Files
recflare/packages/domain/src/accounts-db.ts
T
devin 178d3b5b0e support for 202507 endpoints (#37)
* [auth][api] accept the 20250424.01 client

* [2025] unstable

* 20250718.0

* correct one this time

* stubs

* more stubs

* more stubs

* [lists] add worker

* [ai] route stubs

* [api] player photo setting

* [econ] add roomEconConfig route

* [infra] update worker generators

* [worker] add cards/moderation/platformnotification workers

* [lists] updates to some endpoints

* [clubs] stub out announcement endpoint, for now

* [econ] stub out season endpoints for now

* [chat] apps/chat stub out party endpoint not sure the shape yet

* [api] stub out statsig and lockeditems

* [doc] new services

* [lists] stub the bulk endpoint

* [datacollection] add placeholder service until we can kill it

* [api] set gifting to lvl5

* update lock

* [cdn] enable cache

* [match] matchmake v2

* [lists] stub some lists

* [ai] stubs

* [rooms] new subroom save endpoint

* [econ] add bulk purchase endpoint

* [discovery] update featured creator to 1 for fun

* [api] add photo settings flag

* [chat] fixup chat permissions (sorta)

* [auth] restrictions endpoint

* [rooms] contributed endpoint

* [api] fix outfit endpoint

* [discovery] attempt to fix store

* [chat] privacy endpoints

* [api] cheered images

* [rooms] add xp endpoint (disbaled)

* [rooms] add xp endpoint (disabled)

