Files
recflare/apps/auth/src/meta-nonce.ts
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2026-08-02 01:57:01 -04:00

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TypeScript

/**
* Verification of a Meta (Oculus) `platform_auth` nonce, against Meta's graph API.
*
* Steam's ticket is signed by Steam, so we verify it offline with no network and no
* credential (see steam-ticket.ts). Meta's user proof is the opposite: an opaque
* nonce that means nothing on its own. The only way to know it is genuine is to ask
* Meta — which is why this path makes an outbound request on every Meta login and
* cannot work at all without the app secret.
*
* A Meta login posts
*
* platform_auth = {"Nonce":"<64 chars>","AppId":"1232175103309633","Source":"logged in user"}
* platform_id = <the Meta user id>
*
* and validation is what BINDS those two together: `user_nonce_validate` answers
* "was this nonce issued to this user, for this app?". So the posted `platform_id` is
* an *input* here rather than something read out of a ticket, and a spoofed one fails
* — a nonce Meta issued to user A does not validate as user B. The id is therefore
* proven exactly as much as a Steam ticket's SteamID64 is, and is safe to bind to an
* account. (It's an app-scoped id: it identifies the player within this app only.)
*
* The `AppId` comes from the payload rather than config because it must be the app the
* nonce was issued for — a different one simply fails, since the access token below
* pairs it with our secret. `Source` is informational and ignored.
*
* Shape and retry policy follow the reference Go server's utils/oculus.go.
*/
/** Meta's nonce-validation endpoint. Takes a form body, answers `{"is_valid":true}`. */
const NONCE_VALIDATE_URL = 'https://graph.oculus.com/user_nonce_validate'
/**
* Graph error codes worth retrying — 1 (unknown) and 2 (service temporarily
* unavailable) are Meta-side hiccups, not a verdict on the nonce. Anything else is a
* real answer and retrying it just delays a login that is going to fail anyway.
*/
const TRANSIENT_ERROR_CODES = new Set([1, 2])
/**
* Attempts per verification. A login is latency-sensitive and a nonce is single-use
* with a short life, so this is deliberately small: two quick retries (250ms, 1s of
* backoff) ride out a blip, and a longer outage fails the login rather than hanging
* the client on a headset loading screen.
*/
const MAX_ATTEMPTS = 3
/** The trustworthy identity proven by a validated nonce. */
export interface VerifiedMetaIdentity {
/** The Meta user id the nonce was issued to — app-scoped, numeric. */
userId: string
/** The Meta app the nonce was issued for. */
appId: string
}
/**
* The outcome of a verification. Failures carry a `reason` for the server log: the
* client is told only that its platform_auth was rejected (it can't act on more), but
* an operator debugging a headset that won't log in needs to know whether Meta said
* "bad nonce", "bad access token" (the wrong app secret) or nothing at all.
*/
export type MetaVerification =
{ ok: true; identity: VerifiedMetaIdentity } | { ok: false; reason: string }
/** The `{Nonce, AppId}` a Meta `platform_auth` payload carries. */
export interface MetaPlatformAuth {
nonce: string
appId: string
}
/**
* Parse a Meta `platform_auth` payload, or null when it isn't one. The `AppId` must be
* numeric — it is interpolated into the access token below, and this is what keeps a
* client-supplied string out of that credential.
*/
export function parseMetaPlatformAuth(platformAuth: string): MetaPlatformAuth | null {
let parsed: { Nonce?: unknown; AppId?: unknown }
try {
parsed = JSON.parse(platformAuth) as { Nonce?: unknown; AppId?: unknown }
} catch {
return null
}
const { Nonce: nonce, AppId: appId } = parsed
if (typeof nonce !== 'string' || nonce === '') return null
if (typeof appId !== 'string' || !/^\d+$/.test(appId)) return null
return { nonce, appId }
}
/** The graph response we care about; everything else in the body is ignored. */
interface NonceValidateResponse {
is_valid?: boolean
error?: { message?: string; code?: number; type?: string; is_transient?: boolean }
}
/** One validation round-trip. `retryable` says whether another attempt could differ. */
async function validateOnce(
form: URLSearchParams,
fetcher: typeof fetch
): Promise<{ ok: boolean; retryable: boolean; reason: string }> {
let res: Response
try {
res = await fetcher(NONCE_VALIDATE_URL, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: form.toString(),
})
} catch (err) {
return { ok: false, retryable: true, reason: `request failed: ${String(err)}` }
}
let body: NonceValidateResponse
try {
body = (await res.json()) as NonceValidateResponse
} catch {
// A non-JSON body is Meta's edge (a 5xx error page, a rate-limit page), not a
// verdict — treat it the way a dropped connection is treated.
return { ok: false, retryable: true, reason: `HTTP ${res.status} with a non-JSON body` }
}
if (body.error) {
const { code, message, is_transient } = body.error
return {
ok: false,
retryable: is_transient === true || (code !== undefined && TRANSIENT_ERROR_CODES.has(code)),
reason: `graph error ${code ?? '?'}: ${message ?? 'no message'}`,
}
}
if (body.is_valid !== true) return { ok: false, retryable: false, reason: 'nonce rejected' }
return { ok: true, retryable: false, reason: '' }
}
/**
* Verify a Meta `platform_auth` payload against the `userId` it is claimed for, and
* return the identity it proves. Only ever succeeds for a nonce Meta itself confirms
* was issued to that user for that app.
*
* `appSecret` is the app's secret from the Meta developer dashboard; without it no
* Meta login can be verified, so callers must treat an unset secret as a server
* misconfiguration rather than a bad credential. `fetcher` is injectable so tests can
* run the retry and response handling without reaching the network.
*/
export async function verifyMetaNonce(
platformAuth: string,
userId: string,
appSecret: string,
fetcher?: typeof fetch
): Promise<MetaVerification> {
if (appSecret === '') return { ok: false, reason: 'no app secret configured' }
// The user id is what the nonce is checked against, so an absent or non-numeric one
// can't be verified — reject before spending a round-trip on it.
if (!/^\d+$/.test(userId)) return { ok: false, reason: 'missing or non-numeric platform_id' }
const auth = parseMetaPlatformAuth(platformAuth)
if (!auth) return { ok: false, reason: 'malformed platform_auth payload' }
// `OC|<app id>|<app secret>` is Meta's app access token — it authenticates the
// *app*, which is why the secret never leaves the server.
const form = new URLSearchParams({
nonce: auth.nonce,
user_id: userId,
access_token: `OC|${auth.appId}|${appSecret}`,
})
// Resolved per call, not at module load, so a test's stubbed global is honoured.
const doFetch = fetcher ?? globalThis.fetch
let last = { ok: false, retryable: false, reason: 'not attempted' }
for (let attempt = 1; attempt <= MAX_ATTEMPTS; attempt++) {
last = await validateOnce(form, doFetch)
if (last.ok) return { ok: true, identity: { userId, appId: auth.appId } }
if (!last.retryable || attempt === MAX_ATTEMPTS) break
await new Promise((resolve) => setTimeout(resolve, attempt * attempt * 250))
}
return { ok: false, reason: last.reason }
}