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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using RecRoom.Core.Screens.PlayerController;
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using UnityEngine;
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namespace Delaunay
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{
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// Token: 0x0200171C RID: 5916
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[Token(Token = "0x200171C")]
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[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
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public class Delaunay3DTestComponent : MonoBehaviour
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{
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// Token: 0x0600872E RID: 34606 RVA: 0x001C9970 File Offset: 0x001C7B70
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[Token(Token = "0x600872E")]
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[Address(RVA = "0x1BE0C60", Offset = "0x1BDFC60", VA = "0x181BE0C60")]
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private void Reset()
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{
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MeshFilter component = base.GetComponent<MeshFilter>();
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this.meshFilter = component;
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}
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// Token: 0x0600872F RID: 34607 RVA: 0x001C998C File Offset: 0x001C7B8C
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[Token(Token = "0x600872F")]
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[Address(RVA = "0x1BDFD40", Offset = "0x1BDED40", VA = "0x181BDFD40")]
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[ContextMenu("Generate Delaunay Graph")]
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public void GenerateDelaunayGraph()
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{
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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}
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// Token: 0x06008730 RID: 34608 RVA: 0x001C99A8 File Offset: 0x001C7BA8
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[Token(Token = "0x6008730")]
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[Address(RVA = "0x1BE09C0", Offset = "0x1BDF9C0", VA = "0x181BE09C0")]
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private void OnValidate()
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{
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PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug;
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int num = 0;
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if (playerAnimation3DBlendedPoseSet != num)
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{
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List<AnimationVertex> list = this.assignPoseSetToDebug.animationVertices;
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this.animationVertices = list;
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this.assignPoseSetToDebug = (ulong)0L;
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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}
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}
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// Token: 0x06008731 RID: 34609 RVA: 0x001C99F0 File Offset: 0x001C7BF0
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[Token(Token = "0x6008731")]
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[Address(RVA = "0x1BE0AB0", Offset = "0x1BDFAB0", VA = "0x181BE0AB0")]
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[ContextMenu("Random Delaunay Graph")]
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public void RandomizeGraphVertices()
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{
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this.animationVertices.Clear();
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int num = 0;
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if (this.pointCount > num)
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{
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List<AnimationVertex> list = this.animationVertices;
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AnimationVertex animationVertex = new AnimationVertex();
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float z = global::UnityEngine.Random.insideUnitSphere.z;
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Vector3 vector;
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float z2 = vector.z;
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list.Add(animationVertex);
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num++;
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}
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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}
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// Token: 0x06008732 RID: 34610 RVA: 0x001C9A4C File Offset: 0x001C7C4C
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[Token(Token = "0x6008732")]
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[Address(RVA = "0x1BE0CA0", Offset = "0x1BDFCA0", VA = "0x181BE0CA0")]
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[ContextMenu("Random Delaunay Mesh")]
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public void TestDelaunayMesh()
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{
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List<Vector3> list = new List(this.pointCount);
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int num = 0;
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if (this.pointCount > num)
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{
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float z = global::UnityEngine.Random.insideUnitSphere.z;
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num++;
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}
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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bool flag = this.discardInteriorTriangles;
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MeshFilter meshFilter = this.meshFilter;
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hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag);
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}
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// Token: 0x06008733 RID: 34611 RVA: 0x001C9AA8 File Offset: 0x001C7CA8
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[Token(Token = "0x6008733")]
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[Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")]
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public void SetVertices(List<AnimationVertex> GBNAMEDMFNJ)
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{
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this.animationVertices = GBNAMEDMFNJ;
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}
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// Token: 0x06008734 RID: 34612 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6008734")]
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[Address(RVA = "0x1BDFDC0", Offset = "0x1BDEDC0", VA = "0x181BDFDC0")]
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private void OnDrawGizmos()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06008735 RID: 34613 RVA: 0x001C9ABC File Offset: 0x001C7CBC
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[Token(Token = "0x6008735")]
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[Address(RVA = "0x1BE0D90", Offset = "0x1BDFD90", VA = "0x181BE0D90")]
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public Delaunay3DTestComponent()
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{
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List<AnimationVertex> list = new List();
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AnimationVertex animationVertex = new AnimationVertex();
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float z = Vector3.zero.z;
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list.Add(animationVertex);
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AnimationVertex animationVertex2 = new AnimationVertex();
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float z2 = Vector3.left.z;
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list.Add(animationVertex2);
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AnimationVertex animationVertex3 = new AnimationVertex();
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float z3 = Vector3.right.z;
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list.Add(animationVertex3);
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AnimationVertex animationVertex4 = new AnimationVertex();
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float z4 = Vector3.down.z;
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list.Add(animationVertex4);
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AnimationVertex animationVertex5 = new AnimationVertex();
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float z5 = Vector3.up.z;
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list.Add(animationVertex5);
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AnimationVertex animationVertex6 = new AnimationVertex();
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float z6 = Vector3.back.z;
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list.Add(animationVertex6);
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AnimationVertex animationVertex7 = new AnimationVertex();
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float z7 = Vector3.forward.z;
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list.Add(animationVertex7);
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this.animationVertices = list;
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base..ctor();
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}
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// Token: 0x04005936 RID: 22838
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4005936")]
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[Header("Shared settings for randomization")]
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public int pointCount = (int)((ulong)32L);
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// Token: 0x04005937 RID: 22839
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4005937")]
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[Header("Mesh Options")]
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public MeshFilter meshFilter;
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// Token: 0x04005938 RID: 22840
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4005938")]
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public bool discardInteriorTriangles;
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// Token: 0x04005939 RID: 22841
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4005939")]
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[SerializeField]
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[Header("Graph Options (Randomize is in gear menu)")]
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private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug;
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// Token: 0x0400593A RID: 22842
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400593A")]
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[SerializeField]
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private List<AnimationVertex> animationVertices;
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// Token: 0x0400593B RID: 22843
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400593B")]
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[SerializeField]
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private List<Tetrahedron> tetrahedra;
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// Token: 0x0400593C RID: 22844
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400593C")]
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[SerializeField]
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private List<int> exteriorTriangleIndices;
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// Token: 0x0400593D RID: 22845
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400593D")]
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[SerializeField]
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private Gradient gizmoColorByBarycentricWeight;
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}
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}
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