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using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering.PostProcessing;
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// Token: 0x02000751 RID: 1873
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[Token(Token = "0x2000751")]
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[Serializable]
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public sealed class PerPixelNormalSourceParameter : ParameterOverride<KMMMKAILLEA>
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{
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// Token: 0x0600366A RID: 13930 RVA: 0x000DEF84 File Offset: 0x000DD184
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[Token(Token = "0x600366A")]
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[Address(RVA = "0x15F94F0", Offset = "0x15F84F0", VA = "0x1815F94F0")]
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public PerPixelNormalSourceParameter()
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{
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}
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}
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