commit mostly nonworking code

This commit is contained in:
Devin Zuczek
2026-08-18 15:53:45 -04:00
parent 54c97ef6d9
commit b15039ea08
29 changed files with 2797 additions and 43 deletions
+22 -12
View File
@@ -11,8 +11,8 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
endif()
# Where to deploy the built proxy. Point at your Rec Room install root; the deploy step below copies
# version.dll there. That single file is the whole payload -- see the note above the deploy step.
set(GAME_DIR "" CACHE PATH "Rec Room install root to deploy version.dll into")
# wintrust.dll + wtrust_orig.dll there. See the note above the deploy step.
set(GAME_DIR "" CACHE PATH "Rec Room install root to deploy wintrust.dll into")
add_library(redirector SHARED
@@ -20,8 +20,11 @@ add_library(redirector SHARED
src/dllmain.c
# Proxy loader (exports wrap the real system version.dll; DllMain starts the hook thread)
src/proxy/version_proxy.c
# No proxy source: this build defeats every app-dir plant (System32 crypto pre-load; DXGIDisplays
# not loaded in VR mode; UnityPlayer self-references and fail-fasts on a stub). With no anti-cheat
# in-process, the vector is plain injection -- tools/launcher/launcher.exe suspended-launches
# RecRoom.exe and LoadLibrary-injects this DLL before first instruction. DllMain (dllmain.c) starts
# the hook thread. No exports needed.
# Core
@@ -76,25 +79,32 @@ target_link_libraries(
# Output must be named version.dll so RecRoom.exe's VERSION.dll import resolves to us.
# Plain injectable DLL: redirector.dll (injected by launcher.exe; no PE export/name requirement).
set_target_properties(
redirector PROPERTIES
OUTPUT_NAME "version"
OUTPUT_NAME "redirector"
PREFIX ""
)
# The proxy loads the real system version.dll at runtime (see src/proxy/version_proxy.c), so there is
# nothing extra to materialize or ship -- version.dll is fully self-contained.
# The launcher that suspended-launches RecRoom.exe and injects redirector.dll. Built as a console EXE
# from the same toolchain so a single `cmake --build` produces both artifacts.
add_executable(launcher tools/launcher/launcher.c)
set_target_properties(launcher PROPERTIES OUTPUT_NAME "launcher")
# Optional one-step deploy: -DGAME_DIR=... to copy version.dll into the game folder after build.
# The copy fails while Rec Room is running (DLL locked) -- close the game and rebuild.
# Optional one-step deploy: -DGAME_DIR=... copies redirector.dll + launcher.exe into the game root.
# The copy fails while Rec Room is running (DLLs locked) -- close the game and rebuild.
if(GAME_DIR)
add_custom_command(TARGET redirector POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:redirector>" "${GAME_DIR}/version.dll"
COMMENT "Deploying version.dll to ${GAME_DIR}"
"$<TARGET_FILE:redirector>" "${GAME_DIR}/redirector.dll"
COMMENT "Deploying redirector.dll to ${GAME_DIR}"
)
add_custom_command(TARGET launcher POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:launcher>" "${GAME_DIR}/launcher.exe"
COMMENT "Deploying launcher.exe to ${GAME_DIR}"
)
endif()