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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace RRUI.Animation
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{
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// Token: 0x0200110E RID: 4366
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[Token(Token = "0x200110E")]
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[MMOINKHEKJF("Rings/Default", "Tween from the current Rings layers to the default layers configured on the component.")]
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[Serializable]
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public class RingsDefaultTransition : RingsTransition
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{
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// Token: 0x17001091 RID: 4241
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// (get) Token: 0x06006197 RID: 24983 RVA: 0x00154040 File Offset: 0x00152240
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[Token(Token = "0x17001091")]
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protected override IReadOnlyList<UIRings.RingLayer> TargetRingLayers
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{
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[Token(Token = "0x6006197")]
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[Address(RVA = "0x417720", Offset = "0x416720", VA = "0x180417720", Slot = "8")]
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get
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{
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return this.cachedRingLayers;
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}
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}
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// Token: 0x06006198 RID: 24984 RVA: 0x00154054 File Offset: 0x00152254
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[Token(Token = "0x6006198")]
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[Address(RVA = "0x1BC7AF0", Offset = "0x1BC6AF0", VA = "0x181BC7AF0")]
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public RingsDefaultTransition()
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{
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this.duration = 0.33f;
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this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
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this.isWorldCanvas = true;
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base..ctor();
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}
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}
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}
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