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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000330 RID: 816
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[Token(Token = "0x2000330")]
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public class CollisionVibration : MonoBehaviour
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{
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// Token: 0x06001967 RID: 6503 RVA: 0x00065C0C File Offset: 0x00063E0C
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[Token(Token = "0x6001967")]
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[Address(RVA = "0x1C54FD0", Offset = "0x1C53FD0", VA = "0x181C54FD0")]
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private void OnCollisionEnter(Collision GBJHLKOJGPB)
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{
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int num = 0;
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Player player = GBJHLKOJGPB.PKPLHJFDDKE(num);
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Tool tool = GBJHLKOJGPB.AMKJBLIFHPB();
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int num2 = 0;
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if (!(player != num2))
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{
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int num3 = 0;
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if (!(tool != num3) || !tool.FNFNLDBILFE)
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{
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goto IL_A0;
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}
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Player owner = tool.BHNPNHMILIF;
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int num4 = 0;
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if (!(owner != num4))
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{
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goto IL_A0;
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}
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bool flag = tool.BHNPNHMILIF.leftHand.FEBAPKCNNDC == tool;
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Player owner2 = tool.BHNPNHMILIF;
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if (!flag)
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{
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if (!(owner2.rightHand.FEBAPKCNNDC == tool))
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{
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goto IL_A0;
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}
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Player owner3 = tool.BHNPNHMILIF;
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}
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}
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PlayerHand leftHand;
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if (num == 2 || num == 3)
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{
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leftHand = player.leftHand;
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}
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IL_A0:
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int num5 = 0;
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if (leftHand != num5)
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{
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leftHand.Vibrate(50, 1f);
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}
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}
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// Token: 0x06001968 RID: 6504 RVA: 0x00065CDC File Offset: 0x00063EDC
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[Token(Token = "0x6001968")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CollisionVibration()
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{
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}
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}
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