Suppress DUID mismatch check resulting in create account hang (#3)

* test duuid mismatch failures

* add variables to trigger or suppress DUID mismatch

* update docs

* turn on by default
This commit is contained in:
devin
2026-07-14 13:36:52 -04:00
committed by GitHub
parent a6e4555a00
commit 6a62f0cc1d
8 changed files with 436 additions and 9 deletions
+45
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using HarmonyLib;
namespace RecNetPlugin.Patches;
// Controls CheatManager.CheckForDUIDMismatch, which returns true when the machine's stored device id
// differs from the freshly-derived one. A true result sends the client down the migration path that
// POSTs PlayerReporting/v1/deviceId and then stalls on Create Account.
//
// Three modes, chosen by config:
// Simulate = true -> force TRUE (fake a mismatch to reproduce the hang without a corrupt value)
// Suppress = true -> force FALSE (the workaround fix: never migrate, never hang)
// both false -> pass through, let the REAL check run against the actual stored value
// (needed to observe a genuinely corrupt stored id, e.g. after Corrupt Stored DUID)
//
// Patch the concrete CheatManager method, NOT the abstract PGECJHKNIEN interface, or the prefix
// never runs.
[HarmonyPatch]
public static class DUIDMismatchPatch
{
private const string SimulatedStoredDeviceId = "491e8b9";
[HarmonyPrefix]
[HarmonyPatch(typeof(CheatManager), "CheckForDUIDMismatch")]
private static bool Prefix(ref string ALOMDLLNIMD, ref bool __result)
{
if (Plugin.SimulateDUIDMismatch.Value)
{
ALOMDLLNIMD = SimulatedStoredDeviceId;
__result = true;
Plugin.Log.LogWarning($"[DUID] simulating mismatch, stored id = {SimulatedStoredDeviceId}");
return false;
}
if (Plugin.SuppressDUIDMismatch.Value)
{
ALOMDLLNIMD = string.Empty;
__result = false;
Plugin.Log.LogInfo("[DUID] mismatch check forced to false (suppressed)");
return false;
}
// Pass through to the real check.
return true;
}
}