mirror of
https://github.com/djdevin/recflare.git
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199 lines
7.9 KiB
TypeScript
199 lines
7.9 KiB
TypeScript
import { Hono } from 'hono'
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import { useWorkersLogger } from 'workers-tagged-logger'
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import { logger, withNotFound, withOnError } from '@repo/hono-helpers'
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import { validateAndGetAccountId, validateAndGetRoles } from '@repo/jwt'
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import { NotificationsHub, OWNER_HEADER } from './notifications-hub'
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import type { Context, MiddlewareHandler } from 'hono'
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import type { App } from './context'
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/**
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* Maps a SignalR hub at `/hub/v1`. The hub itself — WebSocket transport, the
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* SignalR JSON Hub Protocol, and the shared connection state —
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* lives in the `NotificationsHub` Durable Object; this worker handles the
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* SignalR negotiate handshake, forwards the WebSocket upgrade to the DO, and
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* exposes internal send/broadcast endpoints for other workers.
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*/
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/** The hub state is global → one DO instance. */
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const HUB_INSTANCE = 'global'
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/**
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* A valid notification `Id` — a client-defined string tag (e.g. "AccountUpdate")
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* or a numeric code. An empty string is treated as missing.
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*/
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function isNotificationType(value: unknown): value is string | number {
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return (typeof value === 'string' && value !== '') || typeof value === 'number'
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}
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/**
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* Roles allowed to call the internal send/broadcast endpoints. These are the
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* operator-granted elevated roles (see the auth worker's `role` claim, set from an
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* account's isDeveloper/isModerator flags via the admin CLI) — so a staffer grants
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* themselves the role and can then push notifications through the shared hub, e.g.
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* from the accounts web UI's maintenance control.
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*/
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const ADMIN_ROLES = new Set(['developer', 'moderator'])
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/**
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* The player opening a hub WebSocket, or null when the connect carries no valid token.
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*
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* A WebSocket connect can't always carry an `Authorization` header — SignalR clients
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* that can't set headers on the upgrade put the token in an `access_token` query
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* param instead — so both are accepted, header first.
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*/
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async function connectionOwner(c: Context<App>): Promise<number | null> {
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const secret = await c.env.JWT_SECRET.get()
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const id = await validateAndGetAccountId(c.req.raw, secret)
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if (id !== null) return id
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const token = c.req.query('access_token')
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if (!token) return null
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return validateAndGetAccountId(
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new Request(c.req.url, { headers: { Authorization: `Bearer ${token}` } }),
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secret
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)
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}
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/**
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* Gates the `/internal/*` endpoints on a valid Bearer token that carries one of the
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* {@link ADMIN_ROLES} in its `role` claim. 401 for a missing/invalid token, 403 for a
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* valid token that lacks an admin role.
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*/
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const requireAdmin: MiddlewareHandler<App> = async (c, next) => {
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const roles = await validateAndGetRoles(c.req.raw, await c.env.JWT_SECRET.get())
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if (roles === null) return c.json({ error: 'Unauthorized' }, 401)
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if (!roles.some((role) => ADMIN_ROLES.has(role))) return c.json({ error: 'Forbidden' }, 403)
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await next()
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}
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const app = new Hono<App>()
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.use(
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'*',
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// middleware
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(c, next) =>
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useWorkersLogger(c.env.NAME, {
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environment: c.env.ENVIRONMENT,
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release: c.env.SENTRY_RELEASE,
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})(c, next)
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)
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.onError(withOnError())
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.notFound(withNotFound())
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// SignalR negotiation. Clients POST here first; we hand back an id that is
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// then passed as `?id=` on the WebSocket connect. We don't pre-register it —
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// the DO adopts whatever id arrives — so negotiate stays stateless.
