import type { HonoApp } from '@repo/hono-helpers' import type { SharedHonoEnv, SharedHonoVariables } from '@repo/hono-helpers/src/types' // Type-only import (erased at build) of the DO class owned by the `notify` worker, // so this worker can push websocket notifications through its RPC surface. import type { NotificationsHub } from '../../notify/src/notifications-hub' export type Env = SharedHonoEnv & { // Shared Secrets Store binding for the HS256 JWT signing key. Resolve the value // with `await env.JWT_SECRET.get()`; all workers bind the same store so tokens // signed by `auth` verify here. JWT_SECRET: SecretsStoreSecret // Shared `recflare` DB. Resolves room scenes for matchmaking (read), writes a // player's personal dorm room on first entry, and holds player presence — the // room instance each player is currently in (written by matchmake/heartbeat, // read by the heartbeat and the batch `/player` lookup). See @repo/domain's // presence-db (table owned/migrated by the `rooms` worker). DB: D1Database /** * The `notify` worker's NotificationsHub DO — pushes websocket notifications to a * player. Used by `POST /invite` to deliver the game-invite message to the invitee. */ RECFLARE_NOTIFICATIONS_HUB: DurableObjectNamespace /** * The per-player settings map the `playersettings` worker owns (`player:` → JSON * `{ key: value }`). Read-only here, and only by `GET /player/avoidjuniors`: the * "avoid juniors" preference is a matchmaking question the client asks this worker, * but it is stored with the rest of the player's settings, not in presence. */ RECFLARE_PLAYER_SETTINGS: KVNamespace /** * Room substitutions applied at matchmake time, as comma-separated `=` * pairs — e.g. `2=100` or `2=MyHub,3=100` — where `from` is the room id the client * asks for and `to` is the room it actually enters (id or room name). Optional; unset * means every matchmake enters the room it asked for. * * The point of it is swapping out a stock RRO room for a custom one: `2=MyHub` sends * everyone who matchmakes into the Rec Center (room 2) to `MyHub` instead, without * touching the client. See `roomRedirects` in match.app.ts. */ ROOM_REDIRECTS?: string /** * The Photon Realtime application id the client connects to, and the app the Photon auth * token is minted for (`GET /player/connection-info`). Optional, and EMPTY when unset: * this repo ships no Photon application, so a deployment that wants working networking * has to name its own. * * Not a secret — the client is handed all three ids in the clear — so these are plain * vars rather than Secrets Store entries. */ PHOTON_REALTIME_APP_ID?: string /** The Photon Voice application id. Optional; see {@link Env.PHOTON_REALTIME_APP_ID}. */ PHOTON_VOICE_APP_ID?: string /** The Photon Chat application id. Optional; see {@link Env.PHOTON_REALTIME_APP_ID}. */ PHOTON_CHAT_APP_ID?: string /** * The pool of Tachyon servers sessions are spread across — a COMMA-SEPARATED list of * `host:port` entries (e.g. `66.228.47.217:7777,66.228.47.217:7778,45.79.2.10:7777`). * One entry is a single server, which is the common case. Optional, and EMPTY when * unset — no separate voice server, and the connection info's voice fields stay empty. * Not a secret (the client receives it in the clear), so a plain var like the Photon * ids. * * A room instance is assigned one entry for its lifetime and every player in it is * handed that one, derived from the instance id rather than stored — see * `tachyonServerFor` in match.app.ts, which also explains what changing this list does * to sessions already running. The `voiceServerId` the client displays is GENERATED * from an entry's position (`tachyon-1`, `tachyon-2`, …), so the same address may be * listed twice to model two server slots on one box. */ TACHYON_HOST_PORT?: string /** * The Tachyon pool SANDBOX accounts are served from in place of `TACHYON_HOST_PORT` * (`RECFLARE_TACHYON_HOST_PORT_SANDBOX` in `.env`) — the same comma-separated * `host:port` list, with ids generated as `dev-1`, `dev-2`, …. Unset means sandbox * accounts use the live pool. See `tachyonPoolFor` in match.app.ts. */ TACHYON_HOST_PORT_SANDBOX?: string /** * The Photon region every session is pinned to — both the region named in the connection * info and the one stamped on every room instance, which must agree. Optional; unlike the * app ids this DOES default (`us`, us-east1 in the QoS list), because an instance stamped * with an empty region is one the client can't connect to. One deployment, one region: * the QoS pings the client reports are ranked but never acted on here. */ PHOTON_REGION?: string /** * Which linked arms a ban is enforced through, as a comma-separated list out of `ip` * and `platform` — or `off` for neither. Unset means BOTH: a ban reaches the accounts * that share a proven platform identity or an IP with the banned one, which is what * stops an evader simply making a new account. * * The `ip` arm is coarse (households, NAT, campus and carrier networks share one * address), so `platform` alone is the setting for a server whose players share * networks. Whatever this says, a ban always applies to the account it was handed to. * Read through `banEvasionMatch`; the `auth` worker reads the same knob. */ BAN_EVASION_MATCH?: string } /** Variables can be extended */ export type Variables = SharedHonoVariables & { /** * Set by the `/matchmake/*` ban gate when it lets a BANNED account through to its own * dorm. Only `/matchmake/dorm` and `/matchmake/none` are let through, and `none` reads * this to answer the dorm rather than whatever instance the caller's presence names — * which for a stale row is a public room the ban must keep them out of. */ bannedToDorm?: boolean } export interface App extends HonoApp { Bindings: Env Variables: Variables }