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@@ -0,0 +1,46 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003BC RID: 956
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[Token(Token = "0x20003BC")]
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public class DistanceFadeController : MonoBehaviour
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{
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// Token: 0x06001EDA RID: 7898 RVA: 0x0007E58C File Offset: 0x0007C78C
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[Token(Token = "0x6001EDA")]
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[Address(RVA = "0x1B11070", Offset = "0x1B10070", VA = "0x181B11070")]
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private void Start()
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{
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DistanceFadeManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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Collider collider = this.collider;
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Renderer[] array = this.renderers;
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instance.Register(this, array, collider);
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}
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// Token: 0x06001EDB RID: 7899 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6001EDB")]
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[Address(RVA = "0x1B10E70", Offset = "0x1B0FE70", VA = "0x181B10E70")]
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private void OnDestroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001EDC RID: 7900 RVA: 0x0007E5BC File Offset: 0x0007C7BC
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[Token(Token = "0x6001EDC")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public DistanceFadeController()
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{
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}
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// Token: 0x0400175B RID: 5979
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400175B")]
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[SerializeField]
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private Renderer[] renderers;
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// Token: 0x0400175C RID: 5980
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400175C")]
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[SerializeField]
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private Collider collider;
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}
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