mirror of
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127 lines
5.1 KiB
TypeScript
127 lines
5.1 KiB
TypeScript
import { Hono } from 'hono'
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import { useWorkersLogger } from 'workers-tagged-logger'
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import { validateAndGetAccountId } from '@repo/jwt'
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import type { Context } from 'hono'
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import type { App } from './context'
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/**
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* Resolve the account id from a Bearer token. Returns `null` when the header is missing,
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* the token is invalid, or the `sub` claim isn't an integer.
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*/
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async function authedId(c: Context<App>): Promise<number | null> {
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return validateAndGetAccountId(c.req.raw, await c.env.JWT_SECRET.get())
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}
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/** Results.Unauthorized() equivalent — 401 with empty body. */
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function unauthorized(c: Context<App>) {
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return c.body(null, 401)
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}
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/**
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* The notification categories `GET /config/categories` serves — a STUB standing in for the
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* real list until something here actually defines categories and stores preferences against
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* them.
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*
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* `CategoryId` is the client's own id for the category, `Importance` its ranking (0 being
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* the lowest observed), and `IsMuteable` whether the player may switch it off at all. The
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* stub marker lives in `Description` because that is what the client displays; keep it
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* there — a category that silently does nothing is worse than one that says it does nothing.
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*/
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const NOTIFICATION_CATEGORIES = [
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{
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CategoryId: 2,
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Importance: 0,
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Name: 'Friends',
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Description: 'Friend requests and friend activity [STUB — recflare sends no notifications yet]',
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IsMuteable: true,
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},
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]
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const app = new Hono<App>()
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.use(
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'*',
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// middleware
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(c, next) =>
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useWorkersLogger(c.env.NAME, {
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environment: c.env.ENVIRONMENT,
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release: c.env.SENTRY_RELEASE,
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})(c, next)
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)
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.onError(withOnError())
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.notFound(withNotFound())
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.get('/', async (c) => {
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return c.text('hello, world!')
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})
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// Whether a player receives gameplay invites — the switch the client checks before
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// offering to invite someone. Always true: nothing here stores per-player notification
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// preferences, and true is the answer that leaves inviting working. A bare JSON boolean,
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// not an envelope.
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//
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// `{id}` is the account being asked about and is accepted but not read: the answer is the
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// same for everyone, so there is nothing to look up. The token is still validated first,
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// as the reference does, which means a caller can ask about any id but must be someone.
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.get('/accounts/:id{[0-9]+}/receives/GameplayInvites', async (c) => {
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const accountId = await authedId(c)
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if (accountId === null) return unauthorized(c)
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return c.json(true)
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})
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// The notification categories a player can be shown toggles for — the "what may we notify
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// you about" list. A bare array of PascalCase categories, no envelope. No auth: the list
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// is server-side config, the same for every player, and a caller's own preferences are
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// the per-account routes above.
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//
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// STUB. Nothing here defines categories or stores a preference against one, so this is
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// one hand-written entry standing in for the real list — the toggle it draws does
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// nothing. The `Description` says so IN THE TEXT rather than only in this comment: it is
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// the field the client renders, so the stub is visible in-game instead of looking like
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// a real (and broken) setting. `Name` is left clean in case the client keys off it.
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.get('/config/categories', async (c) => {
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return c.json(NOTIFICATION_CATEGORIES)
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})
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// The caller's CRM configuration — the campaign/messaging settings the client fetches on
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// startup before it will ask about anything else here. An object, not an envelope.
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//
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// STUB: there is no CRM behind this, so the config is EMPTY rather than invented. An
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// empty object is the honest answer and the client reads it as "nothing configured";
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// made-up keys would switch on messaging paths that have nothing to serve them. Unlike
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// `/config/categories` there is no visible text to mark as a stub — nothing here is
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// rendered — so the marker stays in this comment.
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//
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// Auth-gated because the route is `me`-scoped, like `/preferences` below: the config
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// belongs to the caller even while the answer is the same for everyone.
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.get('/crm/me/config/v3', async (c) => {
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const accountId = await authedId(c)
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if (accountId === null) return unauthorized(c)
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return c.json({})
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})
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// The caller's own notification preferences — which categories they have muted, by
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// CategoryId (the ids `/config/categories` above hands out).
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//
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// STUB: nothing here stores a preference, so nobody has muted anything and the list is
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// empty. Empty is also the right stub value rather than a made-up id: a muted category
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// the player never muted would show as an off switch they can't explain, and the ids
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// would have to agree with the category list to mean anything at all.
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//
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// Auth-gated — this one IS per-player, unlike the category config above. A `{ }` object
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// rather than a bare array: the shape has room for the other preferences the reference
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// carries here.
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.get('/preferences', async (c) => {
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const accountId = await authedId(c)
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if (accountId === null) return unauthorized(c)
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return c.json({ MutedCategories: [] })
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})
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export default app
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