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24 lines
1.1 KiB
SQL
24 lines
1.1 KiB
SQL
-- Baked unity asset bundles — the blob references behind a room's asset-bundle download.
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--
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-- Generated from packages/domain/src/unity-assets-db.ts (UNITY_ASSET_SCHEMA_DDL) — keep in
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-- sync.
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--
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-- One row per BUILD of a unity asset: the asset's GUID (stored lowercase), the target it was
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-- built for (0 Windows, 2 Android/Quest), its version, and the storage blob the client
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-- downloads — `filename` is a `<date>/<guid>` path and `hash` its base64 SHA-256. The client
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-- reads these in bulk from `POST /unity_assets/baked/bulk` (form-encoded
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-- `target=0&version=3&id=<guid>&id=<guid>`) while loading a room, and downloads `filename`
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-- from the CDN. A lookup that finds no row downloads nothing, silently.
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--
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-- Separate from the Rec Room Studio builds in `studio_unity_asset_file` (the studio worker's,
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-- per platform and kind). Nothing writes this table yet.
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CREATE TABLE IF NOT EXISTS unity_asset (
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unity_asset_id TEXT NOT NULL,
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target INTEGER NOT NULL,
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version INTEGER NOT NULL,
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filename TEXT NOT NULL,
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hash TEXT NOT NULL,
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PRIMARY KEY (unity_asset_id, target, version)
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);
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