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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x020010FB RID: 4347
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[Token(Token = "0x20010FB")]
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[MMOINKHEKJF("Color/Absolute", "Tween from the current Image color to an absolute Color")]
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[Serializable]
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public class ColorAbsoluteTransition : ColorTransition
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{
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// Token: 0x17001073 RID: 4211
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// (get) Token: 0x06006143 RID: 24899 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x17001073")]
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protected override Color TargetColor
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{
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[Token(Token = "0x6006143")]
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[Address(RVA = "0x1700560", Offset = "0x16FF560", VA = "0x181700560", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06006144 RID: 24900 RVA: 0x00153050 File Offset: 0x00151250
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[Token(Token = "0x6006144")]
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[Address(RVA = "0x1BBDC60", Offset = "0x1BBCC60", VA = "0x181BBDC60")]
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public ColorAbsoluteTransition()
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{
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Color white = Color.white;
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Color white2 = Color.white;
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this.duration = 0.33f;
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this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
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this.isWorldCanvas = true;
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base..ctor();
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}
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// Token: 0x0400401A RID: 16410
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400401A")]
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[SerializeField]
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private Color color;
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}
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}
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