mirror of
https://github.com/djdevin/recflare.git
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82 lines
3.2 KiB
JSON
82 lines
3.2 KiB
JSON
{
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"$schema": "node_modules/wrangler/config-schema.json",
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"name": "match",
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"main": "src/match.app.ts",
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"compatibility_date": "2026-06-16",
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"compatibility_flags": ["nodejs_compat"],
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// Shared `recflare` DB. Reads room scenes for matchmaking, writes a player's
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// personal dorm room on first dorm entry (see getOrCreateDormRoom), and holds
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// player presence (the `presence` table — owned/migrated by the `rooms` worker).
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// This worker owns the `room_invite` table behind POST /invite (schema/migration
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// here); its own migrations_table keeps that history separate from the other
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// workers' migrations on the shared database.
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// The "local" placeholder is replaced with the real id from RECFLARE_D1 at deploy time.
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"d1_databases": [
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{
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"binding": "DB",
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"database_name": "recflare",
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"database_id": "local",
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"migrations_dir": "migrations",
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"migrations_table": "d1_migrations_match"
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}
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],
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// Per-player settings KV, owned by the `playersettings` worker. Read-only here, for
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// GET /player/avoidjuniors. The "local" id placeholder is replaced with the real id
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// from RECFLARE_KV at deploy time.
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"kv_namespaces": [
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{
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"binding": "RECFLARE_PLAYER_SETTINGS",
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"id": "local"
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}
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],
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// Presence sweep. Rows expire on their own TTL (15m) and reads already ignore
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// expired ones, so this is housekeeping: it purges them, deletes the room
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// instances left with nobody in them, and recomputes the fullness of the
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// instances the departed players were in (a crashed player never matchmakes out,
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// so nothing else notices they left). Every 5 minutes.
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"triggers": {
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"crons": ["*/5 * * * *"]
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},
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"logpush": false,
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// Shared Secrets Store holding the HS256 JWT signing key. Every worker binds the
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// same store as JWT_SECRET so tokens signed by `auth` verify here. The "local"
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// store_id placeholder is replaced with RECFLARE_SECRETS_STORE at deploy time.
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"secrets_store_secrets": [
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{
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"binding": "JWT_SECRET",
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"store_id": "local",
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"secret_name": "JWT_SECRET"
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}
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],
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// The `notify` worker's NotificationsHub DO — used by POST /invite to push the
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// game-invite message to the invitee's live socket.
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"durable_objects": {
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"bindings": [
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{
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"name": "RECFLARE_NOTIFICATIONS_HUB",
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"class_name": "NotificationsHub",
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"script_name": "notify"
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}
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]
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},
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"upload_source_maps": true,
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"observability": {
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"logs": {
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"enabled": true,
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"head_sampling_rate": 1 // 100%
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}
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},
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// The operator's knobs — the room substitutions (ROOM_REDIRECTS), the Photon app ids
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// and region (PHOTON_REALTIME_APP_ID, PHOTON_VOICE_APP_ID, PHOTON_CHAT_APP_ID,
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// PHOTON_REGION), and the Tachyon server pool (TACHYON_HOST_PORT) —
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// are deliberately NOT set here. They're injected at deploy time from
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// the gitignored .env (RECFLARE_<VAR>, see .env.example), so swapping a room out or
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// pointing at your own Photon apps never means editing a versioned file. Unset — the
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// default — means every matchmake enters the room it asked for, the Photon app ids are
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// empty (recflare ships none of its own), and sessions run in the `us` region.
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"vars": {
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"ENVIRONMENT": "development", // overridden during deployment
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"SENTRY_RELEASE": "unknown" // overridden during deployment
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}
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}
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