mirror of
https://github.com/djdevin/recflare.git
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293 lines
9.7 KiB
TypeScript
293 lines
9.7 KiB
TypeScript
/**
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* Account storage on the shared `recflare` D1 database. Each account is a single
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* JSON blob in the `data` column; queryable fields (AccountId, Username) are
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* SQLite generated (virtual) columns extracted from that JSON and indexed —
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* the same JSON-blob pattern the `rooms` worker uses.
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*
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* The `auth` worker owns this schema/migration (see apps/auth/migrations/
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* 0001_accounts.sql, applied with its own `migrations_table` so it doesn't clash
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* with the rooms migrations that share the database). This module is the single
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* source of truth for the helpers; the `auth` and `accounts` workers both import
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* it from `@repo/domain` (each uses the subset it needs).
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*/
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/** Schema DDL (mirror of migrations 0001_accounts + 0002_avatar, sans seed INSERTs). */
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export const SCHEMA_DDL: string[] = [
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`CREATE TABLE IF NOT EXISTS account (
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data TEXT NOT NULL,
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avatar TEXT,
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account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.accountId')) VIRTUAL,
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username_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.username'))) VIRTUAL,
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platform_id TEXT GENERATED ALWAYS AS (json_extract(data, '$.platformId')) VIRTUAL
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)`,
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`CREATE UNIQUE INDEX IF NOT EXISTS idx_accounts_account_id ON account (account_id)`,
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`CREATE INDEX IF NOT EXISTS idx_accounts_username_lower ON account (username_lower)`,
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`CREATE INDEX IF NOT EXISTS idx_accounts_platform_id ON account (platform_id)`,
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]
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/** Client-facing account shape (camelCase, exactly as the client's AccountDTO). */
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export interface Account {
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accountId: number
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username: string
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displayName: string
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profileImage: string
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isJunior: boolean
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platforms: number
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personalPronouns: number
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identityFlags: number
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createdAt: string
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/**
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* The platform-native identity linked to this account (e.g. a SteamID64 for
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* platform 0). Stored as a STRING on purpose — a SteamID64 exceeds 2^53 and
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* would lose precision as a JS number. Set at account creation from the login's
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* `platform_id`. A cached login is authorized ONLY to the account whose stored
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* `platformId` matches the (platform_auth-ticket-proven) platform id presented,
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* so no one but that platform user can log into the account.
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*/
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platformId?: string
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/** PlatformType int (0 = Steam) that `platformId` belongs to. */
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platform?: number
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/** ISO-8601 time of the account's most recent successful login. */
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lastLoginTime?: string
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/** Set via POST /account/me/email; absent until the player provides one. */
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email?: string
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/** Set via POST /account/me/phone; absent until the player provides one. */
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phone?: string
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/** Set via PUT /account/me/bio; read back via GET /account/:id/bio. */
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bio?: string
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/** Remaining username changes; decremented by PUT /account/me/username. */
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availableUsernameChanges?: number
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/**
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* PBKDF2 `salt:hash` for credential login; set via /account/me/changepassword
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* or create_account. Kept in the JSON blob but never projected into a public
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* DTO (the DTO builders pick only known fields), so it doesn't leak.
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*/
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passwordHash?: string
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}
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interface AccountRow {
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data: string
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}
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const parseOne = (row: AccountRow | null): Account | null =>
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row ? (JSON.parse(row.data) as Account) : null
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const parseAll = (rows: AccountRow[]): Account[] => rows.map((r) => JSON.parse(r.data) as Account)
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/** Word lists for auto-assigned usernames (players don't pick one on signup). */
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const ADJECTIVES = [
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'Swift',
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'Brave',
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'Clever',
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'Happy',
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'Mighty',
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'Lucky',
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'Sunny',
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'Cosmic',
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'Witty',
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'Nimble',
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'Jolly',
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'Bold',
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'Gentle',
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'Fuzzy',
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'Speedy',
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'Shiny',
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]
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const NOUNS = [
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'Fox',
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'Otter',
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'Falcon',
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'Panda',
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'Tiger',
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'Comet',
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'Maple',
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'Pixel',
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'Robin',
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'Wolf',
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'Koala',
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'Dragon',
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'Penguin',
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'Badger',
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'Heron',
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'Lynx',
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]
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/** A random, readable username (e.g. "SwiftFox4821"). */
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export function randomUsername(): string {
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const adj = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)]
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const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)]
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const n = Math.floor(Math.random() * 10000)
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return `${adj}${noun}${n}`
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}
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/**
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* Build a full account object from an id, applying default fallbacks for any
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* column the caller doesn't override. Used both to synthesize accounts that
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* aren't in the DB and as the base for a freshly created account.
