Suppress DUID mismatch check resulting in create account hang (#3)

* test duuid mismatch failures

* add variables to trigger or suppress DUID mismatch

* update docs

* turn on by default
This commit is contained in:
devin
2026-07-14 13:36:52 -04:00
committed by GitHub
parent a6e4555a00
commit 6a62f0cc1d
8 changed files with 436 additions and 9 deletions
+26 -5
View File
@@ -22,6 +22,14 @@ public class Plugin : BasePlugin
public static ConfigEntry<string> PhotonHostname { get; private set; }
public static ConfigEntry<int> PhotonPort { get; private set; }
public static ConfigEntry<bool> Debug { get; private set; }
public static ConfigEntry<bool> SimulateDUIDMismatch { get; private set; }
public static ConfigEntry<bool> SuppressDUIDMismatch { get; private set; }
public static ConfigEntry<bool> CorruptStoredDUID { get; private set; }
public static ConfigEntry<bool> RestoreStoredDUID { get; private set; }
public static ConfigEntry<string> DeviceIdResponseOverride { get; private set; }
public static ConfigEntry<int> DeviceIdResponseStatus { get; private set; }
private static bool _corruptDone;
public override void Load()
{
@@ -35,6 +43,12 @@ public class Plugin : BasePlugin
PhotonPort = Config.Bind("Advanced", "Photon NameServer Port", 0, "Custom Photon NameServer Port (if 0, it will be default)");
ServerHostname = Config.Bind("Server", "RecNet NameServer Host", "https://ns.rec.net", "Host for the RecNet NameServer.");
Debug = Config.Bind("Advanced", "Debug", false, "Show debug logs (HTTP tracing, etc. WARNING: will include sensitive information such as passwords and auth tokens in the logs, be careful when sharing them!)");
SimulateDUIDMismatch = Config.Bind("Advanced", "Simulate DUID Mismatch", false, "Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.");
SuppressDUIDMismatch = Config.Bind("Advanced", "Suppress DUID Mismatch", true, "Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.");
CorruptStoredDUID = Config.Bind("Advanced", "Corrupt Stored DUID", false, "ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.");
RestoreStoredDUID = Config.Bind("Advanced", "Restore Stored DUID", false, "ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.");
DeviceIdResponseOverride = Config.Bind("Advanced", "DeviceId Response Override", "", "Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.");
DeviceIdResponseStatus = Config.Bind("Advanced", "DeviceId Response Status", 200, "HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.");
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly);
@@ -51,10 +65,17 @@ public class Plugin : BasePlugin
// each freshly-spawned (active) instance on every load. (GameObject.Find only returns active
// objects, so once deactivated it isn't found again.)
var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]");
if (cheatMgr != null)
{
cheatMgr.SetActive(false);
Log.LogInfo("cheatmanager deactivated");
}
if (cheatMgr == null)
return;
// One-shot corruption for testing: must run while the component is still active (before we
// deactivate it below), because it calls the live CheatManager.WriteDUIDs().
if (CorruptStoredDUID.Value && !_corruptDone)
_corruptDone = Patches.CorruptDUIDPatch.CorruptStored(cheatMgr);
else if (RestoreStoredDUID.Value && !_corruptDone)
_corruptDone = Patches.CorruptDUIDPatch.RestoreStored(cheatMgr);
cheatMgr.SetActive(false);
Log.LogInfo("cheatmanager deactivated");
}
}