?1') .bind(inventionId) .first() return row ? (JSON.parse(row.data) as SavedInvention) : null }