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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200065B RID: 1627
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[Token(Token = "0x200065B")]
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public class CollisionParticles : MonoBehaviour
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{
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// Token: 0x06002F74 RID: 12148 RVA: 0x000C0E28 File Offset: 0x000BF028
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[Token(Token = "0x6002F74")]
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[Address(RVA = "0x1C54A40", Offset = "0x1C53A40", VA = "0x181C54A40")]
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private void Awake()
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{
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Tool component = base.GetComponent<Tool>();
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this.NBHJPDBHDHB = component;
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}
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// Token: 0x06002F75 RID: 12149 RVA: 0x000C0E44 File Offset: 0x000BF044
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[Token(Token = "0x6002F75")]
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[Address(RVA = "0x1C54D20", Offset = "0x1C53D20", VA = "0x181C54D20")]
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private void OnDestroy()
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{
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CollisionParticles.ParticlesToLayer[] array = this.particleMappings;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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ParticleSystem particleSystem = array[num].NDIHCPHPFMK();
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int num2 = 0;
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if (particleSystem != num2)
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{
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particleSystem.Stop();
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global::UnityEngine.Object.Destroy(particleSystem.gameObject);
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}
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num++;
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}
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}
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// Token: 0x06002F76 RID: 12150 RVA: 0x000C0E9C File Offset: 0x000BF09C
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[Token(Token = "0x6002F76")]
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[Address(RVA = "0x1C54F00", Offset = "0x1C53F00", VA = "0x181C54F00")]
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private void OnEnable()
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{
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MeleeWeaponCollider[] array = this.meleeWeaponColliders;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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MeleeWeaponCollider meleeWeaponCollider = array[num];
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MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB);
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meleeWeaponCollider.HJKPKBBLGOJ += mmffgbgiaad;
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num++;
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}
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}
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// Token: 0x06002F77 RID: 12151 RVA: 0x000C0EE8 File Offset: 0x000BF0E8
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[Token(Token = "0x6002F77")]
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[Address(RVA = "0x1C54E30", Offset = "0x1C53E30", VA = "0x181C54E30")]
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private void OnDisable()
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{
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MeleeWeaponCollider[] array = this.meleeWeaponColliders;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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MeleeWeaponCollider meleeWeaponCollider = array[num];
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MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB);
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meleeWeaponCollider.HJKPKBBLGOJ -= mmffgbgiaad;
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num++;
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}
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}
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// Token: 0x06002F78 RID: 12152 RVA: 0x000C0F34 File Offset: 0x000BF134
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[Token(Token = "0x6002F78")]
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[Address(RVA = "0x1C54A80", Offset = "0x1C53A80", VA = "0x181C54A80")]
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private void DHOMIDPOPJB(MeleeWeaponCollider BCFFGDFHJMK, GHMDIDJLFMC KNLMJBAKCGF)
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{
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}
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// Token: 0x06002F79 RID: 12153 RVA: 0x000C0F44 File Offset: 0x000BF144
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[Token(Token = "0x6002F79")]
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[Address(RVA = "0x1C54C60", Offset = "0x1C53C60", VA = "0x181C54C60")]
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private void OnCollisionEnter(Collision GBJHLKOJGPB)
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{
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Tool nbhjpdbhdhb = this.NBHJPDBHDHB;
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int num = 0;
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if (!(nbhjpdbhdhb != num) || !this.NBHJPDBHDHB.FNFNLDBILFE)
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{
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GameObject gameObject = GBJHLKOJGPB.collider.gameObject;
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this.JJALMFBIPKL(gameObject);
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}
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}
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// Token: 0x06002F7A RID: 12154 RVA: 0x000C0F8C File Offset: 0x000BF18C
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[Token(Token = "0x6002F7A")]
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[Address(RVA = "0x1C54AA0", Offset = "0x1C53AA0", VA = "0x181C54AA0")]
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private void JJALMFBIPKL(GameObject PGPKHKFMPLD)
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{
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CollisionParticles.ParticlesToLayer[] array = this.particleMappings;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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CollisionParticles.ParticlesToLayer particlesToLayer = array[num];
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int layer = PGPKHKFMPLD.layer;
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float time = Time.time;
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if (time > particlesToLayer.InstanceLimitDuration && time < particlesToLayer.InstanceLimitDuration)
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{
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if (string.IsNullOrEmpty(particlesToLayer.Tag))
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{
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goto IL_6A;
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}
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string tag = particlesToLayer.Tag;
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if (PGPKHKFMPLD.CompareTag(tag))
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{
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goto IL_6A;
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}
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}
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num++;
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IL_6A:
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float time2 = Time.time;
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particlesToLayer.<LastInstanceTime>k__BackingField = time2;
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ParticleSystem particleSystem = particlesToLayer.NDIHCPHPFMK();
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int num2 = 0;
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if (particleSystem != num2)
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{
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particleSystem.Stop();
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Transform transform = particleSystem.transform;
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Transform transform2 = base.transform;
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Vector3 vector;
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float z = vector.z;
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particleSystem.Play();
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}
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}
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}
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// Token: 0x06002F7B RID: 12155 RVA: 0x000C105C File Offset: 0x000BF25C
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[Token(Token = "0x6002F7B")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CollisionParticles()
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{
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}
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// Token: 0x0400273A RID: 10042
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400273A")]
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[SerializeField]
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public CollisionParticles.ParticlesToLayer[] particleMappings;
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// Token: 0x0400273B RID: 10043
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400273B")]
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[SerializeField]
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[Tooltip("MeleeWeaponColliders that can trigger the collision audio in addition to normal physics collisions.")]
