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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x020010FC RID: 4348
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[Token(Token = "0x20010FC")]
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[MMOINKHEKJF("Color/Default", "Tween from the current Image color to the default Color")]
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[Serializable]
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public class ColorDefaultTransition : ColorTransition
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{
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// Token: 0x17001074 RID: 4212
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// (get) Token: 0x06006145 RID: 24901 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x17001074")]
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protected override Color TargetColor
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{
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[Token(Token = "0x6006145")]
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[Address(RVA = "0x83A900", Offset = "0x839900", VA = "0x18083A900", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06006146 RID: 24902 RVA: 0x0015308C File Offset: 0x0015128C
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[Token(Token = "0x6006146")]
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[Address(RVA = "0x1BBDCB0", Offset = "0x1BBCCB0", VA = "0x181BBDCB0")]
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public ColorDefaultTransition()
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{
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Color white = Color.white;
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this.duration = 0.33f;
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this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
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this.isWorldCanvas = true;
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base..ctor();
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}
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}
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}
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