mirror of
https://github.com/djdevin/recnet-plugin.git
synced 2026-09-08 14:41:30 -07:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b29da5b5f0 |
+3
-5
@@ -1,5 +1,3 @@
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bin/
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GamePath.props
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obj/
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obj
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/packages/
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bin
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riderModule.iml
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/_ReSharper.Caches/
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|||||||
@@ -1,16 +0,0 @@
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|||||||
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||||||
Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CannedNet.Client", "CannedNet.Client\CannedNet.Client.csproj", "{B6704474-3934-43AE-9E89-E5851F6A266B}"
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||||||
EndProject
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||||||
Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
Debug|Any CPU = Debug|Any CPU
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||||||
Release|Any CPU = Release|Any CPU
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||||||
EndGlobalSection
|
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{B6704474-3934-43AE-9E89-E5851F6A266B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{B6704474-3934-43AE-9E89-E5851F6A266B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{B6704474-3934-43AE-9E89-E5851F6A266B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{B6704474-3934-43AE-9E89-E5851F6A266B}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
EndGlobalSection
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||||||
EndGlobal
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||||||
@@ -1,454 +0,0 @@
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|||||||
<Project Sdk="Microsoft.NET.Sdk">
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||||||
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||||||
<PropertyGroup>
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||||||
<TargetFramework>net6.0</TargetFramework>
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||||||
<AssemblyName>CannedNet.Client</AssemblyName>
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||||||
<Product>My first plugin</Product>
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||||||
<Version>1.0.0</Version>
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|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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|
||||||
<LangVersion>latest</LangVersion>
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|
||||||
<RestoreAdditionalProjectSources>
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|
||||||
https://api.nuget.org/v3/index.json;
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|
||||||
https://nuget.bepinex.dev/v3/index.json;
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||||||
https://nuget.samboy.dev/v3/index.json
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||||||
</RestoreAdditionalProjectSources>
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||||||
<RootNamespace>CannedNet.Client</RootNamespace>
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||||||
</PropertyGroup>
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||||||
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||||||
<ItemGroup>
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|
||||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile"/>
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|
||||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*"/>
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|
||||||
</ItemGroup>
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|
||||||
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||||||
<ItemGroup>
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|
||||||
<Reference Include="Assembly-CSharp">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Assembly-CSharp.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Assembly-CSharp-firstpass">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Assembly-CSharp-firstpass.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="AstarPathfindingProject">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\AstarPathfindingProject.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Bitpacker">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Bitpacker.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Circuits">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Circuits.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="CSCore">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\CSCore.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="EasyAntiCheat.Client">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\EasyAntiCheat.Client.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Google.Protobuf">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Google.Protobuf.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="ICSharpCode.SharpZipLib">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\ICSharpCode.SharpZipLib.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppMono.Security">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppMono.Security.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2Cppmscorlib">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem.Configuration">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Configuration.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem.Core">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Core.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem.Drawing">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Drawing.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Runtime.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem.Runtime.Serialization">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Runtime.Serialization.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Il2CppSystem.Xml">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Xml.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Oculus.Platform">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Oculus.Platform.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Oculus.VR">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Oculus.VR.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="OSA">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\OSA.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Pathfinding.ClipperLib">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pathfinding.ClipperLib.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Pathfinding.Ionic.Zip.Reduced">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="Pathfinding.Poly2Tri">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pathfinding.Poly2Tri.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="Photon3Unity3D">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Photon3Unity3D.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="PhotonChat">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonChat.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="PhotonRealtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonRealtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="PhotonUnityNetworking">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonUnityNetworking.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="PhotonUnityNetworking.Utilities">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonUnityNetworking.Utilities.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="PhotonVoice">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonVoice.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="PhotonVoice.API">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonVoice.API.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="PhotonVoice.PUN">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonVoice.PUN.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="PhotonWebSocket">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonWebSocket.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Pngcs">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pngcs.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Agdxgidisplays.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Agdxgidisplays.Runtime.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="RecRoom.Agmobilear.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Agmobilear.Runtime.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="RecRoom.Assetbundles.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Assetbundles.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Async">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Async.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Circuitsv2.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Circuitsv2.Runtime.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="RecRoom.CultureUtil.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.CultureUtil.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Datastructures.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Datastructures.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.EditorHelpers.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.EditorHelpers.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.iOSNative.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.iOSNative.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Networking.DataTypes.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.DataTypes.Runtime.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="RecRoom.Networking.Mocks">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.Mocks.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="RecRoom.Networking.NetworkedObjects.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.NetworkedObjects.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Networking.RPC.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.RPC.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Networking.SynchronizedFields.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.SynchronizedFields.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.ProBuilderExtensions">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.ProBuilderExtensions.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Promises.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Promises.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.ResourceManagement.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.ResourceManagement.Runtime.dll</HintPath>
