m
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x0200067A RID: 1658
|
||||
[Token(Token = "0x200067A")]
|
||||
public class PlayerTrail : LineRendererTrail
|
||||
{
|
||||
// Token: 0x0600303F RID: 12351 RVA: 0x000C4508 File Offset: 0x000C2708
|
||||
[Token(Token = "0x600303F")]
|
||||
[Address(RVA = "0x157C1B0", Offset = "0x157B1B0", VA = "0x18157C1B0")]
|
||||
public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF)
|
||||
{
|
||||
float z = EEKGDBOGMAK.z;
|
||||
float z2 = OBNDEKAHLBF.z;
|
||||
Vector3 vector;
|
||||
float z3 = vector.z;
|
||||
float num;
|
||||
if (num < num)
|
||||
{
|
||||
Vector3 vector2;
|
||||
float z4 = vector2.z;
|
||||
int num2 = Mathf.RoundToInt(num);
|
||||
float z5 = Vector3.up.z;
|
||||
Vector3 vector3;
|
||||
float z6 = vector3.z;
|
||||
Vector3 vector4;
|
||||
float z7 = vector4.z;
|
||||
float z8 = ANBDBELNNHJ.z;
|
||||
Vector3 vector5;
|
||||
float z9 = vector5.z;
|
||||
float z10 = EEKGDBOGMAK.z;
|
||||
ANBDBELNNHJ.z = z9;
|
||||
Vector3 vector6;
|
||||
float z11 = vector6.z;
|
||||
EEKGDBOGMAK.z = z11;
|
||||
float z12 = ANBDBELNNHJ.z;
|
||||
float z13 = OBNDEKAHLBF.z;
|
||||
int num3 = 0;
|
||||
if (num2 > 0)
|
||||
{
|
||||
Vector3 vector7;
|
||||
float z14 = vector7.z;
|
||||
Vector3 vector8;
|
||||
float z15 = vector8.z;
|
||||
Vector3 vector9;
|
||||
float z16 = vector9.z;
|
||||
Vector3 up = Vector3.up;
|
||||
float time = Time.time;
|
||||
this.Update();
|
||||
num3++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06003040 RID: 12352 RVA: 0x000C45E8 File Offset: 0x000C27E8
|
||||
[Token(Token = "0x6003040")]
|
||||
[Address(RVA = "0x157C660", Offset = "0x157B660", VA = "0x18157C660")]
|
||||
public PlayerTrail()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040027FE RID: 10238
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40027FE")]
|
||||
[SerializeField]
|
||||
[Tooltip("Rate that trail will fade from tip to head. In units of m/s.")]
|
||||
private float fadeOutRate = 10f;
|
||||
}
|
||||
Reference in New Issue
Block a user