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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020005D7 RID: 1495
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[Token(Token = "0x20005D7")]
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public class PlayerHandApplySkinInteraction : MonoBehaviour
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{
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// Token: 0x06002CC4 RID: 11460 RVA: 0x000B6108 File Offset: 0x000B4308
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[Token(Token = "0x6002CC4")]
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[Address(RVA = "0x1433340", Offset = "0x1432340", VA = "0x181433340")]
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public void OnHandOverlapChanged(PlayerHand hand, bool isIn)
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{
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if (isIn)
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{
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int num = 0;
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if (hand != num && hand.NGLBANPEAOI)
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{
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Tool febapkcnndc = hand.FEBAPKCNNDC;
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ToolSkinMapper toolSkinMapper = febapkcnndc.toolSkinMapper;
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int num2 = 0;
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if (toolSkinMapper != num2)
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{
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febapkcnndc.toolSkinMapper.ApplyLocalPlayerFavoriteSkin(true);
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}
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}
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}
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}
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// Token: 0x06002CC5 RID: 11461 RVA: 0x000B615C File Offset: 0x000B435C
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[Token(Token = "0x6002CC5")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public PlayerHandApplySkinInteraction()
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{
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}
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}
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