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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000323 RID: 803
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[Token(Token = "0x2000323")]
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[CreateAssetMenu]
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public class AvatarMask : AvatarSelectionElement
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{
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// Token: 0x06001915 RID: 6421 RVA: 0x00064694 File Offset: 0x00062894
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[Token(Token = "0x6001915")]
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[Address(RVA = "0x215A240", Offset = "0x2159240", VA = "0x18215A240")]
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public static AvatarMask BHIFKDJGAFN(string COFLAJFOPEN)
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{
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List<AvatarMask> all = AvatarMask.All;
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Predicate<AvatarMask> predicate = delegate(AvatarMask x)
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{
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string guid = COFLAJFOPEN;
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return string.Equals(x.Guid, guid);
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};
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return all.Find(predicate);
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}
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// Token: 0x06001916 RID: 6422 RVA: 0x000646D0 File Offset: 0x000628D0
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[Token(Token = "0x6001916")]
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[Address(RVA = "0x215B090", Offset = "0x215A090", VA = "0x18215B090")]
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public AvatarMask()
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{
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int num = 0;
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this.Offset.y = (float)num;
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int num2 = 0;
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this.SpecOffset.y = (float)num2;
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this.AOStrength = 1f;
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int num3 = 0;
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this.NormalOffset.y = (float)num3;
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this.NormalStrength = 1f;
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base..ctor();
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AvatarMask.All.Add(this);
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}
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// Token: 0x06001917 RID: 6423 RVA: 0x00064738 File Offset: 0x00062938
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[Token(Token = "0x6001917")]
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[Address(RVA = "0x215A320", Offset = "0x2159320", VA = "0x18215A320", Slot = "1")]
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protected override void Finalize()
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{
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int num;
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do
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{
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num = 0;
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bool flag = AvatarMask.All.Remove(this);
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base..ctor();
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}
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while (num != 0);
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}
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// Token: 0x06001918 RID: 6424 RVA: 0x00064764 File Offset: 0x00062964
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[Token(Token = "0x6001918")]
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[Address(RVA = "0x215A3F0", Offset = "0x21593F0", VA = "0x18215A3F0")]
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public static void GDIGLMAABGN(AvatarMask GHNKDINPDDM, Material ENKBCLEDIFA, [Optional] Material PCMELCFDJJK)
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{
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int num = 0;
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if (!(GHNKDINPDDM != num) || GHNKDINPDDM.OverrideAO)
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{
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}
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int num2 = 0;
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if (PCMELCFDJJK != num2)
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{
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int num3 = AvatarMask.matAOStrengthId;
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float floatImpl = PCMELCFDJJK.GetFloatImpl(num3);
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ENKBCLEDIFA.SetFloatImpl(num3, floatImpl);
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}
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int num4 = 0;
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if (GHNKDINPDDM != num4)
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{
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Texture2D mask = GHNKDINPDDM.Mask;
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int num5 = 0;
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if (mask != num5)
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{
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Texture2D mask2 = GHNKDINPDDM.Mask;
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int num6 = AvatarMask.matBaseMapId;
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ENKBCLEDIFA.SetTextureImpl(num6, mask2);
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}
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}
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int num7 = 0;
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if (PCMELCFDJJK != num7)
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{
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int num8 = AvatarMask.matBaseMapId;
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Texture textureImpl = PCMELCFDJJK.GetTextureImpl(num8);
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ENKBCLEDIFA.SetTextureImpl(num8, textureImpl);
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Vector2 textureOffset = PCMELCFDJJK.GetTextureOffset(num8);
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ENKBCLEDIFA.SetTextureOffsetImpl(num8, textureOffset);
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Vector2 textureScale = PCMELCFDJJK.GetTextureScale(num8);
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ENKBCLEDIFA.SetTextureScaleImpl(num8, textureScale);
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}
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int num9 = 0;
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if (GHNKDINPDDM != num9)
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{
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Texture2D spec = GHNKDINPDDM.Spec;
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int num10 = 0;
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if (spec != num10)
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{
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Texture2D spec2 = GHNKDINPDDM.Spec;
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int num11 = AvatarMask.matSpecGlossMapId;
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ENKBCLEDIFA.SetTextureImpl(num11, spec2);