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.post('/hub/v1/negotiate', (c) => {
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const negotiateVersion = Number(c.req.query('negotiateVersion')) || 0
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const id = crypto.randomUUID()
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logger.info('signalr negotiate', { negotiateVersion })
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return c.json({
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negotiateVersion,
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connectionId: id,
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connectionToken: id,
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availableTransports: [{ transport: 'WebSockets', transferFormats: ['Text'] }],
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})
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})
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// The hub WebSocket. Upgrade requests are forwarded to the Durable Object, tagged
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// with the connecting player so the hub can route their own notifications to them.
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.get('/hub/v1', async (c) => {
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if ((c.req.header('upgrade') ?? '').toLowerCase() !== 'websocket') {
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return c.json({ error: 'Expected a WebSocket upgrade request' }, 426)
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}
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const playerId = await connectionOwner(c)
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// Every notification the hub sends is either for a specific player or a
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// broadcast to logged-in clients, so a connection we can't identify has nothing
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// to receive. Refusing it here keeps unidentified sockets out of the hub
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// entirely rather than letting them sit there collecting broadcasts.
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if (playerId === null) return c.json({ error: 'Unauthorized' }, 401)
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const request = new Request(c.req.raw)
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// Always set from the validated token, never passed through: the header is the
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// DO's proof of identity, so a client sending its own must not be believed.
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request.headers.set(OWNER_HEADER, String(playerId))
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return c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).fetch(request)
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})
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// ---- Internal service-to-service send/broadcast --------------------------
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// Lets other workers push notifications through the shared hub. Gated to admin
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// accounts (see requireAdmin) as a temporary lockdown.
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.use('/internal/*', requireAdmin)
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.post('/internal/notify', async (c) => {
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const body = await c.req
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.json<{
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playerId?: number
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notificationType?: string | number
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data?: Record<string, unknown>
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}>()
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.catch(() => null)
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if (!body || typeof body.playerId !== 'number' || !isNotificationType(body.notificationType)) {
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return c.json({ error: 'playerId and notificationType are required' }, 400)
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}
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const result = await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
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body.playerId,
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body.notificationType,
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body.data
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)
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return c.json({ success: true, ...result })
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})
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.post('/internal/broadcast', async (c) => {
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const body = await c.req
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.json<{ notificationType?: string | number; data?: Record<string, unknown> }>()
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.catch(() => null)
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if (!body || !isNotificationType(body.notificationType)) {
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return c.json({ error: 'notificationType is required' }, 400)
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}
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const result = await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).broadcast(
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body.notificationType,
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body.data
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)
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return c.json({ success: true, ...result })
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})
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// Send a coach/system direct message to every currently-online player.
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.post('/internal/coach-message-all', async (c) => {
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const body = await c.req.json<{ messageContent?: string }>().catch(() => null)
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const content = typeof body?.messageContent === 'string' ? body.messageContent.trim() : ''
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if (content === '') return c.json({ error: 'messageContent is required' }, 400)
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const result =
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await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).coachMessageAll(content)
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return c.json({ success: true, ...result })
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})
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// Read-only view of the hub's routing state, for working out why a notification
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// didn't arrive: which connections are live, which players each one receives for,
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// and what's queued for a player who wasn't reachable.
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.get('/internal/hub-state', async (c) => {
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return c.json(await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).inspect())
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})
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// Discard queued notifications, for `?playerId=` or — with the explicit `?all=true`,
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// so a bare call can't do it by accident — the whole queue. Anything left pending is
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// delivered on the player's next subscribe, so stale frames need a way out.
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.delete('/internal/hub-state/pending', async (c) => {
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const raw = c.req.query('playerId')
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const playerId = raw === undefined ? undefined : Number.parseInt(raw, 10)
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if (playerId !== undefined && !Number.isInteger(playerId)) {
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return c.json({ error: 'playerId must be an integer' }, 400)
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}
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if (playerId === undefined && c.req.query('all') !== 'true') {
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return c.json({ error: 'pass playerId, or all=true to clear every queue' }, 400)
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}
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const result =
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await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).clearPending(playerId)
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logger.info('cleared pending notifications', { playerId: playerId ?? null, ...result })
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return c.json({ success: true, ...result })
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})
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export { NotificationsHub }
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export default app
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