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|
||||||
</Reference>
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|
||||||
<Reference Include="RecRoom.Scheduler.Runtime">
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|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Scheduler.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Streamingaudio.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Streamingaudio.Runtime.dll</HintPath>
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|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Tmp_overrides.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Tmp_overrides.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Tweening.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Tweening.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RecRoom.Unityextensions.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Unityextensions.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SA.Foundation">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.Foundation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SA.Foundation.Network">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.Foundation.Network.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SA.Foundation.Tests">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.Foundation.Tests.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SA.iOS">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.iOS.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SA.iOS.XCode">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.iOS.XCode.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SteamVR">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SteamVR.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SteamVR_Actions">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SteamVR_Actions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Addressables">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Addressables.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Burst">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Burst.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Burst.Unsafe">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Burst.Unsafe.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Collections">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Collections.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Jobs">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Jobs.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Mathematics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Postprocessing.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.Postprocessing.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ResourceManager">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.TextMeshPro">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.TextMeshPro.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.XR.ARFoundation">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.XR.ARFoundation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.XR.ARSubsystems">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.XR.ARSubsystems.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.XR.Management">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Unity.XR.Management.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.AccessibilityModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AIModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.AIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ARModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ARModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.AudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ClothModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.CrashReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.DirectorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.DSPGraphModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.GameCenterModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GridModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.GridModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.HotReloadModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.IMGUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.InputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.LocalizationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.Physics2DModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ProfilerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpatialTracking">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.SpatialTracking.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.StreamingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.SubstanceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.SubsystemsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.TerrainModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.TextCoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.TilemapModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.TLSModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UmbraModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UNETModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.VehiclesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.VFXModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.VideoModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VRModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.VRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.WindModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.WindModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.XRModule">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\UnityEngine.XRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Valve.Newtonsoft.Json">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Valve.Newtonsoft.Json.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="XboxUWP">
|
|
||||||
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\XboxUWP.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
using BestHTTP;
|
|
||||||
using HarmonyLib;
|
|
||||||
|
|
||||||
namespace CannedNet.Client.Patches;
|
|
||||||
|
|
||||||
public class SendRequestPatch
|
|
||||||
{
|
|
||||||
[HarmonyPatch(typeof(HTTPManager), "SendRequest", [typeof(HTTPRequest)])]
|
|
||||||
public class ConnectToRecNetPatch
|
|
||||||
{
|
|
||||||
private static void Prefix(ref HTTPRequest request)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogInfo($"hi {request.Uri.Host}");
|
|
||||||
|
|
||||||
if (request.Uri.Host.ToString().Contains("ns.rec.net"))
|
|
||||||
request.Uri = new Il2CppSystem.Uri("https://ns.lapis.codes");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
using BepInEx;
|
|
||||||
using BepInEx.Logging;
|
|
||||||
using BepInEx.Unity.IL2CPP;
|
|
||||||
using HarmonyLib;
|
|
||||||
|
|
||||||
namespace CannedNet.Client;
|
|
||||||
|
|
||||||
[BepInPlugin("lapis.cannednet.client", "CannedNet Client", "1.0.0")]
|
|
||||||
public class Plugin : BasePlugin
|
|
||||||
{
|
|
||||||
internal static new ManualLogSource Log;
|
|
||||||
|
|
||||||
public override void Load()
|
|
||||||
{
|
|
||||||
Log = base.Log;
|
|
||||||
Log.LogInfo($"I JUST HIT THE JACKPOTTTT!!!!! YUH YUH YUH!");
|
|
||||||
|
|
||||||
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<Project>
|
||||||
|
<!-- Copy this file to "GamePath.props" (same folder) and set GamePath to your local
|
||||||
|
Rec Room install. GamePath.props is gitignored, so your local path stays out of the repo.
|
||||||
|
|
||||||
|
The install must have been launched once under BepInEx 6 (IL2CPP) so that
|
||||||
|
BepInEx/interop/ is populated with the proxy assemblies this project references. -->
|
||||||
|
<PropertyGroup>
|
||||||
|
<GamePath>C:\Path\To\RecRoom</GamePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2026 djdevin
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
@@ -1,9 +1,13 @@
|
|||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using Org.BouncyCastle.Crypto.Tls;
|
using Org.BouncyCastle.Crypto.Tls;
|
||||||
|
|
||||||
namespace CannedNet.Client.Patches;
|
namespace RecNetPlugin.Patches;
|
||||||
|
|
||||||
public class FuckOffTLS
|
/**
|
||||||
|
Disables TLS certificate pinning. Even though we connect over SSL it seems some certificates
|
||||||
|
might be pinned.
|
||||||
|
*/
|
||||||
|
public class DisableTLSPinning
|
||||||
{
|
{
|
||||||
[HarmonyPatch(typeof(LegacyTlsAuthentication), "NotifyServerCertificate")]
|
[HarmonyPatch(typeof(LegacyTlsAuthentication), "NotifyServerCertificate")]
|
||||||
public class TlsPatch
|
public class TlsPatch
|
||||||
@@ -13,4 +17,4 @@ public class FuckOffTLS
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using RecRoom.AntiCheat;
|
||||||
|
using System.Text;
|
||||||
|
using Il2CppSystem;
|
||||||
|
|
||||||
|
namespace RecNetPlugin.Patches;
|
||||||
|
|
||||||
|
[HarmonyPatch]
|
||||||
|
public static class EACPatches
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(EACManager), "FJLMLEPOKGE")]
|
||||||
|
private static bool IsReadyPatch(ref bool __result)
|
||||||
|
{
|
||||||
|
__result = true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(EACManager), "GenerateChallengeResponse")]
|
||||||
|
private static bool GenerateChallengeResponsePatch(string PGCINMIEBJP, ref string __result)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(PGCINMIEBJP))
|
||||||
|
__result = Convert.ToBase64String(Encoding.UTF8.GetBytes(PGCINMIEBJP));
|
||||||
|
else
|
||||||
|
__result = Convert.ToBase64String(Encoding.UTF8.GetBytes("nothing"));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
using ExitGames.Client.Photon;
|
||||||
|
using HarmonyLib;
|
||||||
|
using Photon.Realtime;
|
||||||
|
|
||||||
|
namespace RecNetPlugin.Patches;
|
||||||
|
|
||||||
|
/**
|
||||||
|
Patches Photon to use the App IDs and server hostname/port specified in the plugin config.
