Files
recflare/apps/match/src/context.ts
T
Devin Zuczek fd4264d982 [rooms] improve room ban/unban, history
[api] mod kick
[match] allow banned users into dorm
2026-09-17 16:14:24 -04:00

108 lines
5.5 KiB
TypeScript

import type { HonoApp } from '@repo/hono-helpers'
import type { SharedHonoEnv, SharedHonoVariables } from '@repo/hono-helpers/src/types'
// Type-only import (erased at build) of the DO class owned by the `notify` worker,
// so this worker can push websocket notifications through its RPC surface.
import type { NotificationsHub } from '../../notify/src/notifications-hub'
export type Env = SharedHonoEnv & {
// Shared Secrets Store binding for the HS256 JWT signing key. Resolve the value
// with `await env.JWT_SECRET.get()`; all workers bind the same store so tokens
// signed by `auth` verify here.
JWT_SECRET: SecretsStoreSecret
// Shared `recflare` DB. Resolves room scenes for matchmaking (read), writes a
// player's personal dorm room on first entry, and holds player presence — the
// room instance each player is currently in (written by matchmake/heartbeat,
// read by the heartbeat and the batch `/player` lookup). See @repo/domain's
// presence-db (table owned/migrated by the `rooms` worker).
DB: D1Database
/**
* The `notify` worker's NotificationsHub DO — pushes websocket notifications to a
* player. Used by `POST /invite` to deliver the game-invite message to the invitee.
*/
RECFLARE_NOTIFICATIONS_HUB: DurableObjectNamespace<NotificationsHub>
/**
* The per-player settings map the `playersettings` worker owns (`player:<id>` → JSON
* `{ key: value }`). Read-only here, and only by `GET /player/avoidjuniors`: the
* "avoid juniors" preference is a matchmaking question the client asks this worker,
* but it is stored with the rest of the player's settings, not in presence.
*/
RECFLARE_PLAYER_SETTINGS: KVNamespace
/**
* Room substitutions applied at matchmake time, as comma-separated `<fromRoomId>=<to>`
* pairs — e.g. `2=100` or `2=MyHub,3=100` — where `from` is the room id the client
* asks for and `to` is the room it actually enters (id or room name). Optional; unset
* means every matchmake enters the room it asked for.
*
* The point of it is swapping out a stock RRO room for a custom one: `2=MyHub` sends
* everyone who matchmakes into the Rec Center (room 2) to `MyHub` instead, without
* touching the client. See `roomRedirects` in match.app.ts.
*/
ROOM_REDIRECTS?: string
/**
* The Photon Realtime application id the client connects to, and the app the Photon auth
* token is minted for (`GET /player/connection-info`). Optional, and EMPTY when unset:
* this repo ships no Photon application, so a deployment that wants working networking
* has to name its own.
*
* Not a secret — the client is handed all three ids in the clear — so these are plain
* vars rather than Secrets Store entries.
*/
PHOTON_REALTIME_APP_ID?: string
/** The Photon Voice application id. Optional; see {@link Env.PHOTON_REALTIME_APP_ID}. */
PHOTON_VOICE_APP_ID?: string
/** The Photon Chat application id. Optional; see {@link Env.PHOTON_REALTIME_APP_ID}. */
PHOTON_CHAT_APP_ID?: string
/**
* The pool of Tachyon servers sessions are spread across — a COMMA-SEPARATED list of
* `host:port` entries (e.g. `66.228.47.217:7777,66.228.47.217:7778,45.79.2.10:7777`).
* One entry is a single server, which is the common case. Optional, and EMPTY when
* unset — no separate voice server, and the connection info's voice fields stay empty.
* Not a secret (the client receives it in the clear), so a plain var like the Photon
* ids.
*
* A room instance is assigned one entry for its lifetime and every player in it is
* handed that one, derived from the instance id rather than stored — see
* `tachyonServerFor` in match.app.ts, which also explains what changing this list does
* to sessions already running. The `voiceServerId` the client displays is GENERATED
* from an entry's position (`tachyon-1`, `tachyon-2`, …), so the same address may be
* listed twice to model two server slots on one box.
*/
TACHYON_HOST_PORT?: string
/**
* The Photon region every session is pinned to — both the region named in the connection
* info and the one stamped on every room instance, which must agree. Optional; unlike the
* app ids this DOES default (`us`, us-east1 in the QoS list), because an instance stamped
* with an empty region is one the client can't connect to. One deployment, one region:
* the QoS pings the client reports are ranked but never acted on here.
*/
PHOTON_REGION?: string
/**
* Which linked arms a ban is enforced through, as a comma-separated list out of `ip`
* and `platform` — or `off` for neither. Unset means BOTH: a ban reaches the accounts
* that share a proven platform identity or an IP with the banned one, which is what
* stops an evader simply making a new account.
*
* The `ip` arm is coarse (households, NAT, campus and carrier networks share one
* address), so `platform` alone is the setting for a server whose players share
* networks. Whatever this says, a ban always applies to the account it was handed to.
* Read through `banEvasionMatch`; the `auth` worker reads the same knob.
*/
BAN_EVASION_MATCH?: string
}
/** Variables can be extended */
export type Variables = SharedHonoVariables & {
/**
* Set by the `/matchmake/*` ban gate when it lets a BANNED account through to its own
* dorm. Only `/matchmake/dorm` and `/matchmake/none` are let through, and `none` reads
* this to answer the dorm rather than whatever instance the caller's presence names —
* which for a stale row is a public room the ban must keep them out of.
*/
bannedToDorm?: boolean
}
export interface App extends HonoApp {
Bindings: Env
Variables: Variables
}