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using System;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Mathematics;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x0200134C RID: 4940
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[Token(Token = "0x200134C")]
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[BurstCompile]
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public struct SubdivideMeshJob : IJob
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{
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// Token: 0x06006ED5 RID: 28373 RVA: 0x001856EC File Offset: 0x001838EC
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[Token(Token = "0x6006ED5")]
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[Address(RVA = "0x1F4E2D0", Offset = "0x1F4D2D0", VA = "0x181F4E2D0")]
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public SubdivideMeshJob(SubdivideMeshData subdiveData, PCIKHFEIHGO mesh, PCIKHFEIHGO additionalMesh, float maxEdgeSize, float maxDistance, Vector3 eyePos, float rootScale)
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{
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NativeList<float3> ddpnlakckdp = mesh.DDPNLAKCKDP;
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this.srcVerts = ddpnlakckdp;
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NativeArray<float3> cdpiecocian = mesh.CDPIECOCIAN;
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this.srcNormals = cdpiecocian;
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NativeArray<float4> nmfapcbmggf = mesh.NMFAPCBMGGF;
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this.srcTangents = nmfapcbmggf;
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NativeArray<float2> maeaklfbpmo = mesh.MAEAKLFBPMO;
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this.srcUVs = maeaklfbpmo;
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NativeArray<float4> pjnfmocjcal = mesh.PJNFMOCJCAL;
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this.srcMaterialIndices = pjnfmocjcal;
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NativeList<int> elflbeckfef = mesh.ELFLBECKFEF;
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this.srcIndices = elflbeckfef;
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NativeList<int> nativeList = subdiveData.origIndices;
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this.origIndices = nativeList;
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NativeList<float3> ddpnlakckdp2 = additionalMesh.DDPNLAKCKDP;
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this.newVerts = ddpnlakckdp2;
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NativeArray<float3> cdpiecocian2 = additionalMesh.CDPIECOCIAN;
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this.maxEdgeSize = (float)0;
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this.newNormals = cdpiecocian2;
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NativeArray<float4> nmfapcbmggf2 = additionalMesh.NMFAPCBMGGF;
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this.newTangents = nmfapcbmggf2;
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NativeArray<float4> pjnfmocjcal2 = additionalMesh.PJNFMOCJCAL;
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this.maxEdgeSizeSq = (float)0;
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this.newMaterialIndices = pjnfmocjcal2;
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NativeArray<float2> maeaklfbpmo2 = additionalMesh.MAEAKLFBPMO;
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this.newUVs = maeaklfbpmo2;
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NativeList<int> elflbeckfef2 = additionalMesh.ELFLBECKFEF;
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this.newIndices = elflbeckfef2;
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this.maxDistance = (float)0;
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this.maxDistanceSq = (float)0;
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float3 @float;
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float z = @float.z;
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this.rootScale = (float)0;
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this.eyePos.z = z;
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}
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// Token: 0x06006ED6 RID: 28374 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006ED6")]
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[Address(RVA = "0x1F4DEA0", Offset = "0x1F4CEA0", VA = "0x181F4DEA0")]
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private float3 GetVert(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06006ED7 RID: 28375 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006ED7")]
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[Address(RVA = "0x1F4DF40", Offset = "0x1F4CF40", VA = "0x181F4DF40")]
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private void SetupVertFromIndex(int i, out float3 newVert, out float3 newNormal, out float4 newTangent, out float4 newMatIdx, out float2 newUV)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06006ED8 RID: 28376 RVA: 0x00185800 File Offset: 0x00183A00
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[Token(Token = "0x6006ED8")]
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[Address(RVA = "0x1F4D170", Offset = "0x1F4C170", VA = "0x181F4D170")]
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private int CreateVert(int i1, int i2)
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{
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int num = 0;
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NativeArray<float3> nativeArray = this.newNormals;
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int num3;
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int num2 = num3 - 1;
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nativeArray.m_Length = num;
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bool flag;
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if (flag)
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{
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this.newTangents.m_Buffer = num;
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}
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NativeArray<float4> nativeArray2 = this.newMaterialIndices;
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this.newUVs.m_Buffer = num;
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int num4;
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num4 += num2;
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return num4;
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}
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// Token: 0x06006ED9 RID: 28377 RVA: 0x00185854 File Offset: 0x00183A54
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[Token(Token = "0x6006ED9")]
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[Address(RVA = "0x1F4CF70", Offset = "0x1F4BF70", VA = "0x181F4CF70")]
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private void AddTriangle(int i1, int i2, int i3)
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{
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float3 @float;
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float z = @float.z;
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float3 float2;
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float z2 = float2.z;
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float3 float3;
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float z3 = float3.z;
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}
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// Token: 0x06006EDA RID: 28378 RVA: 0x00185878 File Offset: 0x00183A78
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[Token(Token = "0x6006EDA")]
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[Address(RVA = "0x1F4E120", Offset = "0x1F4D120", VA = "0x181F4E120")]
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private bool ShouldSplit(int i1, int i2, float splitSizeSq)
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{
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/*
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An exception occurred when decompiling this method (06006EDA)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean ClusterLOD.SubdivideMeshJob::ShouldSplit(System.Int32,System.Int32,System.Single)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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stloc:float32(var_1_06, ldfld:float32(float3::z, ldloc:float3[exp:valuetype [Unity.Mathematics]Unity.Mathematics.float3&](var_0)))
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stloc:float32(var_3_0D, ldfld:float32(float3::z, ldloc:float3[exp:valuetype [Unity.Mathematics]Unity.Mathematics.float3&](var_2)))
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stloc:float32(var_4_19, ldfld:float32(float3::z, ldfld:float3[exp:valuetype [Unity.Mathematics]Unity.Mathematics.float3&](SubdivideMeshJob::eyePos, ldloc:valuetype ClusterLOD.SubdivideMeshJob&(this))))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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// Token: 0x06006EDB RID: 28379 RVA: 0x001858A4 File Offset: 0x00183AA4