|
||||||
|
*/
|
||||||
|
[HarmonyPatch(typeof(GPFPFDBGCEK), "AMOHMPKKGHL")]
|
||||||
|
public class PhotonPatches
|
||||||
|
{
|
||||||
|
[HarmonyPostfix]
|
||||||
|
private static void Postfix(ref AppSettings __result)
|
||||||
|
{
|
||||||
|
if (__result != null)
|
||||||
|
{
|
||||||
|
__result.AppIdRealtime = Plugin.AppIdRT.Value;
|
||||||
|
__result.AppIdVoice = Plugin.AppIdVoice.Value;
|
||||||
|
__result.AppIdChat = Plugin.AppIdChat.Value;
|
||||||
|
__result.FixedRegion = "us";
|
||||||
|
__result.UseNameServer = true;
|
||||||
|
__result.Protocol = ConnectionProtocol.Udp;
|
||||||
|
|
||||||
|
if (Plugin.EnableAdvancedSettings.Value)
|
||||||
|
{
|
||||||
|
__result.Server = Plugin.PhotonHostname.Value;
|
||||||
|
__result.Port = Plugin.PhotonPort.Value == 0
|
||||||
|
? 4533
|
||||||
|
: Plugin.PhotonPort.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace RecNetPlugin.Patches;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This allows the global-metadata.dat to be different on the client
|
||||||
|
* patched to allow a different modulus so we can sign images.
|
||||||
|
*/
|
||||||
|
[HarmonyPatch(typeof(JAPJPGNBMNM), "JOKECJKBJGD")]
|
||||||
|
public static class PromisePatch
|
||||||
|
{
|
||||||
|
public static bool Prefix(out HPHDJAFFHCN<JAPJPGNBMNM.AOFCCEACNNA> __result)
|
||||||
|
{
|
||||||
|
var result = JAPJPGNBMNM.AOFCCEACNNA.JGIHNLEFJEL();
|
||||||
|
var promise = HAAHJPGNIMD.NMOOLKAJDOC(result);
|
||||||
|
__result = promise;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,186 @@
|
|||||||
|
using System;
|
||||||
|
using BestHTTP;
|
||||||
|
using HarmonyLib;
|
||||||
|
using Il2CppInterop.Runtime;
|
||||||
|
|
||||||
|
namespace RecNetPlugin.Patches;
|
||||||
|
|
||||||
|
/**
|
||||||
|
Intercept a variety of HTTP requests and rewrite them to point to our own custom server.
|
||||||
|
*/
|
||||||
|
public class SendRequestPatch
|
||||||
|
{
|
||||||
|
// Official name server host to redirect away from, swapped for the custom server.
|
||||||
|
private const string OfficialNameServer = "ns.rec.net";
|
||||||
|
|
||||||
|
// Skip when HTTP-logging so we don't spam the logs.
|
||||||
|
private static readonly string[] LogIgnoreSubstrings =
|
||||||
|
{
|
||||||
|
"/api/gamesight/event",
|
||||||
|
"/data/heartbeat",
|
||||||
|
"/identify",
|
||||||
|
"/httpapi",
|
||||||
|
"/data/event",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static bool IsIgnoredForLogging(string url)
|
||||||
|
{
|
||||||
|
foreach (var s in LogIgnoreSubstrings)
|
||||||
|
if (url.Contains(s, StringComparison.OrdinalIgnoreCase))
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cap logged bodies so a large response/request doesn't flood the log.
|
||||||
|
private const int MaxLoggedBodyLength = 1000;
|
||||||
|
|
||||||
|
private static string Truncate(string s)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(s) || s.Length <= MaxLoggedBodyLength)
|
||||||
|
return s;
|
||||||
|
return s.Substring(0, MaxLoggedBodyLength) + $"... <truncated {s.Length - MaxLoggedBodyLength} chars>";
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(HTTPManager), "SendRequest", [typeof(HTTPRequest)])]
|
||||||
|
public class ConnectToRecNetPatch
|
||||||
|
{
|
||||||
|
private static void Prefix(ref HTTPRequest request)
|
||||||
|
{
|
||||||
|
var debug = Plugin.Debug.Value && !IsIgnoredForLogging(request.Uri.AbsoluteUri);
|
||||||
|
|
||||||
|
if (debug)
|
||||||
|
{
|
||||||
|
var entityBody = request.GetEntityBody();
|
||||||
|
string body;
|
||||||
|
if (entityBody == null)
|
||||||
|
body = "<none>";
|
||||||
|
else if (IsBinaryContentType(request.GetFirstHeaderValue("content-type")) || LooksBinary(entityBody))
|
||||||
|
body = BinaryPreview(entityBody);
|
||||||
|
else
|
||||||
|
body = System.Text.Encoding.UTF8.GetString(entityBody);
|
||||||
|
Plugin.Log.LogInfo($"[HTTP] {request.MethodType} {request.Uri.AbsoluteUri} body={Truncate(body)}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var host = request.Uri.Host;
|
||||||
|
if (host == OfficialNameServer)
|
||||||
|
{
|
||||||
|
// Redirect the nameserver lookup to the custom server, swapping only the host.
|
||||||
|
var newHost = new System.Uri(Plugin.ServerHostname.Value).Host;
|
||||||
|
var builder = new Il2CppSystem.UriBuilder(request.Uri) { Host = newHost };
|
||||||
|
request.Uri = builder.Uri;
|
||||||
|
|
||||||
|
if (debug)
|
||||||
|
Plugin.Log.LogInfo($"[HTTP] intercepted {host} -> {newHost}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debug)
|
||||||
|
LogResponseWhenDone(request);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wraps the request's completion callback so we log the response (status + body) when it
|
||||||
|
// finishes, then forwards to the game's original callback. This is how we see *which*
|
||||||
|
// request comes back empty (RecNet throws "Response was empty" on a blank body).
