cmake_minimum_required(VERSION 3.20) project(RRRedirector C) set(CMAKE_C_STANDARD 11) # Rec Room is 64-bit; a 32-bit build silently fails to load. Guard against an x86 toolchain. if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) message(FATAL_ERROR "Must build 64-bit. Import the amd64 VC env (vcvarsall.bat amd64) before cmake.") endif() # Where to deploy the built proxy. Point at your Rec Room install root; the deploy step below copies # wintrust.dll + wtrust_orig.dll there. See the note above the deploy step. set(GAME_DIR "" CACHE PATH "Rec Room install root to deploy wintrust.dll into") add_library(redirector SHARED src/dllmain.c # No proxy source: this build defeats every app-dir plant (System32 crypto pre-load; DXGIDisplays # not loaded in VR mode; UnityPlayer self-references and fail-fasts on a stub). With no anti-cheat # in-process, the vector is plain injection -- tools/launcher/launcher.exe suspended-launches # RecRoom.exe and LoadLibrary-injects this DLL before first instruction. DllMain (dllmain.c) starts # the hook thread. No exports needed. # Core src/core/logger.c src/core/config.c src/core/process.c # Hooks src/hooks/dns_hook.c src/hooks/connect_hook.c src/hooks/hook_manager.c # Memory src/memory/detour.c # Unity src/unity/module_watch.c src/unity/ssl_patch.c src/unity/http_rewrite.c src/unity/memcheck_patch.c src/unity/eac_patch.c # Utils src/utils/strings.c # Debug src/debug/api_logger.c src/debug/tls_logger.c src/debug/packet_logger.c ) target_include_directories( redirector PRIVATE include ) target_link_libraries( redirector ws2_32 dbghelp psapi ) # Plain injectable DLL: redirector.dll (injected by launcher.exe; no PE export/name requirement). set_target_properties( redirector PROPERTIES OUTPUT_NAME "redirector" PREFIX "" ) # The launcher that suspended-launches RecRoom.exe and injects redirector.dll. Built as a console EXE # from the same toolchain so a single `cmake --build` produces both artifacts. add_executable(launcher tools/launcher/launcher.c) set_target_properties(launcher PROPERTIES OUTPUT_NAME "launcher") # Optional one-step deploy: -DGAME_DIR=... copies redirector.dll + launcher.exe into the game root. # The copy fails while Rec Room is running (DLLs locked) -- close the game and rebuild. if(GAME_DIR) add_custom_command(TARGET redirector POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "$" "${GAME_DIR}/redirector.dll" COMMENT "Deploying redirector.dll to ${GAME_DIR}" ) add_custom_command(TARGET launcher POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "$" "${GAME_DIR}/launcher.exe" COMMENT "Deploying launcher.exe to ${GAME_DIR}" ) endif()