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float num12 = GHNKDINPDDM.Gloss;
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}
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}
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int num13 = 0;
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if (PCMELCFDJJK != num13)
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{
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int num14 = AvatarMask.matSpecGlossMapId;
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Texture textureImpl2 = PCMELCFDJJK.GetTextureImpl(num14);
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ENKBCLEDIFA.SetTextureImpl(num14, textureImpl2);
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Vector2 textureOffset2 = PCMELCFDJJK.GetTextureOffset(num14);
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ENKBCLEDIFA.SetTextureOffsetImpl(num14, textureOffset2);
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Vector2 textureScale2 = PCMELCFDJJK.GetTextureScale(num14);
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ENKBCLEDIFA.SetTextureScaleImpl(num14, textureScale2);
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float num12 = PCMELCFDJJK.GetFloatImpl(num14);
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ENKBCLEDIFA.SetFloatImpl(num14, num12);
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}
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int num15 = 0;
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if (GHNKDINPDDM != num15)
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{
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Texture2D normal = GHNKDINPDDM.Normal;
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int num16 = 0;
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if (normal != num16)
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{
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Texture2D normal2 = GHNKDINPDDM.Normal;
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int num17 = AvatarMask.matBumpMapId;
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ENKBCLEDIFA.SetTextureImpl(num17, normal2);
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float normalStrength = GHNKDINPDDM.NormalStrength;
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int num18 = AvatarMask.matBumpScaleId;
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ENKBCLEDIFA.SetFloatImpl(num18, normalStrength);
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return;
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}
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}
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bool flag;
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while (!flag)
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{
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}
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int num19 = AvatarMask.matBumpMapId;
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throw new NullReferenceException();
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}
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// Token: 0x06001919 RID: 6425 RVA: 0x0006494C File Offset: 0x00062B4C
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[Token(Token = "0x6001919")]
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[Address(RVA = "0x215AC00", Offset = "0x2159C00", VA = "0x18215AC00")]
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public static AvatarMask MBNCKOIBIJO(Material KFENPJENIOI)
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{
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AvatarMask avatarMask = ScriptableObject.CreateInstance<AvatarMask>();
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string text = KFENPJENIOI.name.Replace("_mat", "").Replace("_Mat", "").Replace("(Instance)", "")
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.Trim();
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avatarMask.name = text;
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int num = AvatarMask.matBaseMapId;
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Texture textureImpl = KFENPJENIOI.GetTextureImpl(num);
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int num2 = 0;
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if (textureImpl != 0)
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{
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}
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avatarMask.Mask = num2;
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int num3 = AvatarMask.matBaseMapId;
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Vector2 textureScale = KFENPJENIOI.GetTextureScale(num3);
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avatarMask.Tiling = textureScale;
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avatarMask.Tiling.y = (float)0;
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int num4 = AvatarMask.matBaseMapId;
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Vector2 textureOffset = KFENPJENIOI.GetTextureOffset(num4);
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avatarMask.Offset = textureOffset;
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avatarMask.Offset.y = (float)0;
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int num5 = AvatarMask.matBumpMapId;
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Texture textureImpl2 = KFENPJENIOI.GetTextureImpl(num5);
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if (textureImpl2 != 0)
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{
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}
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avatarMask.Normal = textureImpl2;
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int num6 = AvatarMask.matBumpMapId;
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Vector2 textureScale2 = KFENPJENIOI.GetTextureScale(num6);
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avatarMask.NormalTiling = textureScale2;
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avatarMask.NormalTiling.y = (float)0;
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int num7 = AvatarMask.matBumpMapId;
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Vector2 textureOffset2 = KFENPJENIOI.GetTextureOffset(num7);
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avatarMask.NormalOffset = textureOffset2;
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avatarMask.NormalOffset.y = (float)0;
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int num8 = AvatarMask.matBumpScaleId;
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float floatImpl = KFENPJENIOI.GetFloatImpl(num8);
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avatarMask.NormalStrength = floatImpl;
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int num9 = AvatarMask.matSpecGlossMapId;
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Texture textureImpl3 = KFENPJENIOI.GetTextureImpl(num9);
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if (textureImpl3 != 0)
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{
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}
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avatarMask.Spec = textureImpl3;
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int num10 = AvatarMask.matSpecGlossMapId;
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Vector2 textureScale3 = KFENPJENIOI.GetTextureScale(num10);
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avatarMask.SpecTiling = textureScale3;
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avatarMask.SpecTiling.y = (float)0;
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int num11 = AvatarMask.matSpecGlossMapId;
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Vector2 textureOffset3 = KFENPJENIOI.GetTextureOffset(num11);