|
||||||
|
private static void LogResponseWhenDone(HTTPRequest request)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var original = request.Callback;
|
||||||
|
var url = request.Uri.AbsoluteUri;
|
||||||
|
|
||||||
|
request.Callback = DelegateSupport.ConvertDelegate<OnRequestFinishedDelegate>(
|
||||||
|
(Action<HTTPRequest, HTTPResponse>)((req, resp) =>
|
||||||
|
{
|
||||||
|
if (resp == null)
|
||||||
|
Plugin.Log.LogWarning($"[HTTP] <- {url} NO RESPONSE (state={req.State})");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string text;
|
||||||
|
if (IsBinaryContentType(resp.GetFirstHeaderValue("content-type")))
|
||||||
|
text = "<binary>";
|
||||||
|
else
|
||||||
|
{
|
||||||
|
text = resp.DataAsText;
|
||||||
|
if (string.IsNullOrEmpty(text)) text = "<empty>";
|
||||||
|
}
|
||||||
|
var msg = $"[HTTP] <- {resp.StatusCode} {url} body={Truncate(text)}";
|
||||||
|
if (resp.StatusCode is >= 200 and < 300)
|
||||||
|
Plugin.Log.LogInfo(msg);
|
||||||
|
else
|
||||||
|
Plugin.Log.LogError(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
original?.Invoke(req, resp);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError($"[HTTP] failed to attach response logger: {e}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Content-Type prefixes/keywords we treat as textual; anything else is logged as <binary> so we
|
||||||
|
// don't dump image/asset bytes into the log.
|
||||||
|
private static readonly string[] TextContentTypes =
|
||||||
|
{
|
||||||
|
"text/", "application/json", "application/xml", "application/javascript",
|
||||||
|
"application/x-www-form-urlencoded", "+json", "+xml",
|
||||||
|
};
|
||||||
|
|
||||||
|
// True if the body is (probably) binary and shouldn't be logged as text. Defaults to text when
|
||||||
|
// there's no Content-Type, so we err toward logging rather than hiding.
|
||||||
|
private static bool IsBinaryContentType(string contentType)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(contentType)) return false;
|
||||||
|
|
||||||
|
foreach (var t in TextContentTypes)
|
||||||
|
if (contentType.Contains(t, StringComparison.OrdinalIgnoreCase))
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render the leading bytes of a binary body as text so structured framing (e.g. multipart form
|
||||||
|
// boundaries and part headers) stays readable, while raw bytes are shown as \xNN escapes. Capped
|
||||||
|
// at MaxLoggedBodyLength since the interesting framing is at the front.
|
||||||
|
private static string BinaryPreview(byte[] data)
|
||||||
|
{
|
||||||
|
if (data.Length == 0) return "<binary empty>";
|
||||||
|
|
||||||
|
var sb = new System.Text.StringBuilder(MaxLoggedBodyLength + 32);
|
||||||
|
sb.Append("<binary ").Append(data.Length).Append(" bytes> ");
|
||||||
|
var i = 0;
|
||||||
|
// Cap on rendered length, not byte count: escapes expand a byte to 4 chars, so this keeps the
|
||||||
|
// preview near MaxLoggedBodyLength and avoids a second pass by Truncate at the log site.
|
||||||
|
for (; i < data.Length && sb.Length < MaxLoggedBodyLength; i++)
|
||||||
|
{
|
||||||
|
var b = data[i];
|
||||||
|
if (b == 0x09 || b == 0x0A || b == 0x0D || (b >= 0x20 && b < 0x7F))
|
||||||
|
sb.Append((char)b);
|
||||||
|
else
|
||||||
|
sb.Append("\\x").Append(b.ToString("x2"));
|
||||||
|
}
|
||||||
|
if (i < data.Length)
|
||||||
|
sb.Append($"... <truncated {data.Length - i} bytes>");
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Content sniff for raw request bytes — the Content-Type header isn't reliably set at
|
||||||
|
// SendRequest time (e.g. multipart form bodies set it lazily, and the body still embeds the
|
||||||
|
// raw image), so look at the bytes: a NUL byte, or a high ratio of non-text control bytes in
|
||||||
|
// the first chunk, means it's binary (or binary-mixed like a multipart upload).
|
||||||
|
private static bool LooksBinary(byte[] data)
|
||||||
|
{
|
||||||
|
if (data.Length == 0) return false;
|
||||||
|
|
||||||
|
var sample = Math.Min(data.Length, 4096);
|
||||||
|
var nonText = 0;
|
||||||
|
for (var i = 0; i < sample; i++)
|
||||||
|
{
|
||||||
|
var b = data[i];
|
||||||
|
if (b == 0) return true;
|
||||||
|
// Control chars other than tab/newline/carriage-return.