* update images-db for cheers

* [rooms] add autocomplete endpoint

* [cdn/img] increase cache ttl for statics

* [api] bulk route for images

* [accounts] add banner image

* [api] add misc missing endpoints

* [discovery] remove AI tab

* [platformnotifications] stub some endpoints

* [lists] add some more lists

* [rooms] additional endpoints

* [chat] stub a few privacy endpoints

* [econ] stub some endpoints

* misc db fixes

* [api] tweak shape for images v6

* [rooms] dont show trending RROs
2026-08-21 15:15:55 -04:00

398 lines
14 KiB
TypeScript

/**
* Account storage on the shared `recflare` D1 database. Each account is a single
* JSON blob in the `data` column; queryable fields (AccountId, Username) are
* SQLite generated (virtual) columns extracted from that JSON and indexed —
* the same JSON-blob pattern the `rooms` worker uses.
*
* The `auth` worker owns this schema/migration (see apps/auth/migrations/
* 0001_accounts.sql, applied with its own `migrations_table` so it doesn't clash
* with the rooms migrations that share the database). This module is the single
* source of truth for the helpers; the `auth` and `accounts` workers both import
* it from `@repo/domain` (each uses the subset it needs).
*/
/**
* Schema DDL — the head schema, i.e. what the table looks like after every migration
* (0001_accounts + 0002_avatar, sans seed INSERTs; 0004 added a `platform_id` generated
* column and 0008 dropped it again, so it appears here in neither form).
*/
export const SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS account (
data TEXT NOT NULL,
avatar TEXT,
account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.accountId')) VIRTUAL,
username_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.username'))) VIRTUAL
)`,
`CREATE UNIQUE INDEX IF NOT EXISTS idx_accounts_account_id ON account (account_id)`,
`CREATE INDEX IF NOT EXISTS idx_accounts_username_lower ON account (username_lower)`,
]
/** Client-facing account shape (camelCase, exactly as the client's AccountDTO). */
export interface Account {
accountId: number
username: string
displayName: string
profileImage: string
/** Profile banner image key, set by `accounts` `PUT /account/me/bannerimage`. `""` until then. */
bannerImage: string
/** The emoji shown beside the display name. No route sets it yet — always `""`. */
displayEmoji: string
isJunior: boolean
platforms: number
personalPronouns: number
identityFlags: number
createdAt: string
/**
* The account's PRIMARY platform identity — the first one linked (e.g. a SteamID64
* for platform 0). Stored as a STRING on purpose: a SteamID64 exceeds 2^53 and
* would lose precision as a JS number.
*
* An account can be reachable from SEVERAL platform identities (a PC and a headset),
* and those live in the `auth` worker's `platform_account` table — NOT here. Logins
* are authorized against that table alone; this pair is what the account DTO and a
* refreshed token's claims report, and it never gains a second value.
*/
platformId?: string
/** PlatformType int (0 = Steam) that `platformId` belongs to. */
platform?: number
/** ISO-8601 time of the account's most recent successful login. */
lastLoginTime?: string
/**
* The client's `device_id` from its most recent login (a stable per-install hash
* the client sends on every /connect/token). Not a credential — the client picks
* it and nothing verifies it — so never authorize on it alone. Kept so accounts
* sharing a device can be found later, e.g. for account linkup.
*/
deviceId?: string
/** DeviceClass int (2 = PC/standalone) that `deviceId` was last seen on. */
deviceClass?: number
/**
* The client IP the account was CREATED from (Cloudflare's CF-Connecting-IP).
* Immutable once set — it's what a "how many accounts came from this IP" signup
* cap counts, so refreshing it on login would let an abuser hop IPs to reset
* their own count. Empty when the header is absent (e.g. in tests).
*/
signupIp?: string
/** The client IP of the most recent successful login; refreshed on every login. */
lastLoginIp?: string
/** Set via POST /account/me/email; absent until the player provides one. */
email?: string
/** Set via POST /account/me/phone; absent until the player provides one. */
phone?: string
/** Set via PUT /account/me/bio; read back via GET /account/:id/bio. */
bio?: string
/** Remaining username changes; decremented by PUT /account/me/username. */
availableUsernameChanges?: number
/**
* PBKDF2 `salt:hash` for credential login; set via /account/me/changepassword
* or create_account. Kept in the JSON blob but never projected into a public
* DTO (the DTO builders pick only known fields), so it doesn't leak.
*/
passwordHash?: string
/**
* Whether this account holds the developer role (backs GET /role/developer/:id
* and the token's `role` claim). Not set by any player-facing flow — only an
