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19 lines
976 B
SQL
19 lines
976 B
SQL
-- Player-made custom shirts are capped at 1000 tokens (`MAX_PLAYER_ITEM_PRICE` in
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-- src/custom-avatar-items-db.ts): the create and the edit now refuse a price above it, and
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-- this lowers every existing player-made row that is already over it to exactly the cap.
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--
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-- Only PLAYER-MADE rows are touched, told apart by `BaseAvatarItemId`: a player-made shirt
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-- is built on a base item, while a first-party item (imported from the official export,
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-- Coach-authored) has it NULL and is priced from the storefront dump, where several sit
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-- well above 1000. Those keep their prices.
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--
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-- `ModifiedAt` is bumped as the edit endpoint bumps it, since the record did change.
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-- `price` is a generated column off `data`, so rewriting the JSON is the whole update.
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UPDATE custom_avatar_item
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SET data = json_set(data,
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'$.Price', 1000,
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'$.ModifiedAt', strftime('%Y-%m-%dT%H:%M:%fZ', 'now'))
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WHERE json_extract(data, '$.BaseAvatarItemId') IS NOT NULL
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AND price > 1000;
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