8.5 KiB
Admin CLI
Operator tools for accounts on the shared recflare D1 database, exposed as an
admin command group on the repo's runx CLI. Each command shells out to
wrangler d1 execute recflare — no running worker or auth token needed.
Run from anywhere in the repo:
bun runx admin <command> [options]
Commands
set-password — set (or replace) an account's login password
bun runx admin set-password --account 1
bun runx admin set-password --username alice --remote
The new password is taken from --password <pw>, else from piped stdin, else
prompted interactively.
# interactive (prompts, hidden)
bun runx admin set-password --account 1
# non-interactive / scripted
echo "s3cret-pw" | bun runx admin set-password --account 1
bun runx admin set-password --account 1 --password "s3cret-pw"
clear-password — remove an account's password
Leaves the account with no login credential (only platform login).
bun runx admin clear-password --username alice
grant-developer / grant-moderator — grant or revoke a role
Both are off by default; only these commands set them. A granted role backs its
GET /role/<role>/:id lookup and rides in the login token's role claim, so it
takes effect on the account's next login or token refresh.
bun runx admin grant-developer --account 1
bun runx admin grant-developer --account 1 --revoke
bun runx admin grant-moderator --username alice --remote
grant-studio — grant or revoke Rec Room Studio upload access
Sets the account's hasStudio flag, which auth stamps into the token as the
betastudio role — the claim RecFlare Studio reads as permission to upload. Staff
normally manage this from the website (/settings/recroomstudio); this is the
operator's way in. Takes effect on the player's next Studio sign-in or refresh. To open
Studio to a whole Discord role instead, name it in RECFLARE_STUDIO_ROLLOUT (.env).
bun runx admin grant-studio --username alice
bun runx admin grant-studio --account 42 --revoke
reload-plus — credit every Plus subscriber's tokens
Also exposed directly as just reload-plus.
just reload-plus 1000 --dry-run # list subscribers and their balances, change nothing
just reload-plus 1000 --remote # +1000 RecCenterTokens to each subscriber, production
Adds <amount> RecCenterTokens (currency type 2) to the balance row of every account
whose hasPlus flag is set — the flag grant-plus and the website's Discord claim write.
Subscribers are found through the indexed has_plus column on account (auth migration
0009), so the reload is one statement however many accounts there are. Nothing schedules
it: run it when the subscription's tokens are due, and note that running it twice credits
twice.
A subscriber who has never loaded the game has no balance row yet. They get one holding
their signup grant plus the reload, so the grant is not lost — the grant amount is
RECFLARE_STARTING_TOKENS from the environment or .env, falling back to econ's default
of 10000. Prints every credited account with its resulting balance.
This command targets the balance table, so it runs under apps/econ's wrangler config;
with --local that is econ's dev D1 state, which needs both balance and a migrated
account table in it.
catalog load — reload the item catalog
just catalog-load # sf3-2025.json → local (merge)
just catalog-load --remote # production
just catalog-load --replace # also drop rows the file no longer lists
just catalog-load --dry-run # build and validate, write nothing
bun runx catalog check # validate the store file without touching a database
Fills econ's catalog table from apps/econ/static/storefronts/sf3-2025.json, the 2025
store as the game is served it, and nothing else. Re-run it whenever that file changes (after
runx storefront build). Each row's catalog_id is its listing's PurchasableItemId and its
listing column the listing verbatim, which is what
POST /api/storefronts/v1/purchasableitems serves. Avatar items, consumables, skins and
first-party custom avatar items all load; loot boxes, token bundles and consumable packs do
not. A merge leaves rows the file no longer lists in place with no catalog_id or listing;
--replace deletes them. The inventory does not read this table, so either is safe.
cai-load — load the first-party custom avatar items
bun runx admin cai-load # 2025-1-cai.json + studio87-extras.json → local
bun runx admin cai-load --remote
bun runx admin cai-load --file path/to/export.json --dry-run # --file takes one or more
just cai-load --remote # the same, as a recipe
Loads exports of CustomAvatarItem records (each a JSON array, a { Results } page, or one
record) into the custom_avatar_item table. With no --file it reads
apps/econ/static/db/2025-1-cai.json, then studio87-extras.json — the official-store items
the 2025 export lacks, fetched from another server's customAvatarItems/v1/bulk and priced
from the storefront dump (an item it lists with no price is free). A later export only ADDS:
an id an earlier one already holds is skipped, so the extras never overwrite a 2025 item. A
duplicate within one export is refused. Each record is stored as the row's JSON with its
CreatorAccountId forced to 1, the Coach account, whatever the export said: that is what
files it as stock content (the storefront tab searches by creator) and what a purchase
pays. Each save's ThumbnailFileName is put under avatar/, where this server serves
those images from (a name already prefixed is left alone). It MERGES: an id already in the table has its row replaced, and nothing is deleted, so the
players' own shirts, which share the table, are untouched. Re-running is safe. The load is
verified by counting rows and probing ids from across the export; it fails loudly rather
than report a partial load. --dry-run reads and validates the export and prints the
statement count without writing.
The saves in an export name their assetbundles by bare filename; the load stores the names only.
A record's Price is what a purchase charges, and the official export mostly says 0. The
prices come from a storefront dump instead, apps/econ/static/db/Watch_EnumValue_3.json
(a { StoreItems } page with price and rarity, joined on
GiftDrop.AvatarItemInfo.DownloadableAvatarItemId = CustomAvatarItemId). Before loading
a fresh export, write those prices into it:
bun apps/api/scripts/price-custom-avatar-items.ts \
apps/econ/static/db/2025-1-cai.json apps/econ/static/db/Watch_EnumValue_3.json
just cai-load --remote
The script rewrites the export in place with the base token price (CurrencyType 2),
ignoring any sale. It warns about every price it changes that wasn't 0 before. The
storefront only prices items already in the export; nothing is added from it. An item the
storefront doesn't list keeps its old price, unless that price is 0, which would make it
free to buy. Those items (the Cryptid Creek event rewards and the Evergrown Hip Pack) get the
catalog's rarity-50 price, PRICE_BY_RARITY[50] in apps/econ/src/catalog-load.ts. The
script names every item the storefront doesn't list. The
committed 2025-1-cai.json is already priced. Rarity isn't carried over, since the record
has no field for it.
lookup — print an account
bun runx admin lookup --account 1
bun runx admin lookup --username alice
Prints id, username, platform, platform id, created/last-login times, and whether the account has a password, the developer role, and the moderator role.
Options
Selecting an account
Every command except reload-plus and cai-load targets exactly one account, by either:
--account <id>— numeric account id--username <name>— username (case-insensitive)
Choosing the database
--local— the local dev database (the default)--remote— the deployed (production) database
Passing both is an error. --remote requires RECFLARE_D1 in the gitignored root
.env (see .env.example) and a wrangler login with access to the account.
Notes
- Password hashing matches the auth worker exactly (PBKDF2-SHA256), so a password set here verifies at login.
- A command that matches no account exits non-zero with
no account found for …. - Local writes target
apps/auth's dev D1 state; runbun turbo -F auth migrate -- --localfirst if the local database hasn't been migrated yet.