Files
recflare/apps/econ/src/challenge-db.ts
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2026-08-25 16:18:32 -04:00

181 lines
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TypeScript

/**
* Weekly-challenge progress on the shared `recflare` D1 database — one row per
* (account, challenge), written by `POST /api/challenge/v2/updateProgress` and read back
* by `GET /api/challenge/v2/getCurrent` to stamp each challenge's per-player state.
*
* The CLIENT owns the evaluating: it walks the challenge's rule tree locally and posts the
* tree back with its own progress written into the nodes — `cc` on a counter is the running
* count, `c` marks a satisfied node (see .agents/skills/weekly-challenge-config/SKILL.md for
* the grammar). So the posted `Config` is not the catalog's copy of the definition, it is
* per-player STATE, and it is stored here alongside the completion flag; the server still
* evaluates none of it. `getCurrent` serves the static challenge with the stored `Config`
* and `Complete` overwritten onto it, which is how partial progress survives a session:
* without it a player who had two of three kills started over on every login.
*
* Completion LATCHES within a rotation: the client reports progress repeatedly, and a
* report that arrives with the challenge no longer complete (a fresh session, a reordered
* retry) must not un-finish something already finished. `config` does NOT latch — it is the
* running tally, so the newest report wins — but a report that carries none leaves the
* stored tree alone rather than blanking it. A report carrying a different `ChallengeMapId`
* is a new rotation and REPLACES the row instead — challenge ids are only unique within a
* rotation, so a challenge that returns in a later week would otherwise start out already
* complete, and half-counted, on the old week's row.
*
* Finishing enough of a rotation's challenges earns its `Gift`, which is handed out from the
* same `updateProgress` call that reaches the threshold. That payout is gated by a
* second table here, `challenge_gift` — one row per (account, rotation), claimed once.
*
* The `econ` worker owns both tables and their migrations
* (apps/econ/migrations/0009_challenge_status.sql, 0011_challenge_gift.sql,
* 0014_challenge_status_config.sql).
*/
/**
* Schema DDL (mirror of migrations 0009_challenge_status.sql + 0014_challenge_status_config.sql)
* — also builds the table in tests.
*/
export const CHALLENGE_STATUS_SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS challenge_status (
account_id INTEGER NOT NULL,
challenge_id INTEGER NOT NULL,
challenge_map_id INTEGER NOT NULL,
complete INTEGER NOT NULL,
config TEXT,
updated_at TEXT NOT NULL,
PRIMARY KEY (account_id, challenge_id)
)`,
]
/** One challenge's progress as the client reports it. */
export interface ChallengeProgress {
challengeMapId: number
challengeId: number
complete: boolean
/** The client-evaluated rule tree, or null when the report carried none. */
config: string | null
}
/** What a stored row holds for one challenge, as `getCurrent` overwrites it onto the catalog. */
export interface ChallengeStatus {
complete: boolean
/** The last tree the client posted; null means it never posted one — serve the static tree. */
config: string | null
}
/**
* Record a progress report and return the state the row now holds — which is what the
* response must echo, since it isn't always what was posted: within a rotation `complete`
* only ever goes false → true (see the latching note above), so a `false` report against a
* finished challenge answers `true`, and a report with no `Config` answers the tree already
* stored.
*
* SQLite evaluates every `DO UPDATE SET` expression against the pre-update row, so the
* `CASE`s can compare the stored `challenge_map_id` with the incoming one while the same
* statement overwrites it.
*/
export async function recordChallengeProgress(
db: D1Database,
accountId: number,
progress: ChallengeProgress
): Promise<ChallengeStatus> {
const row = await db
.prepare(
`INSERT INTO challenge_status (account_id, challenge_id, challenge_map_id, complete, config, updated_at)
VALUES (?1, ?2, ?3, ?4, ?5, ?6)
ON CONFLICT (account_id, challenge_id) DO UPDATE SET
complete = CASE
WHEN challenge_status.challenge_map_id = excluded.challenge_map_id
THEN MAX(challenge_status.complete, excluded.complete)
ELSE excluded.complete
END,
config = CASE
WHEN challenge_status.challenge_map_id = excluded.challenge_map_id
THEN COALESCE(excluded.config, challenge_status.config)
ELSE excluded.config
END,
challenge_map_id = excluded.challenge_map_id,
updated_at = excluded.updated_at
RETURNING complete, config`
)
.bind(
accountId,
progress.challengeId,
progress.challengeMapId,
progress.complete ? 1 : 0,
progress.config,
new Date().toISOString()
)
.first<{ complete: number; config: string | null }>()
return { complete: row?.complete === 1, config: row?.config ?? null }
}
/**
* What a player has stored for one rotation's challenges, keyed by challenge id. Scoped to
* the rotation so a stale row from an earlier week — same challenge id, different
* `challenge_map_id` — doesn't show up pre-completed, or half-counted, before the client has
* reported anything against it.
*
* Read by `getCurrent` to overwrite the static rotation, and by the gift path: the `Gift` is
* due once ENOUGH of the week's own challenges are complete here — three of the five a
* rotation publishes, not all of them (see `CHALLENGES_REQUIRED_FOR_GIFT` in econ.app.ts).
* The rotation itself is generated per week by src/challenge-rotation.ts.
*/
export async function getChallengeStatuses(
db: D1Database,
accountId: number,
challengeMapId: number
): Promise<Map<number, ChallengeStatus>> {
const { results } = await db
.prepare(
`SELECT challenge_id, complete, config FROM challenge_status
WHERE account_id = ?1 AND challenge_map_id = ?2`
)
.bind(accountId, challengeMapId)
.all<{ challenge_id: number; complete: number; config: string | null }>()
return new Map(
results.map((r) => [r.challenge_id, { complete: r.complete === 1, config: r.config }])
)
}
/** Schema DDL (mirror of migrations 0011_challenge_gift.sql) — also builds the table in tests. */
export const CHALLENGE_GIFT_SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS challenge_gift (
account_id INTEGER NOT NULL,
challenge_map_id INTEGER NOT NULL,
granted_at TEXT NOT NULL,
PRIMARY KEY (account_id, challenge_map_id)
)`,
]
/**
* Take the one gift a rotation owes a player, returning whether this call is the one that
* got it — `false` means it was already handed out and the caller must grant nothing.
*
* The client keeps reporting progress after the set is finished, so "has this been paid?"
* has to be asked and answered in ONE statement: a read-then-insert would let two reports
* that land together both see no row and both pay out. `ON CONFLICT … DO NOTHING` with
* `RETURNING` gives us that — the second insert matches the existing row, writes nothing
* and returns nothing.
*
* The gate is deliberately at-most-once: the row is claimed BEFORE the items are granted,
* so a failure mid-grant loses the reward rather than risking a second one. It is a faucet,
* and a stuck one is easier to notice and re-grant by hand than a leaking one.
*/
export async function claimChallengeGift(
db: D1Database,
accountId: number,
challengeMapId: number,
now: Date = new Date()
): Promise<boolean> {
const row = await db
.prepare(
`INSERT INTO challenge_gift (account_id, challenge_map_id, granted_at)
VALUES (?1, ?2, ?3)
ON CONFLICT (account_id, challenge_map_id) DO NOTHING
RETURNING granted_at`
)
.bind(accountId, challengeMapId, now.toISOString())
.first<{ granted_at: string }>()
return row !== null
}