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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x0200135E RID: 4958
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[Token(Token = "0x200135E")]
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internal static class ClusterUtil
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{
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// Token: 0x06006F3C RID: 28476 RVA: 0x00186F78 File Offset: 0x00185178
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[Token(Token = "0x6006F3C")]
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[Address(RVA = "0x1F468D0", Offset = "0x1F458D0", VA = "0x181F468D0")]
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public static Bounds GetBounds(List<IClusterLODComponent> components)
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{
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int num;
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do
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{
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num = 0;
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bool flag;
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if (!flag || (ulong)1L == 0UL)
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{
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}
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}
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while (num != 0);
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throw new NullReferenceException();
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}
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// Token: 0x06006F3D RID: 28477 RVA: 0x00186FA8 File Offset: 0x001851A8
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[Token(Token = "0x6006F3D")]
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[Address(RVA = "0x1F46A80", Offset = "0x1F45A80", VA = "0x181F46A80")]
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public static int GetVertexCount(List<IClusterLODComponent> components, NPBPPKDLKDN lod)
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{
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int num;
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do
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{
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num = 0;
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bool flag;
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if (flag)
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{
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num += num;
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num++;
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num += num;
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int num2 = (int)(lod + (int)lod);
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num++;
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num += 19;
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}
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}
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while (num != 0);
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return num;
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}
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}
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}
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