Files
recflare/apps/match/src/rooms-db.ts
T
2026-07-06 00:04:52 -04:00

99 lines
3.8 KiB
TypeScript

/**
* Read helpers for the shared `recflare` D1 database. The schema, migrations,
* and seed are owned by the `rooms` worker (apps/rooms/src/rooms-db.ts +
* migrations); this worker binds the same database read-only to resolve a room's
* real scene/subroom when building a matchmake instance. Keep these queries in
* sync with the rooms worker's.
*/
/** A stored room — the parsed JSON blob (full client-facing room response). */
export type Room = Record<string, unknown>
interface RoomRow {
data: string
}
const parseOne = (row: RoomRow | null): Room | null => (row ? (JSON.parse(row.data) as Room) : null)
export async function getRoomById(db: D1Database, roomId: number): Promise<Room | null> {
return parseOne(
await db.prepare('SELECT data FROM rooms WHERE room_id = ?1').bind(roomId).first<RoomRow>()
)
}
export async function getRoomByName(db: D1Database, name: string): Promise<Room | null> {
return parseOne(
await db
.prepare('SELECT data FROM rooms WHERE name_lower = ?1')
.bind(name.toLowerCase())
.first<RoomRow>()
)
}
/** The seeded template dorm (RoomId 1) that personal dorms are cloned from. */
const DORM_TEMPLATE_ROOM_ID = 1
/** A player's username from the shared accounts table (for naming their dorm), or null. */
export async function getUsername(db: D1Database, accountId: number): Promise<string | null> {
const row = await db
.prepare('SELECT data FROM accounts WHERE account_id = ?1')
.bind(accountId)
.first<{ data: string }>()
if (!row) return null
const account = JSON.parse(row.data) as { username?: string }
return typeof account.username === 'string' ? account.username : null
}
/** A player's personal dorm room (owned by them, IsDorm), or null if none yet. */
export async function getDormRoom(db: D1Database, accountId: number): Promise<Room | null> {
return parseOne(
await db
.prepare('SELECT data FROM rooms WHERE creator_account_id = ?1 AND is_dorm = 1 LIMIT 1')
.bind(accountId)
.first<RoomRow>()
)
}
/**
* The player's personal dorm room, created on first access. Cloned from the
* seeded template dorm (RoomId 1) but owned by the player and flagged IsDorm — so
* matchmaking routes them into their own dorm and they can save it via the
* owner-gated room-save. Idempotent: returns the existing dorm once created.
*
* NOTE: this is the one place the match worker writes to the rooms table (the
* `rooms` worker otherwise owns the schema).
*/
export async function getOrCreateDormRoom(db: D1Database, accountId: number): Promise<Room> {
const existing = await getDormRoom(db, accountId)
if (existing) return existing
const template = await getRoomById(db, DORM_TEMPLATE_ROOM_ID)
const idRow = await db
.prepare('SELECT COALESCE(MAX(room_id), 1) + 1 AS next FROM rooms')
.first<{ next: number }>()
const roomId = idRow?.next ?? 2
// Reuse the template's subroom (scene/capacity), owned by the player, starting
// from a clean save. Fall back to the base dorm scene if the template is absent.
const templateSub =
template && Array.isArray(template.SubRooms) && template.SubRooms.length > 0
? (template.SubRooms[0] as Record<string, unknown>)
: { SubRoomId: 1, UnitySceneId: '76d98498-60a1-430c-ab76-b54a29b7a163', MaxPlayers: 4 }
// Named after the owner: `@<username>'s Dorm` (falls back to the account id).
const username = (await getUsername(db, accountId)) ?? `Player${accountId}`
const room: Room = {
...(template ?? { Accessibility: 2 }),
RoomId: roomId,
Name: `@${username}'s Dorm`,
CreatorAccountId: accountId,
IsDorm: true,
Roles: [{ AccountId: accountId, Role: 255, LastChangedByAccountId: null, InvitedRole: 0 }],
SubRooms: [{ ...templateSub, CreatorAccountId: accountId }],
CreatedAt: new Date().toISOString(),
}
await db.prepare('INSERT INTO rooms (data) VALUES (?1)').bind(JSON.stringify(room)).run()
return room
}