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@@ -0,0 +1,54 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000679 RID: 1657
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[Token(Token = "0x2000679")]
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public class ParticleSystemsPlay : MonoBehaviour
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{
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// Token: 0x0600303D RID: 12349 RVA: 0x000C4468 File Offset: 0x000C2668
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[Token(Token = "0x600303D")]
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[Address(RVA = "0x15F9310", Offset = "0x15F8310", VA = "0x1815F9310")]
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private void Start()
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{
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float num = this.destroyLifeTimeOverride;
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int num2 = 0;
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ParticleSystem[] componentsInChildren = base.GetComponentsInChildren<ParticleSystem>();
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int length = componentsInChildren.Length;
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if (num2 < length)
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{
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ParticleSystem particleSystem = componentsInChildren[num2];
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ParticleSystem.MainModule main = particleSystem.main;
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ParticleSystem.MinMaxCurve minMaxCurve;
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AnimationCurve curveMax = minMaxCurve.m_CurveMax;
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float num3;
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num = num3;
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particleSystem.Clear();
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particleSystem.Play();
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num2++;
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}
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if (this.destroyOnDone)
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{
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global::UnityEngine.Object.Destroy(base.gameObject, num);
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}
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}
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// Token: 0x0600303E RID: 12350 RVA: 0x000C44E0 File Offset: 0x000C26E0
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[Token(Token = "0x600303E")]
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[Address(RVA = "0x15F94D0", Offset = "0x15F84D0", VA = "0x1815F94D0")]
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public ParticleSystemsPlay()
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{
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}
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// Token: 0x040027FC RID: 10236
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40027FC")]
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[SerializeField]
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private bool destroyOnDone = true;
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// Token: 0x040027FD RID: 10237
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40027FD")]
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[SerializeField]
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private float destroyLifeTimeOverride = 5f;
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}
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