mirror of
https://github.com/djdevin/recflare.git
synced 2026-10-26 15:38:52 -07:00
27 lines
1.2 KiB
SQL
27 lines
1.2 KiB
SQL
-- `unity_asset` gains a `kind`: Rec Room Studio builds store a `main` bundle (the scene the
|
|
-- client loads) and, optionally, a `stripped` editor-only bundle per target, and both are
|
|
-- rows here now that the studio worker writes this table instead of its own
|
|
-- `studio_unity_asset_file` (dropped by the studio migration 0002). The studio rows map
|
|
-- platform → target (windows 0, android 2), the R2 key → `filename` and the base64
|
|
-- SHA-256 → `hash`.
|
|
--
|
|
-- Generated from packages/domain/src/unity-assets-db.ts (UNITY_ASSET_SCHEMA_DDL) — keep in
|
|
-- sync. `kind` joins the primary key, which SQLite cannot alter in place, so the rows are
|
|
-- copied into a new table and KEPT: every existing row is a main bundle.
|
|
|
|
CREATE TABLE unity_asset_new (
|
|
unity_asset_id TEXT NOT NULL,
|
|
target INTEGER NOT NULL,
|
|
version INTEGER NOT NULL,
|
|
kind TEXT NOT NULL DEFAULT 'main',
|
|
filename TEXT NOT NULL,
|
|
hash TEXT NOT NULL,
|
|
PRIMARY KEY (unity_asset_id, target, version, kind)
|
|
);
|
|
|
|
INSERT INTO unity_asset_new (unity_asset_id, target, version, kind, filename, hash)
|
|
SELECT unity_asset_id, target, version, 'main', filename, hash FROM unity_asset;
|
|
|
|
DROP TABLE unity_asset;
|
|
ALTER TABLE unity_asset_new RENAME TO unity_asset;
|