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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x02001112 RID: 4370
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[Token(Token = "0x2001112")]
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[MMOINKHEKJF("Rotation/Default", "Tween from the current rotation to default value")]
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[Serializable]
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public class RotationDefaultTransition : RotationTransition
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{
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// Token: 0x17001094 RID: 4244
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// (get) Token: 0x060061A5 RID: 24997 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x17001094")]
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protected override Quaternion Target
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{
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[Token(Token = "0x60061A5")]
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[Address(RVA = "0x12986A0", Offset = "0x12976A0", VA = "0x1812986A0", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x060061A6 RID: 24998 RVA: 0x00154314 File Offset: 0x00152514
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[Token(Token = "0x60061A6")]
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[Address(RVA = "0x1BC8210", Offset = "0x1BC7210", VA = "0x181BC8210")]
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public RotationDefaultTransition()
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{
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}
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}
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}
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