Files
recflare/apps/api/src/routes/social.ts
T

189 lines
8.1 KiB
TypeScript

import { Hono } from 'hono'
import { logger } from '@repo/hono-helpers'
import { authedId, unauthorized } from '../http'
import {
acceptFriendRequest,
addFriend,
getRelationshipsForPlayer,
removeFriend,
sendFriendRequest,
setRelationshipFlag,
} from '../relationships-db'
import type { Context } from 'hono'
import type { App } from '../context'
import type { RelationshipFlag } from '../relationships-db'
/** The notifications hub is a single global DO instance (see the `notify` worker). */
const HUB_INSTANCE = 'global'
/** NotificationType.RelationshipChanged (see apps/notify/src/notification-types.ts). */
const RELATIONSHIP_CHANGED = 1
/**
* Apply a per-player relationship flag toggle (favorited/ignored/muted) and hand the
* result to the client the way the Go server does: the resulting relationship rides a
* `RelationshipChanged` hub notification to the caller, and the HTTP body is just the
* `{ Success, Message }` ack. Hub failures are logged and swallowed — the DB write has
* already committed, so a hub hiccup must not fail the request.
*/
async function applyFlag(
c: Context<App>,
playerId: number,
otherId: number,
flag: RelationshipFlag,
value: boolean
): Promise<Response> {
const rel = await setRelationshipFlag(c.env.DB, playerId, otherId, flag, value)
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
playerId,
RELATIONSHIP_CHANGED,
{ ...rel }
)
} catch (err) {
logger.error('failed to push RelationshipChanged notification', {
playerId,
error: err instanceof Error ? err.message : String(err),
})
}
return c.json({ Success: true, Message: '' })
}
/**
* Read the other player's id from a relationship-mutation request. The exact wire
* shape is still TBD, so this is liberal: it accepts `playerId`/`id` as a query
* param and `PlayerId`/`playerId`/`Id` from a JSON or form body. Returns null when
* no integer id is present.
*/
async function targetPlayerId(c: Context<App>): Promise<number | null> {
const fromQuery = c.req.query('playerId') ?? c.req.query('id')
if (fromQuery !== undefined) {
const n = Number.parseInt(fromQuery, 10)
if (!Number.isNaN(n)) return n
}
// Body may be JSON or form-encoded; Hono's parseBody only handles the latter.
const contentType = c.req.header('content-type') ?? ''
const body = contentType.includes('application/json')
? await c.req.json<Record<string, unknown>>().catch(() => ({}) as Record<string, unknown>)
: ((await c.req.parseBody().catch(() => ({}))) as Record<string, unknown>)
const raw = body.PlayerId ?? body.playerId ?? body.Id
if (typeof raw === 'number') return Number.isNaN(raw) ? null : raw
if (typeof raw === 'string') {
const n = Number.parseInt(raw, 10)
if (!Number.isNaN(n)) return n
}
return null
}
// ---- Social ----------------------------------------------------------------
export const socialRoutes = new Hono<App>({ strict: false })
// The authed player's relationships, projected from their point of view — a bare
// array of RelationshipResponse. Auth-gated.
.get('/api/relationships/v2/get', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
return c.json(await getRelationshipsForPlayer(c.env.DB, id))
})
// Send a friend request to another player (the target arrives as `?id=`). The
// client calls this as a GET; the mutations accept GET or POST (the Go handlers
// matched any method). Auth-gated. Returns the resulting relationship from the
// caller's point of view.
.on(['GET', 'POST'], '/api/relationships/v2/sendfriendrequest', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return c.json(await sendFriendRequest(c.env.DB, id, target))
})
// Accept a pending friend request from another player (`?id=`). Auth-gated.
.on(['GET', 'POST'], '/api/relationships/v2/acceptfriendrequest', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return c.json(await acceptFriendRequest(c.env.DB, id, target))
})
// Remove a friend / cancel a request / decline a request (`?id=`). Auth-gated.
.on(['GET', 'POST'], '/api/relationships/v2/removefriend', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
await removeFriend(c.env.DB, id, target)
return c.json({ success: true })
})
// Directly add another player as a friend, no pending-request step (`?id=`). Auth-gated.
.on(['GET', 'POST'], '/api/relationships/v2/addfriend', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return c.json(await addFriend(c.env.DB, id, target))
})
// Ignore / mute another player, and their inverses unignore / unmute (target
// arrives as `PlayerId` in the POST body). These set a per-player flag on the
// *caller's* side of the relationship row, creating a bare (None) row when the
// pair aren't otherwise related — so you can ignore/mute someone you've never
// friended. The un- variants just clear the same flag. Auth-gated. The resulting
// relationship is delivered via a RelationshipChanged hub notification (see
// applyFlag); the HTTP body is just the { Success, Message } ack.
.on(['GET', 'POST'], '/api/relationships/v1/ignore', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return applyFlag(c, id, target, 'ignored', true)
})
.on(['GET', 'POST'], '/api/relationships/v1/unignore', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return applyFlag(c, id, target, 'ignored', false)
})
.on(['GET', 'POST'], '/api/relationships/v1/mute', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return applyFlag(c, id, target, 'muted', true)
})
.on(['GET', 'POST'], '/api/relationships/v1/unmute', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return applyFlag(c, id, target, 'muted', false)
})
// Favorite / unfavorite another player (the client calls these as a GET with the
// target in `?id=`). Same per-side flag mechanics as ignore/mute above: the write
// lands on the *caller's* side of the row, and favoriting someone you have no
// relationship with creates a bare (None) row. Auth-gated. Result rides a
// RelationshipChanged notification; the body is the { Success, Message } ack.
.on(['GET', 'POST'], '/api/relationships/v1/favorite', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return applyFlag(c, id, target, 'favorited', true)
})
.on(['GET', 'POST'], '/api/relationships/v1/unfavorite', async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const target = await targetPlayerId(c)
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
return applyFlag(c, id, target, 'favorited', false)
})
.get('/api/messages/v2/get', (c) => c.json([]))
.get('/api/messages/v1/favoriteFriendOnlineStatus', (c) => c.json([]))