|
||||||
|
if (b < 0x20 && b != 0x09 && b != 0x0A && b != 0x0D) nonText++;
|
||||||
|
}
|
||||||
|
return nonText * 100 / sample > 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
using BepInEx.Logging;
|
||||||
|
using BepInEx.Unity.IL2CPP;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace RecNetPlugin;
|
||||||
|
|
||||||
|
[BepInPlugin("net.rec.plugin", "RecNet Plugin", "1.0.0")]
|
||||||
|
public class Plugin : BasePlugin
|
||||||
|
{
|
||||||
|
internal static new ManualLogSource Log;
|
||||||
|
|
||||||
|
public static ConfigEntry<string> AppIdRT { get; private set; }
|
||||||
|
public static ConfigEntry<string> AppIdVoice { get; private set; }
|
||||||
|
public static ConfigEntry<string> AppIdChat { get; private set; }
|
||||||
|
public static ConfigEntry<string> ServerHostname { get; private set; }
|
||||||
|
public static ConfigEntry<bool> EnableAdvancedSettings { get; private set; }
|
||||||
|
public static ConfigEntry<string> PhotonHostname { get; private set; }
|
||||||
|
public static ConfigEntry<int> PhotonPort { get; private set; }
|
||||||
|
public static ConfigEntry<bool> Debug { get; private set; }
|
||||||
|
|
||||||
|
public override void Load()
|
||||||
|
{
|
||||||
|
Log = base.Log;
|
||||||
|
|
||||||
|
AppIdRT = Config.Bind("Photon", "App Id Realtime", "", "Photon Realtime App ID");
|
||||||
|
AppIdVoice = Config.Bind("Photon", "App Id Voice", "", "Photon Voice App ID");
|
||||||
|
AppIdChat = Config.Bind("Photon", "App Id Chat", "", "Photon Chat App ID");
|
||||||
|
EnableAdvancedSettings = Config.Bind("Advanced", "Enabled Advanced Settings", false, "Allows other fields below in the advanced section to be modified.");
|
||||||
|
PhotonHostname = Config.Bind("Advanced", "Photon NameServer", "", "Custom Photon NameServer");
|
||||||
|
PhotonPort = Config.Bind("Advanced", "Photon NameServer Port", 0, "Custom Photon NameServer Port (if 0, it will be default)");
|
||||||
|
ServerHostname = Config.Bind("Server", "RecNet NameServer Host", "https://ns.rec.net", "Host for the RecNet NameServer.");
|
||||||
|
Debug = Config.Bind("Advanced", "Debug", false, "Show debug logs (HTTP tracing, etc. WARNING: will include sensitive information such as passwords and auth tokens in the logs, be careful when sharing them!)");
|
||||||
|
|
||||||
|
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly);
|
||||||
|
|
||||||
|
SceneManager.sceneLoaded += (Action<Scene, LoadSceneMode>)OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
// CheatManager boots us out of rooms when it runs, but it's ALSO the DUID service the DI
|
||||||
|
// container resolves for account creation / login (destroying it removes that service).
|
||||||
|
// So instead of destroying it, *deactivate* the GameObject: it stops running (no Update /
|
||||||
|
// coroutines, so no boot) while the component still exists, so the DI container can still
|
||||||
|
// resolve PGECJHKNIEN and call its DUID methods. It's recreated per scene, so deactivate
|
||||||
|
// each freshly-spawned (active) instance on every load. (GameObject.Find only returns active
|
||||||
|
// objects, so once deactivated it isn't found again.)
|
||||||
|
var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]");
|
||||||
|
if (cheatMgr != null)
|
||||||
|
{
|
||||||
|
cheatMgr.SetActive(false);
|
||||||
|
Log.LogInfo("cheatmanager deactivated");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
# RecNet Plugin
|
||||||
|
|
||||||
|
A [BepInEx 6](https://github.com/BepInEx/BepInEx) (IL2CPP) plugin that points the Rec Room client at a self-hosted / private server.
|
||||||
|
|
||||||
|
It does this entirely client-side with [Harmony](https://harmony.pardeike.net/) patches — no game files are modified on disk (except global-metadata.dat - needed for image signatures). The plugin rewrites the RecNet name-server lookups, swaps in your own Photon credentials, and disables the client-side guards (EasyAntiCheat, TLS certificate pinning) that would otherwise reject a non-official server.
|
||||||
|
|
||||||
|
> ⚠️ This disables anti-cheat and certificate validation on the client. Use at your own risk.
|
||||||
|
|
||||||
|
## Safety
|
||||||
|
|
||||||
|
Using BepInEx plugins may cause anti-virus scanners or Windows Defender to pick it up as a threat.
|
||||||
|
|
||||||
|
If you don't trust the complied .DLL, you can build it yourself.
|
||||||
|
|
||||||
|
See https://github.com/djdevin/recnet-plugin#from-source
|
||||||
|
|
||||||
|
## What it does
|
||||||
|
|
||||||
|
| Patch | File | Effect |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| Name-server redirect | `Patches/SendRequestPatch.cs` | Intercepts `BestHTTP` requests and rewrites the host `ns.rec.net` → your configured server. Also provides optional HTTP request/response logging for development. |
|
||||||
|
| Photon override | `Patches/PhotonPatches.cs` | Replaces the Realtime / Voice / Chat App IDs (and optionally the Photon name server + port) with your own. |
|
||||||
|
| EAC bypass | `Patches/EACPatches.cs` | Forces EasyAntiCheat "ready" and stubs the challenge-response so the client connects without the official anti-cheat. |
|
||||||
|
| TLS bypass | `Patches/FuckOffTLS.cs` | Skips server-certificate validation so a custom server's cert is accepted. |
|
||||||
|
| Promise stub | `Patches/PromisePatch.cs` | Allows custom global-metadata.dat files without the game crashing. |
|
||||||
|
| CheatManager handling | `Plugin.cs` | Deactivates the in-game `CheatManager` (which would otherwise boot you from rooms) while keeping it resolvable for account creation / login. |
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
- A Rec Room install set up with **BepInEx 6 (IL2CPP, bleeding-edge)**, launched at least once so the IL2CPP interop assemblies have been generated under `BepInEx/interop/`.
|
||||||
|
- **.NET 6 SDK** to build the plugin.
|
||||||
|
- Your own server endpoints: a RecNet name server, and [Photon](https://www.photonengine.com) app keys.