* operator grants it, via `runx admin grant-developer`. Absent/false means no role.
*/
isDeveloper?: boolean
/**
* Whether this account holds the moderator role (backs GET /role/moderator/:id
* and the token's `role` claim). Operator-granted only, via
* `runx admin grant-moderator`. Absent/false means no role.
*/
isModerator?: boolean
}
interface AccountRow {
data: string
}
const parseOne = (row: AccountRow | null): Account | null =>
row ? (JSON.parse(row.data) as Account) : null
const parseAll = (rows: AccountRow[]): Account[] => rows.map((r) => JSON.parse(r.data) as Account)
/** Word lists for auto-assigned usernames (players don't pick one on signup). */
const ADJECTIVES = [
'Swift',
'Brave',
'Clever',
'Happy',
'Mighty',
'Lucky',
'Sunny',
'Cosmic',
'Witty',
'Nimble',
'Jolly',
'Bold',
'Gentle',
'Fuzzy',
'Speedy',
'Shiny',
]
const NOUNS = [
'Fox',
'Otter',
'Falcon',
'Panda',
'Tiger',
'Comet',
'Maple',
'Pixel',
'Robin',
'Wolf',
'Koala',
'Dragon',
'Penguin',
'Badger',
'Heron',
'Lynx',
]
/** A random, readable username (e.g. "SwiftFox4821"). */
export function randomUsername(): string {
const adj = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)]
const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)]
const n = Math.floor(Math.random() * 10000)
return `${adj}${noun}${n}`
}
/**
* Build a full account object from an id, applying default fallbacks for any
* column the caller doesn't override. Used both to synthesize accounts that
* aren't in the DB and as the base for a freshly created account.
*/
export function defaultAccount(id: number, overrides: Partial<Account> = {}): Account {
return {
accountId: id,
username: `Player${id}`,
displayName: `Player${id}`,
profileImage: 'DefaultProfileImage.jpg',
bannerImage: '',
displayEmoji: '',
isJunior: false,
platforms: 0,
personalPronouns: 0,
identityFlags: 0,
createdAt: new Date().toISOString(),
...overrides,
}
}
/** Look up a single account by AccountId. */
export async function getAccount(db: D1Database, id: number): Promise<Account | null> {
return parseOne(
await db.prepare('SELECT data FROM account WHERE account_id = ?1').bind(id).first<AccountRow>()
)
}
/** Look up a single account by username (case-insensitive), or null if none. */
export async function getAccountByUsername(
db: D1Database,
username: string
): Promise<Account | null> {
return parseOne(
await db
.prepare('SELECT data FROM account WHERE username_lower = ?1')
.bind(username.toLowerCase())
.first<AccountRow>()
)
}
/** Default cap on how many matches `searchAccounts` returns. */
export const SEARCH_LIMIT = 20
/** Escape LIKE wildcards so user input is matched literally (using `\` as the escape char). */
const escapeLike = (s: string): string => s.replace(/[\\%_]/g, '\\$&')
/**
* Prefix-search accounts by username (case-insensitive, "begins with"), ordered
* alphabetically. Backed by the indexed `username_lower` generated column, so the
* `name%` LIKE stays index-friendly. Returns up to `limit` matches.
*/
export async function searchAccounts(
db: D1Database,
name: string,
limit = SEARCH_LIMIT
): Promise<Account[]> {
const q = name.trim().toLowerCase()
if (q === '') return []
const { results } = await db
.prepare(
`SELECT data FROM account WHERE username_lower LIKE ?1 ESCAPE '\\' ORDER BY username_lower LIMIT ?2`
)
.bind(`${escapeLike(q)}%`, limit)
.all<AccountRow>()
return parseAll(results)
}
/**
* Accounts last seen on a given device (the client-supplied `device_id` auth records
* at login). An empty id yields no matches (avoids matching every account with no
* device recorded).
*
* Reads `deviceId` straight out of the JSON blob, so this is a table scan — no
* generated column, no migration. Fine at our account count and for the occasional
* linkup lookup this exists for; if it ever gets hot, promote `deviceId` to an indexed
* generated column (migration 0004 did that for `platformId`, and 0008 undid it once
* nothing queried it — that pair is the recipe both ways).
*
* The device id is unverified client input, so treat a match as a *hint* (these
* accounts share a device) and never as proof of identity.
*/
export async function getAccountsByDeviceId(db: D1Database, deviceId: string): Promise<Account[]> {
if (deviceId === '') return []
const { results } = await db
.prepare("SELECT data FROM account WHERE json_extract(data, '$.deviceId') = ?1")
.bind(deviceId)
.all<AccountRow>()
return parseAll(results)
}
/** Record the account's most recent successful login time (ISO-8601). */
export async function setLastLoginTime(db: D1Database, id: number, time: string): Promise<void> {
await db
.prepare(
"UPDATE account SET data = json_set(data, '$.lastLoginTime', ?2) WHERE account_id = ?1"
)
.bind(id, time)
.run()
}
/**
* Record where the account most recently logged in from — its device and client IP.
* Called on every successful login (not just account creation) so both track the
