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using System;
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using Cpp2IlInjected;
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using Pathfinding.RVO;
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using UnityEngine;
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namespace RRUI.Data
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{
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// Token: 0x0200086C RID: 2156
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[Token(Token = "0x200086C")]
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public abstract class InterfaceModelController<TModel> : CompositeController<TModel> where TModel : class, ICEIABPJKLB
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{
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// Token: 0x17000AAA RID: 2730
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// (get) Token: 0x06003BCB RID: 15307 RVA: 0x000F4578 File Offset: 0x000F2778
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[Token(Token = "0x17000AAA")]
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protected sealed override bool SupportsNonInterfaceModelTypes
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{
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[Token(Token = "0x6003BCB")]
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[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "19")]
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get
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{
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}
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}
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// Token: 0x06003BCC RID: 15308 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6003BCC")]
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[Address(RVA = "0x2646D90", Offset = "0x2645D90", VA = "0x182646D90", Slot = "18")]
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protected override bool TryGetSerializedModel(out TModel model)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003BCD RID: 15309 RVA: 0x000F4588 File Offset: 0x000F2788
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[Token(Token = "0x6003BCD")]
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[Address(RVA = "0x1FC4650", Offset = "0x1FC3650", VA = "0x181FC4650")]
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protected InterfaceModelController()
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{
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bool debugDraw = ((IAgent)this).DebugDraw;
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}
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// Token: 0x04003315 RID: 13077
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003315")]
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[SerializeField]
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[Tooltip("By default we use the first Model of the correct type above the Controller in the scene hierarchy. This can be used to explicitly specify which Model to use.")]
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private bool overrideModelObject;
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// Token: 0x04003316 RID: 13078
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003316")]
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[SerializeField]
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[JEAMMEGEDDJ("overrideModelObject")]
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private GameObject modelObjectOverride;
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}
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}
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