|
||||||
|
|
||||||
|
_Looking for a custom RecNet server?_ Try https://github.com/djdevin/recflare
|
||||||
|
|
||||||
|
## Installing
|
||||||
|
|
||||||
|
1. Download the game using https://github.com/SteamRE/DepotDownloader. The manifest ID is `7859140924515540835`.
|
||||||
|
Example: `depotdownloader -app 471710 -depot 471711 -manifest 7859140924515540835`
|
||||||
|
**You must use this specific version.**
|
||||||
|
2. Install BepInEx to the game. See https://docs.bepinex.dev/articles/user_guide/installation/index.html. **Note that you must use version 6!**
|
||||||
|
|
||||||
|
### From release
|
||||||
|
|
||||||
|
1. Download a release from [/releases](/releases)
|
||||||
|
2. Drop the `.dll` file into `BepInEx/plugins/`
|
||||||
|
|
||||||
|
### From source
|
||||||
|
|
||||||
|
The project references the game's interop DLLs, so the build needs to know where your Rec Room install lives. Set `GamePath` using any one of:
|
||||||
|
|
||||||
|
1. **A local props file** (recommended):
|
||||||
|
```sh
|
||||||
|
cp GamePath.props.example GamePath.props
|
||||||
|
```
|
||||||
|
then edit `GamePath` in `GamePath.props` to point at your Rec Room install root. This file is local-only and stays out of the repo.
|
||||||
|
|
||||||
|
2. **An environment variable:**
|
||||||
|
```sh
|
||||||
|
set RECROOM_PATH=C:\Path\To\RecRoom # cmd
|
||||||
|
$env:RECROOM_PATH = "C:\Path\To\RecRoom" # PowerShell
|
||||||
|
```
|
||||||
|
|
||||||
|
3. **On the command line:**
|
||||||
|
```sh
|
||||||
|
dotnet build -p:GamePath="C:\Path\To\RecRoom"
|
||||||
|
```
|
||||||
|
|
||||||
|
Then build:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
dotnet build
|
||||||
|
```
|
||||||
|
|
||||||
|
The build validates that `GamePath` is set and that `$(GamePath)\BepInEx\interop` exists, and fails with a clear message otherwise.
|
||||||
|
|
||||||
|
A post-build step (the `DeployPlugin` target in the `.csproj`) automatically copies the built `RecNetPatcher.dll` into your Rec Room install's `BepInEx/plugins/` folder after every build. Since `GamePath` already points at your install, you don't need to copy anything by hand — just `dotnet build` and launch the game.
|
||||||
|
|
||||||
|
If you need the DLL elsewhere, it's also left in `bin/Debug/net6.0/`.
|
||||||
|
|
||||||
|
## Configuration
|
||||||
|
|
||||||
|
Start the game for the first time. In `BepInEx` you should now see a `config` folder. If not, verify BepInEx installation and version.
|
||||||
|
|
||||||
|
Inside `config`, edit the `net.rec.plugin.cfg` file and update as needed:
|
||||||
|
|
||||||
|
**[Server]**
|
||||||
|
- `RecNet NameServer Host` — base URL of your RecNet name server (like `https://ns.rec.net`).
|
||||||
|
|
||||||
|
**[Photon]**
|
||||||
|
- `App Id Realtime` — Photon Realtime App ID.
|
||||||
|
- `App Id Voice` — Photon Voice App ID.
|
||||||
|
- `App Id Chat` — Photon Chat App ID.
|
||||||
|
|
||||||
|
**[Advanced]**
|
||||||
|
- `Enabled Advanced Settings` — must be `true` to apply the custom Photon name server / port below.
|
||||||
|
- `Photon NameServer` — custom Photon name server host.
|
||||||
|
- `Photon NameServer Port` — custom port (`0` uses the default, `4533`).
|
||||||
|
- `Debug` — verbose HTTP request/response logging (only needed for development)
|
||||||
|
> ⚠️ Debug logs include **sensitive data** (passwords, auth tokens). Be careful when sharing them.
|
||||||
|
|
||||||
|
## Project layout
|
||||||
|
|
||||||
|
| Path | Purpose |
|
||||||
|
| --- | --- |
|
||||||
|
| `Plugin.cs` | Plugin entry point, config bindings, Harmony bootstrap |
|
||||||
|
| `Patches/` | Harmony patches (HTTP, EAC, TLS, Photon) |
|
||||||
|
| `RecNetPlugin.csproj` | Build config + interop references (driven by `GamePath`), and the `DeployPlugin` post-build copy |
|
||||||
|
| `GamePath.props.example` | Template for your local `GamePath.props` |
|
||||||
|
|
||||||
|
## FAQ
|
||||||
|
|
||||||
|
**Can I use this for my own Rec Room server?**
|
||||||
|
|
||||||
|
Yes. That's the point.
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
Based on https://github.com/CannedNet/CannedNet.Client
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
[MIT](LICENSE)
|
||||||
@@ -0,0 +1,948 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
|
<AssemblyName>RecNetPlugin</AssemblyName>
|
||||||
|
<Product>RecNetPlugin</Product>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<RestoreAdditionalProjectSources>
|
||||||
|
https://api.nuget.org/v3/index.json;
|
||||||
|
https://nuget.bepinex.dev/v3/index.json;
|
||||||
|
https://nuget.samboy.dev/v3/index.json
|
||||||
|
</RestoreAdditionalProjectSources>
|
||||||
|
<RootNamespace>RecNetPlugin</RootNamespace>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- GamePath = root of a Rec Room install whose BepInEx/interop/ has been populated.
