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econ
Economy Worker served on the econ subdomain. Hosts the avatar/economy
endpoints the game client calls on the econ service (distinct from the main
api worker). DB-backed data is stubbed for now — no bindings yet.
Endpoints
GET /api/avatar/v1/defaultunlocked— default-unlocked avatar items, served from the bundledstatic/default-avatar-items.jsoncatalog.GET /api/avatar/v1/defaultbaseavataritems— default base avatar items. Reads the same source file asdefaultunlocked, so it returns the identical catalog.GET /api/avatar/v4/items—[Authorize]. The player's avatar items: owned items concatenated with the default catalog. No DB binding yet, so owned is empty and this returns just the catalog.GET /api/avatar/v2—[Authorize]. The player's avatar. No DB binding yet, so it returns the default{ OutfitSelections, FaceFeatures, SkinColor, HairColor }seeded for a new player.GET /econ/customAvatarItems/v1/owned— the player's owned custom avatar items. No auth; returns{ items: [] }with no DB binding. The client requests this when custom-item creation is allowed, so a missing route here shows up as "Failed to download unlocked avatar items".GET /api/objectives/v1/myprogress— objectives progress. No auth (serves a static JSON file verbatim); returns the bundledstatic/my-progress.jsondefault for all players until a DB binding exists.GET /api/avatar/v3/saved—[Authorize]. Saved outfits;[]without a DB.GET /api/avatar/v2/gifts—[Authorize]. Pending gifts;[]without a DB.GET /api/equipment/v2/getUnlocked— unlocked equipment;[](no auth).POST /api/settings/v2/set—[Authorize]. Persist settings; 200 ack only.GET /api/consumables/v2/getUnlocked—[Authorize].[]without a DB.GET /api/storefronts/v4/balance/2—[Authorize]. Token balance;[].GET /api/storefronts/v3/giftdropstore/3— gift-drop storefront, served from the bundledstatic/storefronts-v3-giftdropstore-3.json.GET /api/challenge/v2/getCurrent— current weekly challenge, served from the bundledstatic/weekly-challenge.json.GET /api/gamerewards/v1/pending— pending rewards;[].GET /api/roomkeys/v1/mine— the player's room keys;[].POST /api/CampusCard/v1/UpdateAndGetSubscription— subscription lookup;{ subscription: null, platformAccountSubscribedPlayerId: null }.- Stubbed:
GET /api/roomconsumables/v1/roomConsumable/room/:idandGET /api/roomcurrencies/v1/currenciesboth return[].
These economy routes are also served by the api worker; they're
duplicated here because the client calls them on the econ host.
TODO before production
- Wire a DB binding and prepend each player's owned
AvatarItemsto/api/avatar/v4/items.