Files
recflare/apps/www/src/www.app.ts
T
2026-08-05 18:42:19 -04:00

198 lines
8.8 KiB
TypeScript

import { Hono } from 'hono'
import { useWorkersLogger } from 'workers-tagged-logger'
import { countOnlinePlayers } from '@repo/domain/src/presence-db'
import { logger, withDefaultCors, withOnError } from '@repo/hono-helpers'
import { authUnreachable } from './auth-messages'
import { docsPage, fetchSpec } from './docs'
import { privacyPage } from './privacy'
import { turnstileKeys, verifyTurnstile } from './turnstile'
import {
accountsBase,
apiBase,
authBase,
imgBase,
notifyBase,
postAuthForm,
readAuthError,
} from './upstream'
import type { App } from './context'
/**
* www — the website worker. It serves the React SPA (create account, sign in, change
* username/email/password) and almost nothing else: the SPA calls the SAME endpoints
* the game does, on `auth`/`accounts`/`api`/`notify` directly, exactly as rec.net's own
* site did. Those workers answer CORS for it, and the browser holds the access token.
*
* Two things stay server-side here, both because they can't work any other way:
*
* - `/api/signup`, because it's gated by Turnstile and the secret key that turns a
* widget token into a verdict cannot ship to a browser. It's also the one account
* endpoint with no game equivalent — the game never creates password accounts — so
* there's no client contract being duplicated.
* - `/api/config`, which tells the SPA the Turnstile site key and where the other
* workers live, so one client build works for any operator's domain.
*/
const app = new Hono<App>()
.use(
'*',
// middleware
(c, next) =>
useWorkersLogger(c.env.NAME, {
environment: c.env.ENVIRONMENT,
release: c.env.SENTRY_RELEASE,
})(c, next)
)
.onError(withOnError())
// ---- Site config --------------------------------------------------------
// What the SPA has to know before it can do anything: whether web signup is open,
// the Turnstile site key to mount its widget with, and the hostnames of the workers
// it calls directly. All three are served rather than baked into the client build so
// one build works for any operator. The site key is public (it ships in the widget
// markup either way); the secret never leaves the worker.
.get('/api/config', async (c) => {
const keys = await turnstileKeys(c.env)
return c.json({
signupEnabled: keys !== null,
turnstileSiteKey: keys?.siteKey ?? null,
hosts: {
auth: authBase(c.env),
accounts: accountsBase(c.env),
api: apiBase(c.env),
img: imgBase(c.env),
notify: notifyBase(c.env),
},
})
})
// ---- Server status ------------------------------------------------------
// A public, unauthenticated snapshot of the server — what a status page, a Discord
// bot or the homepage can poll without a token. CORS is open on this one route (the
// rest of www is same-origin) so a page hosted anywhere can read it.
//
// `status` is a stub: this handler only runs when the worker is up, so there is no
// state in which it answers anything but "online". It's here so callers can key off
// a field rather than off HTTP 200, and so a real health signal can replace the
// constant without changing the payload's shape.
.get('/server-status', withDefaultCors(), async (c) => {
return c.json({
status: 'online',
// One presence row per account, expired rows excluded — see countOnlinePlayers.
// Players sitting in the lobby count as online, same as anywhere else we read
// presence.
players: await countOnlinePlayers(c.env.DB),
})
})
// ---- Signup -------------------------------------------------------------
// Create an account from the website, behind a Turnstile bot check. The check is what
// makes this safe to leave open: `auth` binds no platform identity to a web account, so
// its per-IP cap (3, never decaying) is the only other thing in front of this path —
// and `auth` has no bot check of its own, which is why this one endpoint can't simply
// be called from the browser like the rest.
//
// Deliberately passes NO `platform`: create_account treats an asserted platform as one
// to verify against Steam and would reject RecNet, so this is the platform-less
// password-account path. The username is auto-assigned by auth — players don't pick one.
//
// On success auth's token response is returned VERBATIM, so the SPA stores it the same
// way it stores the one it gets from calling `/connect/token` itself to sign in. The
// account's email, when the player gave one, is saved by the client afterwards with
// that token — `create_account` takes no email, and `accounts` owns the field.