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private MeleeWeaponCollider[] meleeWeaponColliders;
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// Token: 0x0400273C RID: 10044
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400273C")]
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private Tool NBHJPDBHDHB;
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// Token: 0x0200065C RID: 1628
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[Token(Token = "0x200065C")]
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[Serializable]
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public class ParticlesToLayer
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{
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// Token: 0x1700083A RID: 2106
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// (get) Token: 0x06002F7C RID: 12156 RVA: 0x000C1070 File Offset: 0x000BF270
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// (set) Token: 0x06002F7D RID: 12157 RVA: 0x000C1084 File Offset: 0x000BF284
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[Token(Token = "0x1700083A")]
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public float LastInstanceTime
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{
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[Token(Token = "0x6002F7C")]
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[Address(RVA = "0x562390", Offset = "0x561390", VA = "0x180562390")]
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get;
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[Token(Token = "0x6002F7D")]
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[Address(RVA = "0x562AC0", Offset = "0x561AC0", VA = "0x180562AC0")]
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set;
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}
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// Token: 0x06002F7E RID: 12158 RVA: 0x000C1098 File Offset: 0x000BF298
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[Token(Token = "0x6002F7E")]
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[Address(RVA = "0x1C6C450", Offset = "0x1C6B450", VA = "0x181C6C450")]
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public ParticleSystem NDIHCPHPFMK()
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{
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ParticleSystem particleSystem = this.particleSystemInstance;
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int num = 0;
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if (particleSystem == num)
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{
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ParticleSystem particleSystem2 = global::UnityEngine.Object.Instantiate<ParticleSystem>(this.ParticleSystemPrefab);
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this.particleSystemInstance = particleSystem2;
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}
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return this.particleSystemInstance;
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}
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// Token: 0x06002F7F RID: 12159 RVA: 0x000C10D4 File Offset: 0x000BF2D4
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[Token(Token = "0x6002F7F")]
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[Address(RVA = "0x1C6C3A0", Offset = "0x1C6B3A0", VA = "0x181C6C3A0")]
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public bool BOBJDACCBKO(GameObject NNNMGKGMIFG)
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{
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int layer = NNNMGKGMIFG.layer;
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float time = Time.time;
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if (time > this.InstanceLimitDuration && time < this.InstanceLimitDuration)
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{
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string tag = this.Tag;
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if (layer == 0)
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{
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string tag2 = this.Tag;
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if (!NNNMGKGMIFG.CompareTag(tag2))
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{
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goto IL_53;
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}
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}
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float time2 = Time.time;
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this.<LastInstanceTime>k__BackingField = time2;
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return true;
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}
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IL_53:
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throw new NullReferenceException();
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}
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// Token: 0x06002F80 RID: 12160 RVA: 0x000C113C File Offset: 0x000BF33C
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[Token(Token = "0x6002F80")]
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[Address(RVA = "0x1C6C4F0", Offset = "0x1C6B4F0", VA = "0x181C6C4F0")]
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public ParticlesToLayer()
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{
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}
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// Token: 0x0400273D RID: 10045
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400273D")]
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public string Name;
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// Token: 0x0400273E RID: 10046
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400273E")]
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public ParticleSystem ParticleSystemPrefab;
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// Token: 0x0400273F RID: 10047
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400273F")]
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public LayerMask Layers;
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// Token: 0x04002740 RID: 10048
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002740")]
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public string Tag = "";
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// Token: 0x04002741 RID: 10049
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002741")]
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[Tooltip("Per particle cooldown to limit the number of consequtive plays. Set it to the particle duration")]
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public float InstanceLimitDuration;
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// Token: 0x04002743 RID: 10051
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002743")]
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private ParticleSystem particleSystemInstance;
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}
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}
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