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[Token(Token = "0x6006EDB")]
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[Address(RVA = "0x1F4CEB0", Offset = "0x1F4BEB0", VA = "0x181F4CEB0")]
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private bool Add2SideSplitTriangle(int i1, int i2, int i3, float splitSizeSq, bool add)
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{
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bool flag;
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if (!flag)
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{
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this.AddTriangle(i1, i2, i3);
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}
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int num = this.CreateVert(i1, i2);
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this.AddTriangle(i1, i2, i3);
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this.AddTriangle(i1, i2, i3);
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return true;
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}
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// Token: 0x06006EDC RID: 28380 RVA: 0x001858DC File Offset: 0x00183ADC
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[Token(Token = "0x6006EDC")]
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[Address(RVA = "0x1F4CC50", Offset = "0x1F4BC50", VA = "0x181F4CC50")]
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private bool Add1SideSplitTriangle(int i1, int i2, int i3, float splitSizeSq, bool add)
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{
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bool flag;
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if (!flag)
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{
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}
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bool flag2;
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if (flag2)
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{
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float3 @float;
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float z = @float.z;
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float3 float2;
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float z2 = float2.z;
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float3 float3;
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float z3 = float3.z;
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int num = this.CreateVert(i3, i2);
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}
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int num2 = this.CreateVert(i1, i2);
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return true;
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}
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// Token: 0x06006EDD RID: 28381 RVA: 0x00185924 File Offset: 0x00183B24
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[Token(Token = "0x6006EDD")]
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[Address(RVA = "0x1F4E2B0", Offset = "0x1F4D2B0", VA = "0x181F4E2B0")]
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private void SwapOrder(int i1, int i2, int i3, out int i1o, out int i2o, out int i3o)
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{
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}
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// Token: 0x06006EDE RID: 28382 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006EDE")]
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[Address(RVA = "0x1F4D540", Offset = "0x1F4C540", VA = "0x181F4D540", Slot = "4")]
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public void Execute()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04004949 RID: 18761
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4004949")]
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[ReadOnly]
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private NativeList<float3> srcVerts;
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// Token: 0x0400494A RID: 18762
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400494A")]
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[ReadOnly]
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private NativeArray<float3> srcNormals;
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// Token: 0x0400494B RID: 18763
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400494B")]
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[ReadOnly]
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private NativeArray<float4> srcTangents;
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// Token: 0x0400494C RID: 18764
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400494C")]
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[ReadOnly]
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private NativeArray<float2> srcUVs;
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// Token: 0x0400494D RID: 18765
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400494D")]
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[ReadOnly]
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private NativeArray<float4> srcMaterialIndices;
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// Token: 0x0400494E RID: 18766
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400494E")]
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private NativeList<int> origIndices;
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// Token: 0x0400494F RID: 18767
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400494F")]
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private NativeList<int> srcIndices;
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// Token: 0x04004950 RID: 18768
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4004950")]
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private NativeList<float3> newVerts;
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// Token: 0x04004951 RID: 18769
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4004951")]
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private NativeArray<float3> newNormals;
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// Token: 0x04004952 RID: 18770
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4004952")]
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private NativeArray<float4> newTangents;
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// Token: 0x04004953 RID: 18771
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4004953")]
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private NativeArray<float4> newMaterialIndices;
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// Token: 0x04004954 RID: 18772
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4004954")]
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private NativeArray<float2> newUVs;
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// Token: 0x04004955 RID: 18773
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4004955")]
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private NativeList<int> newIndices;
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// Token: 0x04004956 RID: 18774
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4004956")]
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[ReadOnly]
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private float maxEdgeSizeSq;
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// Token: 0x04004957 RID: 18775
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[FieldOffset(Offset = "0xD4")]
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[Token(Token = "0x4004957")]
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[ReadOnly]
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public float maxDistanceSq;
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// Token: 0x04004958 RID: 18776
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4004958")]
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[ReadOnly]
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private float3 eyePos;
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// Token: 0x04004959 RID: 18777
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[FieldOffset(Offset = "0xE4")]
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[Token(Token = "0x4004959")]
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[ReadOnly]
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private float rootScale;
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// Token: 0x0400495A RID: 18778
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x400495A")]
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[ReadOnly]
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private float maxEdgeSize;
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// Token: 0x0400495B RID: 18779
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[FieldOffset(Offset = "0xEC")]
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[Token(Token = "0x400495B")]
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[ReadOnly]
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public float maxDistance;
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}
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}
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