|
||||||
|
It is intentionally NOT hardcoded here so the repo is distributable. Set it via ONE of:
|
||||||
|
1. a local GamePath.props file (copy GamePath.props.example -> GamePath.props; gitignored)
|
||||||
|
2. a RECROOM_PATH environment variable
|
||||||
|
3. the command line: dotnet build -p:GamePath="D:\Path\To\RecRoom" -->
|
||||||
|
<Import Project="$(MSBuildThisFileDirectory)GamePath.props" Condition="Exists('$(MSBuildThisFileDirectory)GamePath.props')" />
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<GamePath Condition="'$(GamePath)' == '' and '$(RECROOM_PATH)' != ''">$(RECROOM_PATH)</GamePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<Target Name="ValidateGamePath" BeforeTargets="ResolveAssemblyReferences;Build">
|
||||||
|
<Error Condition="'$(GamePath)' == ''"
|
||||||
|
Text="GamePath is not set. Copy GamePath.props.example to GamePath.props and set your Rec Room install path (or set the RECROOM_PATH env var, or pass -p:GamePath=...). See CLAUDE.md." />
|
||||||
|
<Error Condition="'$(GamePath)' != '' and !Exists('$(GamePath)\BepInEx\interop')"
|
||||||
|
Text="GamePath '$(GamePath)' has no BepInEx\interop folder. Point it at a Rec Room install that has been launched once under BepInEx so the IL2CPP interop assemblies are generated." />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile"/>
|
||||||
|
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*"/>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp-firstpass">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="AstarPathfindingProject">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\AstarPathfindingProject.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Backtrace.Unity">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Backtrace.Unity.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.All.Injection.Debugging">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Injection.Debugging.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.All.Injection.PhotonNetSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Injection.PhotonNetSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.All.Injection.UnityEngine">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Injection.UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.All.Mock">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Mock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.All.RecRoom">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.RecRoom.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Dynamic.Core.NetSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Dynamic.Core.NetSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Dynamic.Mock">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Dynamic.Mock.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Shared.Core.ByteCode">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.Core.ByteCode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Shared.CV2.Dependencies">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.CV2.Dependencies.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Shared.RecRoom.Engine">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.RecRoom.Engine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Shared.RecRoom.Objects">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.RecRoom.Objects.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Shared.Utilities">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.Utilities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.CompileSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.CompileSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.GraphSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.GraphSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.NetSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.NetSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.RequestReduce">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.RequestReduce.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.TreeSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.TreeSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.TypeCheckSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.TypeCheckSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.TypeSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.TypeSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Core.UnificationSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.UnificationSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.EV">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.EV.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.RecRoom">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.RecRoom.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.Static.Utilities">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Utilities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Circuits.V2">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Circuits.V2.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Codestage.Anticheattoolkit.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Codestage.Anticheattoolkit.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="CSCore">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\CSCore.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="EasyAntiCheat.Client">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\EasyAntiCheat.Client.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Google.Protobuf">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Google.Protobuf.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ICSharpCode.SharpZipLib">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppMicrosoft.Bcl.HashCode">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppMicrosoft.Bcl.HashCode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppMicrosoft.CognitiveServices.Speech.csharp">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppMicrosoft.CognitiveServices.Speech.csharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppMicrosoft.Toolkit.HighPerformance">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppMicrosoft.Toolkit.HighPerformance.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppMono.Security">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppMono.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2Cppmscorlib">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Buffers">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Buffers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Configuration">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Configuration.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Core">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Data">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Data.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Drawing">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Drawing.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Memory">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Memory.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Numerics">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Numerics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Numerics.Vectors">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Numerics.Vectors.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Runtime.CompilerServices.Unsafe">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Runtime.Serialization">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Runtime.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Xml">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Il2CppSystem.Xml.Linq">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Xml.Linq.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Kyub.EmojiSearch">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Kyub.EmojiSearch.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Logger.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Logger.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="NewPlayerChallenges.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\NewPlayerChallenges.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Nito.Collections.Deque">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Nito.Collections.Deque.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Oculus.Platform">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Oculus.Platform.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Oculus.VR">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Oculus.VR.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="OSA">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\OSA.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Pathfinding.ClipperLib">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Pathfinding.ClipperLib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Pathfinding.Ionic.Zip.Reduced">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Pathfinding.Poly2Tri">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Pathfinding.Poly2Tri.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Photon3Unity3D">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Photon3Unity3D.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonChat">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonChat.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonRealtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonRealtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonUnityNetworking">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonUnityNetworking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonUnityNetworking.Utilities">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonUnityNetworking.Utilities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonVoice">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonVoice.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonVoice.API">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonVoice.API.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PhotonVoice.PUN">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonVoice.PUN.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Pngcs">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Pngcs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecNet.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecNet.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecNet.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecNet.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Agdxgidisplays.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Agdxgidisplays.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.AgInitialization.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.AgInitialization.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.AgInitialization.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.AgInitialization.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Agmobilear.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Agmobilear.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Analytics.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Analytics.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ApplicationLifecycle.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ApplicationLifecycle.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Assetbundles.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Assetbundles.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Async">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Async.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Attributes.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Attributes.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Audio.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Audio.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.AutomationTests.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.AutomationTests.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.BitPacker.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.BitPacker.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Build.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Build.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Challenges.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Challenges.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Chat.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Chat.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.CircuitsV1.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CircuitsV1.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ClusterLods.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ClusterLods.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.CodeGen.Attributes">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CodeGen.Attributes.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Commandline.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Commandline.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.CommonDataTypes.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CommonDataTypes.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Configloader.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Configloader.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Connectables.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Connectables.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Content.Authoring.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Content.Authoring.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Creation.Interfaces.UX.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Creation.Interfaces.UX.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Creation.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Creation.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.CultureUtil.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CultureUtil.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Datastructures.CollisionMesh.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.CollisionMesh.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Datastructures.CullingGroupManager.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.CullingGroupManager.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Datastructures.OverridableFields.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.OverridableFields.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Datastructures.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Datastructures.Singletons.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.Singletons.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Debugging.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Debugging.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.EditorHelpers.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.EditorHelpers.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Encoding.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Encoding.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Experiments.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Experiments.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.FastLines.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.FastLines.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.FuzzySearch.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.FuzzySearch.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.GameSystems.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.GameSystems.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Imageutils.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Imageutils.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Imposters.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Imposters.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Instantiation.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Instantiation.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.iOSNative.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.iOSNative.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.JuniorAccountVisibility.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.JuniorAccountVisibility.