.post('/api/signup', async (c) => {
// No usable keypair means signup is closed rather than unprotected (see turnstile.ts).
const keys = await turnstileKeys(c.env)
if (!keys) return c.json({ error: 'Account creation is currently disabled.' }, 403)
type SignupBody = { password?: string; turnstileToken?: string }
const { password, turnstileToken } = await c.req
.json<SignupBody>()
.catch(() => ({}) as SignupBody)
if (!password) return c.json({ error: 'A password is required.' }, 400)
if (!turnstileToken) return c.json({ error: 'Please complete the bot check.' }, 400)
// The IP Turnstile cross-checks the token against — set by the edge, so the client
// can't spoof it (unlike X-Forwarded-For). `auth` records the same header as the
// account's signup IP, which is why it's forwarded to the grant below rather than
// left to the edge: see `postAuthForm`.
const clientIp = c.req.header('cf-connecting-ip')
const verified = await verifyTurnstile(keys.secretKey, turnstileToken, clientIp)
// A token is single-use, so the client resets its widget before letting them retry.
if (!verified) return c.json({ error: 'Bot check failed. Please try again.' }, 403)
// A throw here is auth being unreachable, not a rejected signup — answered as such
// rather than falling through to the generic 500 handler, whose "internal server
// error" tells the player nothing about whether they now have an account (they don't:
// nothing was created).
const res = await postAuthForm(
c.env,
'/connect/token',
{ grant_type: 'create_account', password },
{ clientIp }
).catch(() => null)
if (res === null) {
logger.error('could not reach auth to create an account')
return c.json({ error: authUnreachable('signup') }, 502)
}
// A refused grant is translated (see `readAuthError`) rather than relayed: auth
// answers the OAuth shape, whose `error` is always a code like `invalid_grant`, and
// that code is what the form used to show for every failure — including the
// per-network cap, which the player could otherwise understand. Sign-in doesn't need
// this (the browser calls `/connect/token` itself and reads `error_description`), but
// the cap is reachable only from signup, so the sentences live on this path.
if (!res.ok) {
const failure = await readAuthError(res, 'signup')
logger.info('auth refused a signup', { status: res.status, upstream: failure.upstream })
return c.json({ error: failure.message }, failure.status)
}
const token = (await res.json().catch(() => null)) as { access_token?: string } | null
if (!token?.access_token) {
logger.error('auth answered a signup with no access_token')
return c.json({ error: authUnreachable('signup') }, 502)
}
return c.json(token)
})
// ---- Privacy policy -----------------------------------------------------
// Server-rendered rather than a SPA route so the page has real text without
// JavaScript: the Meta Horizon Store re-fetches this URL to check the policy is
// still live, and an empty SPA shell can read as a broken link (see privacy.ts).
.get('/privacy', (c) => c.html(privacyPage()))
// ---- Aggregated API docs ------------------------------------------------
// `/docs` serves the self-hosted Scalar UI; `/docs/openapi/:service.json` proxies
// each worker's spec same-origin (see docs.ts). The Scalar bundle itself
// (`/docs/scalar.standalone.js`) is a static asset emitted by the vite build, so it
// falls through to the ASSETS catch-all below.
.get('/docs', (c) => c.html(docsPage()))
.get('/docs/openapi/:service', async (c) => {
// Scalar requests `auth.json`; strip the suffix to get the service slug. The
// param is a single path segment, and fetchSpec allowlists it (so this can't be
// coerced into an open proxy).
const slug = c.req.param('service').replace(/\.json$/, '')
const spec = await fetchSpec(c.env, slug)
if (spec === null) return c.notFound()
return spec
})
// ---- Static SPA ---------------------------------------------------------
// Everything else is served from the built client assets. With
// `not_found_handling: single-page-application`, unknown routes return
// index.html so the React app can handle client-side routing.
.all('*', (c) => {
if (!c.env.ASSETS) return c.notFound()
return c.env.ASSETS.fetch(c.req.raw)
})
export default app