* player as they move between devices and networks. Each field is written only when
* present, so a login that reports no device id doesn't blank the stored one.
*
* `signupIp` is deliberately NOT touched here: it records the account's origin and
* must stay immutable for signup caps to mean anything.
*/
export async function setLoginContext(
db: D1Database,
id: number,
ctx: { deviceId?: string; deviceClass?: number; ip?: string }
): Promise<void> {
const sets: string[] = []
const binds: Array<string | number> = []
if (ctx.deviceId) {
sets.push(`'$.deviceId', ?${binds.length + 2}`)
binds.push(ctx.deviceId)
if (ctx.deviceClass !== undefined) {
// CAST to INTEGER: D1 binds a JS number as a SQLite REAL, and json_set would then
// write `"deviceClass":2.0` into the blob rather than `2`.
sets.push(`'$.deviceClass', CAST(?${binds.length + 2} AS INTEGER)`)
binds.push(ctx.deviceClass)
}
}
if (ctx.ip) {
sets.push(`'$.lastLoginIp', ?${binds.length + 2}`)
binds.push(ctx.ip)
}
if (sets.length === 0) return
await db
.prepare(`UPDATE account SET data = json_set(data, ${sets.join(', ')}) WHERE account_id = ?1`)
.bind(id, ...binds)
.run()
}
/**
* How many accounts were created from a given client IP — the count a signup cap
* ("no more than N accounts per IP") is enforced against. Counts `signupIp`, which
* never changes after creation, NOT `lastLoginIp`.
*
* An empty ip counts 0: when Cloudflare gives us no client IP we can't attribute the
* signup to anyone, and a cap that lumped every unattributed account together would
* lock out real players.
*
* NB: an IP is a coarse identity. Households, NAT, and shared campus/mobile networks
* put many legitimate players behind one address, so any cap here should be generous
* and pair with the (much sharper) per-platform-id cap.
*/
export async function countAccountsBySignupIp(db: D1Database, ip: string): Promise<number> {
if (ip === '') return 0
const row = await db
.prepare("SELECT COUNT(*) AS n FROM account WHERE json_extract(data, '$.signupIp') = ?1")
.bind(ip)
.first<{ n: number }>()
return row?.n ?? 0
}
/** Look up multiple accounts by AccountId (order not guaranteed). */
export async function getAccountsByIds(db: D1Database, ids: number[]): Promise<Account[]> {
if (ids.length === 0) return []
const placeholders = ids.map((_, i) => `?${i + 1}`).join(',')
const { results } = await db
.prepare(`SELECT data FROM account WHERE account_id IN (${placeholders})`)
.bind(...ids)
.all<AccountRow>()
return parseAll(results)
}
/**
* Merge `overrides` into the account row for `id` and persist it. Reads the
* current account (falling back to a synthesized default), applies the
* overrides, and writes the whole JSON blob back — inserting the row when the
* account isn't in the table yet. Returns the updated account.
*/
export async function updateAccount(
db: D1Database,
id: number,
overrides: Partial<Account>
): Promise<Account> {
const current = (await getAccount(db, id)) ?? defaultAccount(id)
const updated: Account = { ...current, ...overrides, accountId: id }
const data = JSON.stringify(updated)
const res = await db
.prepare('UPDATE account SET data = ?2 WHERE account_id = ?1')
.bind(id, data)
.run()
if (!res.meta.changes) {
await db.prepare('INSERT INTO account (data) VALUES (?1)').bind(data).run()
}
return updated
}
/**
* Create and persist a new account. The id is the next free integer (above the
* seeded system accounts); the username is auto-assigned (players don't choose
* one initially) and the display name defaults to it.
*/
export async function createAccount(
db: D1Database,
overrides: Partial<Account> = {}
): Promise<Account> {
const row = await db
.prepare('SELECT COALESCE(MAX(account_id), 1) + 1 AS next FROM account')
.first<{ next: number }>()
const id = row?.next ?? 2
const username = overrides.username ?? randomUsername()
const account = defaultAccount(id, { username, displayName: username, ...overrides })
await db.prepare('INSERT INTO account (data) VALUES (?1)').bind(JSON.stringify(account)).run()
return account
}
/**
* Read the account's stored password hash (`salt:hash`), or null when the account
* has none / doesn't exist. Kept in the account JSON blob but out of the public
* account DTO (which projects only known fields), so it never leaks.
*/
export async function getPasswordHash(db: D1Database, id: number): Promise<string | null> {
const row = await db
.prepare(
"SELECT json_extract(data, '$.passwordHash') AS hash FROM account WHERE account_id = ?1"
)
.bind(id)
.first<{ hash: string | null }>()
return row?.hash ?? null
}
/** Persist the account's password hash. Returns false when no such account exists. */
export async function setPasswordHash(db: D1Database, id: number, hash: string): Promise<boolean> {
const { meta } = await db
.prepare("UPDATE account SET data = json_set(data, '$.passwordHash', ?2) WHERE account_id = ?1")
.bind(id, hash)
.run()
return meta.changes > 0
}