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avatarMask.SpecOffset = textureOffset3;
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avatarMask.SpecOffset.y = (float)0;
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int num12 = AvatarMask.matSmoothnessId;
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float floatImpl2 = KFENPJENIOI.GetFloatImpl(num12);
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avatarMask.Gloss = floatImpl2;
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avatarMask.OverrideAO = true;
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int num13 = AvatarMask.matAOStrengthId;
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float floatImpl3 = KFENPJENIOI.GetFloatImpl(num13);
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avatarMask.AOStrength = floatImpl3;
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return avatarMask;
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}
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// Token: 0x040012F3 RID: 4851
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[Token(Token = "0x40012F3")]
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public static List<AvatarMask> All = new List();
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// Token: 0x040012F4 RID: 4852
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40012F4")]
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public Texture2D Mask;
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// Token: 0x040012F5 RID: 4853
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40012F5")]
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public Vector2 Tiling;
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// Token: 0x040012F6 RID: 4854
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40012F6")]
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public Vector2 Offset;
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// Token: 0x040012F7 RID: 4855
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40012F7")]
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public Texture2D Spec;
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// Token: 0x040012F8 RID: 4856
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40012F8")]
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public Vector2 SpecTiling;
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// Token: 0x040012F9 RID: 4857
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40012F9")]
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public Vector2 SpecOffset;
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// Token: 0x040012FA RID: 4858
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40012FA")]
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public float Gloss;
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// Token: 0x040012FB RID: 4859
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40012FB")]
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public bool OverrideAO;
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// Token: 0x040012FC RID: 4860
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40012FC")]
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public float AOStrength;
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// Token: 0x040012FD RID: 4861
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40012FD")]
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public Texture2D Normal;
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// Token: 0x040012FE RID: 4862
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40012FE")]
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public Vector2 NormalTiling;
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// Token: 0x040012FF RID: 4863
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40012FF")]
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public Vector2 NormalOffset;
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// Token: 0x04001300 RID: 4864
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001300")]
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public float NormalStrength;
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// Token: 0x04001301 RID: 4865
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[Token(Token = "0x4001301")]
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private static readonly int matBaseMapId = Shader.PropertyToID("_BaseMap");
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// Token: 0x04001302 RID: 4866
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[Token(Token = "0x4001302")]
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private static readonly int matSpecGlossMapId = Shader.PropertyToID("_SpecGlossMap");
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// Token: 0x04001303 RID: 4867
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[Token(Token = "0x4001303")]
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private static readonly int matSmoothnessId = Shader.PropertyToID("_Smoothness");
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// Token: 0x04001304 RID: 4868
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[Token(Token = "0x4001304")]
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private static readonly int matAOStrengthId = Shader.PropertyToID("_AOStrength");
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// Token: 0x04001305 RID: 4869
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[Token(Token = "0x4001305")]
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private static readonly int matBumpMapId = Shader.PropertyToID("_BumpMap");
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// Token: 0x04001306 RID: 4870
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[Token(Token = "0x4001306")]
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private static readonly int matBumpScaleId = Shader.PropertyToID("_BumpScale");
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// Token: 0x02000324 RID: 804
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[Token(Token = "0x2000324")]
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[CompilerGenerated]
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private sealed class DKFFLPEOCHL
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{
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// Token: 0x0600191B RID: 6427 RVA: 0x00064BA4 File Offset: 0x00062DA4
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[Token(Token = "0x600191B")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public DKFFLPEOCHL()
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{
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}
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// Token: 0x0600191C RID: 6428 RVA: 0x00064BB8 File Offset: 0x00062DB8
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[Token(Token = "0x600191C")]
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[Address(RVA = "0x1D0C540", Offset = "0x1D0B540", VA = "0x181D0C540")]
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internal bool <Find>b__0(AvatarMask x)
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{
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string text = this.guid;
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return string.Equals(x.Guid, text);
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}
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// Token: 0x04001307 RID: 4871
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001307")]
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public string guid;
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}
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}
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