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*/
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export function defaultAccount(id: number, overrides: Partial<Account> = {}): Account {
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return {
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accountId: id,
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username: `Player${id}`,
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displayName: `Player${id}`,
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profileImage: 'DefaultProfileImage.jpg',
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isJunior: false,
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platforms: 0,
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personalPronouns: 0,
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identityFlags: 0,
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createdAt: new Date().toISOString(),
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...overrides,
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}
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}
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/** Look up a single account by AccountId. */
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export async function getAccount(db: D1Database, id: number): Promise<Account | null> {
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return parseOne(
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await db.prepare('SELECT data FROM account WHERE account_id = ?1').bind(id).first<AccountRow>()
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)
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}
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/** Look up a single account by username (case-insensitive), or null if none. */
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export async function getAccountByUsername(
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db: D1Database,
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username: string
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): Promise<Account | null> {
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return parseOne(
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await db
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.prepare('SELECT data FROM account WHERE username_lower = ?1')
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.bind(username.toLowerCase())
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.first<AccountRow>()
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)
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}
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/** Default cap on how many matches `searchAccounts` returns. */
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export const SEARCH_LIMIT = 20
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/** Escape LIKE wildcards so user input is matched literally (using `\` as the escape char). */
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const escapeLike = (s: string): string => s.replace(/[\\%_]/g, '\\$&')
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/**
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* Prefix-search accounts by username (case-insensitive, "begins with"), ordered
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* alphabetically. Backed by the indexed `username_lower` generated column, so the
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* `name%` LIKE stays index-friendly. Returns up to `limit` matches.
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*/
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export async function searchAccounts(
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db: D1Database,
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name: string,
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limit = SEARCH_LIMIT
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): Promise<Account[]> {
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const q = name.trim().toLowerCase()
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if (q === '') return []
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const { results } = await db
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.prepare(
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`SELECT data FROM account WHERE username_lower LIKE ?1 ESCAPE '\\' ORDER BY username_lower LIMIT ?2`
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)
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.bind(`${escapeLike(q)}%`, limit)
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.all<AccountRow>()
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return parseAll(results)
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}
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/**
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* Accounts linked to a platform-native id (e.g. a SteamID64), for the cached-login
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* account picker. Backed by the indexed `platform_id` generated column. Empty id
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* yields no matches (avoids matching every account whose `platformId` is null).
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*/
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export async function getAccountsByPlatformId(
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db: D1Database,
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platformId: string
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): Promise<Account[]> {
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if (platformId === '') return []
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const { results } = await db
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.prepare('SELECT data FROM account WHERE platform_id = ?1')
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.bind(platformId)
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.all<AccountRow>()
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return parseAll(results)
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}
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/** Record the account's most recent successful login time (ISO-8601). */
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export async function setLastLoginTime(db: D1Database, id: number, time: string): Promise<void> {
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await db
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.prepare("UPDATE account SET data = json_set(data, '$.lastLoginTime', ?2) WHERE account_id = ?1")
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.bind(id, time)
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.run()
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}
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/** Look up multiple accounts by AccountId (order not guaranteed). */
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export async function getAccountsByIds(db: D1Database, ids: number[]): Promise<Account[]> {
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if (ids.length === 0) return []
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const placeholders = ids.map((_, i) => `?${i + 1}`).join(',')
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const { results } = await db
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.prepare(`SELECT data FROM account WHERE account_id IN (${placeholders})`)
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.bind(...ids)
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.all<AccountRow>()
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return parseAll(results)
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}
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/**
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* Merge `overrides` into the account row for `id` and persist it. Reads the
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* current account (falling back to a synthesized default), applies the
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* overrides, and writes the whole JSON blob back — inserting the row when the
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* account isn't in the table yet. Returns the updated account.
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*/
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export async function updateAccount(
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db: D1Database,
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id: number,
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overrides: Partial<Account>
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): Promise<Account> {
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const current = (await getAccount(db, id)) ?? defaultAccount(id)
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const updated: Account = { ...current, ...overrides, accountId: id }
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const data = JSON.stringify(updated)
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const res = await db
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.prepare('UPDATE account SET data = ?2 WHERE account_id = ?1')
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.bind(id, data)
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.run()
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if (!res.meta.changes) {
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await db.prepare('INSERT INTO account (data) VALUES (?1)').bind(data).run()
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}
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return updated
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}
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/**
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* Create and persist a new account. The id is the next free integer (above the
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* seeded system accounts); the username is auto-assigned (players don't choose
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* one initially) and the display name defaults to it.
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*/
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export async function createAccount(
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db: D1Database,
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overrides: Partial<Account> = {}
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): Promise<Account> {
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const row = await db
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.prepare('SELECT COALESCE(MAX(account_id), 1) + 1 AS next FROM account')
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.first<{ next: number }>()
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const id = row?.next ?? 2
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const username = overrides.username ?? randomUsername()
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const account = defaultAccount(id, { username, displayName: username, ...overrides })
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await db.prepare('INSERT INTO account (data) VALUES (?1)').bind(JSON.stringify(account)).run()
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return account
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}
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/**
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* Read the account's stored password hash (`salt:hash`), or null when the account
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* has none / doesn't exist. Kept in the account JSON blob but out of the public
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* account DTO (which projects only known fields), so it never leaks.
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*/
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export async function getPasswordHash(db: D1Database, id: number): Promise<string | null> {
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const row = await db
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.prepare(
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"SELECT json_extract(data, '$.passwordHash') AS hash FROM account WHERE account_id = ?1"
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)
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.bind(id)
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.first<{ hash: string | null }>()
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return row?.hash ?? null
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}
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/** Persist the account's password hash. Returns false when no such account exists. */
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export async function setPasswordHash(db: D1Database, id: number, hash: string): Promise<boolean> {
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const { meta } = await db
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.prepare(
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"UPDATE account SET data = json_set(data, '$.passwordHash', ?2) WHERE account_id = ?1"
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)
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.bind(id, hash)
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.run()
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return meta.changes > 0
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}
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