Merge pull request #1 from djdevin/2023-eac-account-creation

This commit is contained in:
Lapis
2026-06-29 15:33:05 -04:00
committed by GitHub
+9 -5
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@@ -46,14 +46,18 @@ public class Plugin : BasePlugin
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{ {
if (scene.name != "TitleScreen" && scene.name != "empty") // CheatManager boots us out of rooms when it runs, but it's ALSO the DUID service the DI
{ // container resolves for account creation / login (destroying it removes that service).
// So instead of destroying it, *deactivate* the GameObject: it stops running (no Update /
// coroutines, so no boot) while the component still exists, so the DI container can still
// resolve PGECJHKNIEN and call its DUID methods. It's recreated per scene, so deactivate
// each freshly-spawned (active) instance on every load. (GameObject.Find only returns active
// objects, so once deactivated it isn't found again.)
var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]"); var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]");
if (cheatMgr != null) if (cheatMgr != null)
{ {
GameObject.Destroy(cheatMgr); cheatMgr.SetActive(false);
Log.LogInfo("cheatmanager destroyed"); Log.LogInfo("cheatmanager deactivated");
}
} }
} }
} }