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using System;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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namespace RRUI.Theme
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{
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// Token: 0x02000850 RID: 2128
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[Token(Token = "0x2000850")]
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public class SwitchTheme : ToggleTheme
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{
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// Token: 0x06003B06 RID: 15110 RVA: 0x000F2E0C File Offset: 0x000F100C
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[Token(Token = "0x6003B06")]
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[Address(RVA = "0x15A0D00", Offset = "0x159FD00", VA = "0x1815A0D00", Slot = "5")]
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public override void Apply()
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{
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base.Apply();
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GameObject gameObject = this.indicator;
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int num = 0;
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if (gameObject != num)
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{
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GameObject gameObject2 = this.indicatorOffPosition;
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int num2 = 0;
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if (gameObject2 != num2)
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{
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GameObject gameObject3 = this.indicatorOnPosition;
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int num3 = 0;
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if (gameObject3 != num3)
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{
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Transform transform = this.indicatorOffPosition.transform;
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Vector3 vector;
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float z = vector.z;
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if (this.NMLJFLOCMFK != 0)
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{
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}
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this.NMLJFLOCMFK = (ulong)0L;
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Scheduler instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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int num4 = 0;
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if (instance == num4)
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{
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Transform transform2 = gameObject.transform;
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throw new NullReferenceException();
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}
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Transform transform3 = this.indicator.transform;
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ANGMHDJNACK angmhdjnack;
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this.NMLJFLOCMFK = angmhdjnack;
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}
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}
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}
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}
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// Token: 0x06003B07 RID: 15111 RVA: 0x000F2EC0 File Offset: 0x000F10C0
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[Token(Token = "0x6003B07")]
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[Address(RVA = "0x15A0F90", Offset = "0x159FF90", VA = "0x1815A0F90")]
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public SwitchTheme()
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{
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}
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// Token: 0x040032C2 RID: 12994
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[Token(Token = "0x40032C2")]
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private const float LDLJHMIJHNF = 0.33f;
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// Token: 0x040032C3 RID: 12995
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40032C3")]
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[SerializeField]
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private GameObject indicator;
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// Token: 0x040032C4 RID: 12996
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40032C4")]
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[SerializeField]
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private GameObject indicatorOffPosition;
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// Token: 0x040032C5 RID: 12997
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x40032C5")]
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[SerializeField]
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private GameObject indicatorOnPosition;
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// Token: 0x040032C6 RID: 12998
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x40032C6")]
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private PIPDAMDIAPC NMLJFLOCMFK;
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}
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}
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