Files
recflare/apps/www/src/auth-messages.ts
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2026-08-05 11:13:15 -04:00

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TypeScript

/**
* What a refused `auth` `/connect/token` grant means to somebody filling in a form.
*
* Shared by the worker and the browser, because the two halves of the site refuse in
* different places and have to say the same thing. Signup is refused SERVER-side (it
* goes through www for the Turnstile check — see www.app.ts), while sign-in is refused
* by `auth` directly, which the SPA calls itself. Without this shared table the second
* one would put a bare OAuth code on screen.
*
* No runtime dependencies, so it's safe to pull into the client bundle.
*/
/** Which grant was being made, so a shared refusal reads right on either form. */
export type AuthAction = 'signup' | 'login'
/**
* Keyed on the exact `error_description` auth sends (see its `/connect/token` handler).
* The platform arms aren't reachable from the web today — signup posts `create_account`
* with no platform, sign-in posts `password` — but they're mapped anyway so a future web
* flow that does assert one can't regress to a bare code.
*/
const AUTH_MESSAGES: Record<string, string> = {
'too many accounts created from this network':
'Too many accounts have already been created from your network. Try again later, or from a different connection.',
'account limit reached for this platform account':
'This platform account has already created as many accounts as it is allowed.',
'invalid account_id or password': 'That username or password is incorrect.',
'account_id or username is required': 'Username and password are required.',
'invalid or missing platform_auth': 'Your platform sign-in could not be verified.',
'unsupported platform; only Steam and Meta can be verified':
'That platform cannot be verified — only Steam and Meta are supported.',
'no linked account for this platform identity':
'No account is linked to this platform sign-in yet. Sign in with your password once to link it.',
'refresh_token is invalid or expired': 'Your session has expired. Please sign in again.',
}
/** Fallbacks when nothing above matched, so a player never reads an OAuth code. */
const GENERIC_MESSAGES: Record<AuthAction, { rejected: string; broken: string }> = {
signup: {
rejected: 'Your account could not be created. Please check your details and try again.',
broken:
'Accounts cannot be created right now. This is a problem on our end — please try again later.',
},
login: {
rejected: 'You could not be signed in. Please check your details and try again.',
broken:
'Sign-in is unavailable right now. This is a problem on our end — please try again later.',
},
}
/** Message for an `auth` that couldn't be reached at all (the request itself threw). */
export const authUnreachable = (action: AuthAction): string => GENERIC_MESSAGES[action].broken
/** A rejected `/connect/token` grant, translated. */
export interface AuthFailure {
/** The sentence to put in front of the player. */
message: string
/** 400 when the grant was refused, 502 when `auth` itself couldn't proceed. */
status: 400 | 502
/** The raw `error`/`error_description` pair, for the operator's log line only. */
upstream: string
}
/**
* Translate a refusal auth has already answered.
*
* auth answers the OAuth shape — `{ error: 'invalid_grant', error_description: … }` —
* where `error` is one of three machine codes and the DESCRIPTION carries the actual
* reason. Showing that body verbatim put "invalid_grant" on screen for every failure,
* including the ones a player can act on (the per-network signup cap). An unrecognised
* description falls back to the generic line for the action rather than leaking whatever
* it did say — those are written for an operator.
*/
export function authFailure(
action: AuthAction,
status: number,
code: string,
description: string
): AuthFailure {
// A 5xx (or a `server_error`) is an operator misconfiguration — an unset JWT_SECRET,
// an unset META_APP_SECRET — not something the player got wrong. Don't send them back
// to re-check a form that was fine; the real reason is in auth's log, not theirs.
const broken = status >= 500 || code === 'server_error'
const generic = GENERIC_MESSAGES[action]
return {
message:
(!broken && AUTH_MESSAGES[description]) || (broken ? generic.broken : generic.rejected),
status: broken ? 502 : 400,
upstream: description ? `${code || 'unknown'}: ${description}` : code || `HTTP ${status}`,
}
}