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Keepsakes.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Keepsakes.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Keepsakes.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Keepsakes.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Keepsakes.UnityExtensions">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Keepsakes.UnityExtensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Localization.Service">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Localization.Service.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Maker.Core.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Maker.Core.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Maker.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Maker.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.MemoryStats.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.MemoryStats.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Minijson.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Minijson.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.MobileHome.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.MobileHome.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Nativemesh.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Nativemesh.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Networking.DataTypes.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.DataTypes.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Networking.NetworkedObjects.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.NetworkedObjects.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Networking.PhotonImpl.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.PhotonImpl.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Networking.RoomLoading.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.RoomLoading.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Networking.RPC.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.RPC.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Networking.SynchronizedFields.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.SynchronizedFields.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.NoEngine.Algorithms.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.Algorithms.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.NoEngine.Common.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.Common.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.NoEngine.DataStructures.Performance.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.DataStructures.Performance.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.NoEngine.DataStructures.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.DataStructures.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.NoEngine.Debugging.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.Debugging.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.NoEngine.JetBrains.Annotations">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.JetBrains.Annotations.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Attributes.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Attributes.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.BitPacker.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.BitPacker.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.ComponentData.Generated.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.ComponentData.Generated.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.ComponentData.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.ComponentData.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.ConfigUI.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.ConfigUI.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Entities.Core.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Entities.Core.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Entities.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Entities.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Interfaces.ConfigUI.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Interfaces.ConfigUI.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Interfaces.Prefabs.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Interfaces.Prefabs.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Interfaces.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Interfaces.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Prefabs.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Prefabs.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Properties.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Properties.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Protobufs.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Protobufs.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.RendererV1.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.RendererV1.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Services.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Services.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Systems.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Systems.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Telemetry.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Telemetry.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Transmission.PUN.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Transmission.PUN.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectModel.Transmission.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Transmission.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ObjectPool.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectPool.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Persistence.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Persistence.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.PlatformNotifications.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.PlatformNotifications.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Preferences.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Preferences.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.PrefParsers.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.PrefParsers.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ProgressionEvents.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ProgressionEvents.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ProgressionEvents.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ProgressionEvents.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Promises.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Promises.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Protobuf.Debugging.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.Debugging.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Protobuf.Extensions.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.Extensions.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Protobuf.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Protobuf.UnityExtensions.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.UnityExtensions.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Rbex.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Rbex.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ResourceManagement.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ResourceManagement.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.RoomLoading.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RoomLoading.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.RoomPermissions.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RoomPermissions.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Rranticheat.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Rranticheat.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.RRUI.Core.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Core.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.RRUI.Data.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Data.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.RRUI.Navigation.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Navigation.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.RRUI.Theme.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Theme.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Scheduling.Interface.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Scheduling.Interface.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Scheduling.Scheduler.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Scheduling.Scheduler.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Scheduling.Schedules.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Scheduling.Schedules.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.ShapeRendering.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ShapeRendering.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Streamingaudio.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Streamingaudio.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Studio.Common.LocalTesting">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Studio.Common.LocalTesting.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Studio.Common.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Studio.Common.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.TagsAndLayers.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.TagsAndLayers.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Time.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Time.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Time.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Time.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Tweening.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Tweening.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.UIInteraction.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.UIInteraction.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Unityextensions.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Unityextensions.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.UrlHandler.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.UrlHandler.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Utf8json.Interfaces">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Utf8json.Interfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Utf8json.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Utf8json.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="RecRoom.Versioning.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Versioning.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SA.Foundation">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\SA.Foundation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SA.Foundation.Network">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\SA.Foundation.Network.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SA.iOS">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\SA.iOS.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SA.iOS.XCode">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\SA.iOS.XCode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Singular">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Singular.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="StansAssets.Foundation">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\StansAssets.Foundation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="StansAssets.Plugins">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\StansAssets.Plugins.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="StatsigUnity.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\StatsigUnity.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SteamVR">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\SteamVR.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SteamVR_Actions">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\SteamVR_Actions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="TextureTool.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\TextureTool.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ToxMod">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\ToxMod.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UJect.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UJect.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UJect.UnityExtensions">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UJect.UnityExtensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Addressables">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Addressables.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Burst.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst.Unsafe">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Collections">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Collections.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Entities">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Entities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InputSystem">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.InputSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Jobs">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Jobs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Localization">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Localization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Mathematics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ProBuilder">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.ProBuilder.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Properties.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ResourceManager">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.ResourceManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Serialization">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.ARFoundation">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.XR.ARFoundation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.ARSubsystems">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.XR.ARSubsystems.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.Management">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.XR.Management.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.Oculus">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.XR.Oculus.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.OpenVR">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.XR.OpenVR.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.XR.PSVR">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Unity.XR.PSVR.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GIModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.GIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GridModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.GridModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.InputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpatialTracking">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SpatialTracking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextCoreModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UNETModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VFXModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VideoModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VRModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.WindModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.WindModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XRModule">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.XRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Valve.Newtonsoft.Json">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\Valve.Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="XboxUWP">
|
||||||
|
<HintPath>$(GamePath)\BepInEx\interop\XboxUWP.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="DeployPlugin" AfterTargets="Build">
|
||||||
|
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(GamePath)\BepInEx\plugins\" />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
</Project>
|
||||||
Reference in New Issue
Block a user